Files
xiaozhi-esp32/main/audio/audio_processor.h
Xiaoxia 83f6f8c703 Switch to 2.0 branch (#1152)
* Adapt boards to v2 partition tables

* fix esp log error

* fix display style

* reset emotion after download assets

* fix compiling

* update assets default url

* Add user only tools

* Add image cache

* smaller cache and buffer, more heap

* use MAIN_EVENT_CLOCK_TICK to avoid audio glitches

* bump to 2.0.0

* fix compiling errors

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Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
2025-09-04 15:41:28 +08:00

27 lines
766 B
C++

#ifndef AUDIO_PROCESSOR_H
#define AUDIO_PROCESSOR_H
#include <string>
#include <vector>
#include <functional>
#include <model_path.h>
#include "audio_codec.h"
class AudioProcessor {
public:
virtual ~AudioProcessor() = default;
virtual void Initialize(AudioCodec* codec, int frame_duration_ms, srmodel_list_t* models_list) = 0;
virtual void Feed(std::vector<int16_t>&& data) = 0;
virtual void Start() = 0;
virtual void Stop() = 0;
virtual bool IsRunning() = 0;
virtual void OnOutput(std::function<void(std::vector<int16_t>&& data)> callback) = 0;
virtual void OnVadStateChange(std::function<void(bool speaking)> callback) = 0;
virtual size_t GetFeedSize() = 0;
virtual void EnableDeviceAec(bool enable) = 0;
};
#endif