forked from xiaozhi/xiaozhi-esp32
218 lines
7.2 KiB
C++
218 lines
7.2 KiB
C++
#include "wifi_board.h"
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#include "audio_codecs/es8311_audio_codec.h"
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#include "display/ssd1306_display.h"
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#include "application.h"
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#include "button.h"
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#include "config.h"
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#include "iot/thing_manager.h"
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#include "led/single_led.h"
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#include "settings.h"
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#include "font_awesome_symbols.h"
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#include <wifi_station.h>
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#include <esp_log.h>
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#include <esp_efuse_table.h>
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#include <driver/i2c_master.h>
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#include <esp_timer.h>
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#include <esp_pm.h>
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#define TAG "XminiC3Board"
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LV_FONT_DECLARE(font_puhui_14_1);
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LV_FONT_DECLARE(font_awesome_14_1);
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class XminiC3Board : public WifiBoard {
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private:
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i2c_master_bus_handle_t codec_i2c_bus_;
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Button boot_button_;
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bool press_to_talk_enabled_ = false;
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esp_timer_handle_t power_save_timer_ = nullptr;
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bool sleep_mode_enabled_ = false;
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int power_save_ticks_ = 0;
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void InitializePowerSaveTimer() {
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esp_timer_create_args_t power_save_timer_args = {
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.callback = [](void *arg) {
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auto board = static_cast<XminiC3Board*>(arg);
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board->PowerSaveCheck();
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},
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.arg = this,
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.dispatch_method = ESP_TIMER_TASK,
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.name = "power_save_timer",
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.skip_unhandled_events = false,
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};
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ESP_ERROR_CHECK(esp_timer_create(&power_save_timer_args, &power_save_timer_));
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ESP_ERROR_CHECK(esp_timer_start_periodic(power_save_timer_, 1000000));
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}
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void PowerSaveCheck() {
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// 如果待机超过一定时间,则进入睡眠模式
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const int seconds_to_sleep = 120;
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auto& app = Application::GetInstance();
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if (app.GetDeviceState() != kDeviceStateIdle) {
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power_save_ticks_ = 0;
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return;
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}
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power_save_ticks_++;
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if (power_save_ticks_ >= seconds_to_sleep) {
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EnableSleepMode(true);
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}
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}
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void EnableSleepMode(bool enable) {
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power_save_ticks_ = 0;
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if (!sleep_mode_enabled_ && enable) {
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ESP_LOGI(TAG, "Enabling sleep mode");
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auto display = GetDisplay();
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display->SetChatMessage("system", "");
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display->SetEmotion("sleepy");
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// 如果是LCD,还可以调节屏幕亮度
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auto codec = GetAudioCodec();
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codec->EnableInput(false);
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esp_pm_config_t pm_config = {
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.max_freq_mhz = 160,
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.min_freq_mhz = 40,
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.light_sleep_enable = true,
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};
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esp_pm_configure(&pm_config);
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sleep_mode_enabled_ = true;
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} else if (sleep_mode_enabled_ && !enable) {
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esp_pm_config_t pm_config = {
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.max_freq_mhz = 160,
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.min_freq_mhz = 160,
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.light_sleep_enable = false,
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};
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esp_pm_configure(&pm_config);
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ESP_LOGI(TAG, "Disabling sleep mode");
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auto codec = GetAudioCodec();
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codec->EnableInput(true);
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sleep_mode_enabled_ = false;
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}
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}
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void InitializeCodecI2c() {
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// Initialize I2C peripheral
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i2c_master_bus_config_t i2c_bus_cfg = {
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.i2c_port = I2C_NUM_0,
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.sda_io_num = AUDIO_CODEC_I2C_SDA_PIN,
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.scl_io_num = AUDIO_CODEC_I2C_SCL_PIN,
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.clk_source = I2C_CLK_SRC_DEFAULT,
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.glitch_ignore_cnt = 7,
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.intr_priority = 0,
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.trans_queue_depth = 0,
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.flags = {
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.enable_internal_pullup = 1,
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},
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};
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ESP_ERROR_CHECK(i2c_new_master_bus(&i2c_bus_cfg, &codec_i2c_bus_));
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}
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void InitializeButtons() {
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boot_button_.OnClick([this]() {
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auto& app = Application::GetInstance();
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if (app.GetDeviceState() == kDeviceStateStarting && !WifiStation::GetInstance().IsConnected()) {
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ResetWifiConfiguration();
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}
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if (!press_to_talk_enabled_) {
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app.ToggleChatState();
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}
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});
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boot_button_.OnPressDown([this]() {
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EnableSleepMode(false);
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if (press_to_talk_enabled_) {
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Application::GetInstance().StartListening();
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}
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});
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boot_button_.OnPressUp([this]() {
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if (press_to_talk_enabled_) {
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Application::GetInstance().StopListening();
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}
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});
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}
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// 物联网初始化,添加对 AI 可见设备
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void InitializeIot() {
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Settings settings("vendor");
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press_to_talk_enabled_ = settings.GetInt("press_to_talk", 0) != 0;
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auto& thing_manager = iot::ThingManager::GetInstance();
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thing_manager.AddThing(iot::CreateThing("Speaker"));
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thing_manager.AddThing(iot::CreateThing("PressToTalk"));
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}
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public:
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XminiC3Board() : boot_button_(BOOT_BUTTON_GPIO) {
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// 把 ESP32C3 的 VDD SPI 引脚作为普通 GPIO 口使用
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esp_efuse_write_field_bit(ESP_EFUSE_VDD_SPI_AS_GPIO);
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InitializeCodecI2c();
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InitializeButtons();
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InitializePowerSaveTimer();
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InitializeIot();
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}
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virtual Led* GetLed() override {
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static SingleLed led_strip(BUILTIN_LED_GPIO);
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return &led_strip;
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}
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virtual Display* GetDisplay() override {
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static Ssd1306Display display(codec_i2c_bus_, DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y,
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&font_puhui_14_1, &font_awesome_14_1);
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return &display;
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}
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virtual AudioCodec* GetAudioCodec() override {
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static Es8311AudioCodec audio_codec(codec_i2c_bus_, I2C_NUM_0, AUDIO_INPUT_SAMPLE_RATE, AUDIO_OUTPUT_SAMPLE_RATE,
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AUDIO_I2S_GPIO_MCLK, AUDIO_I2S_GPIO_BCLK, AUDIO_I2S_GPIO_WS, AUDIO_I2S_GPIO_DOUT, AUDIO_I2S_GPIO_DIN,
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AUDIO_CODEC_PA_PIN, AUDIO_CODEC_ES8311_ADDR);
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return &audio_codec;
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}
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void SetPressToTalkEnabled(bool enabled) {
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press_to_talk_enabled_ = enabled;
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Settings settings("vendor", true);
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settings.SetInt("press_to_talk", enabled ? 1 : 0);
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ESP_LOGI(TAG, "Press to talk enabled: %d", enabled);
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}
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bool IsPressToTalkEnabled() {
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return press_to_talk_enabled_;
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}
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};
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DECLARE_BOARD(XminiC3Board);
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namespace iot {
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class PressToTalk : public Thing {
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public:
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PressToTalk() : Thing("PressToTalk", "控制对话模式,一种是长按对话,一种是单击后连续对话。") {
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// 定义设备的属性
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properties_.AddBooleanProperty("enabled", "true 表示长按说话模式,false 表示单击说话模式", []() -> bool {
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auto board = static_cast<XminiC3Board*>(&Board::GetInstance());
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return board->IsPressToTalkEnabled();
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});
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// 定义设备可以被远程执行的指令
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methods_.AddMethod("SetEnabled", "启用或禁用长按说话模式,调用前需要经过用户确认", ParameterList({
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Parameter("enabled", "true 表示长按说话模式,false 表示单击说话模式", kValueTypeBoolean, true)
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}), [](const ParameterList& parameters) {
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bool enabled = parameters["enabled"].boolean();
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auto board = static_cast<XminiC3Board*>(&Board::GetInstance());
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board->SetPressToTalkEnabled(enabled);
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});
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}
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};
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} // namespace iot
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DECLARE_THING(PressToTalk);
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