Files
xiaozhi-esp32/main/boards/xmini-c3/xmini_c3_board.cc

218 lines
7.2 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
#include "wifi_board.h"
#include "audio_codecs/es8311_audio_codec.h"
#include "display/ssd1306_display.h"
#include "application.h"
#include "button.h"
#include "config.h"
#include "iot/thing_manager.h"
#include "led/single_led.h"
#include "settings.h"
#include "font_awesome_symbols.h"
#include <wifi_station.h>
#include <esp_log.h>
#include <esp_efuse_table.h>
#include <driver/i2c_master.h>
#include <esp_timer.h>
#include <esp_pm.h>
#define TAG "XminiC3Board"
LV_FONT_DECLARE(font_puhui_14_1);
LV_FONT_DECLARE(font_awesome_14_1);
class XminiC3Board : public WifiBoard {
private:
i2c_master_bus_handle_t codec_i2c_bus_;
Button boot_button_;
bool press_to_talk_enabled_ = false;
esp_timer_handle_t power_save_timer_ = nullptr;
bool sleep_mode_enabled_ = false;
int power_save_ticks_ = 0;
void InitializePowerSaveTimer() {
esp_timer_create_args_t power_save_timer_args = {
.callback = [](void *arg) {
auto board = static_cast<XminiC3Board*>(arg);
board->PowerSaveCheck();
},
.arg = this,
.dispatch_method = ESP_TIMER_TASK,
.name = "power_save_timer",
.skip_unhandled_events = false,
};
ESP_ERROR_CHECK(esp_timer_create(&power_save_timer_args, &power_save_timer_));
ESP_ERROR_CHECK(esp_timer_start_periodic(power_save_timer_, 1000000));
}
void PowerSaveCheck() {
// 如果待机超过一定时间,则进入睡眠模式
const int seconds_to_sleep = 120;
auto& app = Application::GetInstance();
if (app.GetDeviceState() != kDeviceStateIdle) {
power_save_ticks_ = 0;
return;
}
power_save_ticks_++;
if (power_save_ticks_ >= seconds_to_sleep) {
EnableSleepMode(true);
}
}
void EnableSleepMode(bool enable) {
power_save_ticks_ = 0;
if (!sleep_mode_enabled_ && enable) {
ESP_LOGI(TAG, "Enabling sleep mode");
auto display = GetDisplay();
display->SetChatMessage("system", "");
display->SetEmotion("sleepy");
// 如果是LCD还可以调节屏幕亮度
auto codec = GetAudioCodec();
codec->EnableInput(false);
esp_pm_config_t pm_config = {
.max_freq_mhz = 160,
.min_freq_mhz = 40,
.light_sleep_enable = true,
};
esp_pm_configure(&pm_config);
sleep_mode_enabled_ = true;
} else if (sleep_mode_enabled_ && !enable) {
esp_pm_config_t pm_config = {
.max_freq_mhz = 160,
.min_freq_mhz = 160,
.light_sleep_enable = false,
};
esp_pm_configure(&pm_config);
ESP_LOGI(TAG, "Disabling sleep mode");
auto codec = GetAudioCodec();
codec->EnableInput(true);
sleep_mode_enabled_ = false;
}
}
void InitializeCodecI2c() {
// Initialize I2C peripheral
i2c_master_bus_config_t i2c_bus_cfg = {
.i2c_port = I2C_NUM_0,
.sda_io_num = AUDIO_CODEC_I2C_SDA_PIN,
.scl_io_num = AUDIO_CODEC_I2C_SCL_PIN,
.clk_source = I2C_CLK_SRC_DEFAULT,
.glitch_ignore_cnt = 7,
.intr_priority = 0,
.trans_queue_depth = 0,
.flags = {
.enable_internal_pullup = 1,
},
};
ESP_ERROR_CHECK(i2c_new_master_bus(&i2c_bus_cfg, &codec_i2c_bus_));
}
void InitializeButtons() {
boot_button_.OnClick([this]() {
auto& app = Application::GetInstance();
if (app.GetDeviceState() == kDeviceStateStarting && !WifiStation::GetInstance().IsConnected()) {
ResetWifiConfiguration();
}
if (!press_to_talk_enabled_) {
app.ToggleChatState();
}
});
boot_button_.OnPressDown([this]() {
EnableSleepMode(false);
if (press_to_talk_enabled_) {
Application::GetInstance().StartListening();
}
});
boot_button_.OnPressUp([this]() {
if (press_to_talk_enabled_) {
Application::GetInstance().StopListening();
}
});
}
// 物联网初始化,添加对 AI 可见设备
void InitializeIot() {
Settings settings("vendor");
press_to_talk_enabled_ = settings.GetInt("press_to_talk", 0) != 0;
auto& thing_manager = iot::ThingManager::GetInstance();
thing_manager.AddThing(iot::CreateThing("Speaker"));
thing_manager.AddThing(iot::CreateThing("PressToTalk"));
}
public:
XminiC3Board() : boot_button_(BOOT_BUTTON_GPIO) {
// 把 ESP32C3 的 VDD SPI 引脚作为普通 GPIO 口使用
esp_efuse_write_field_bit(ESP_EFUSE_VDD_SPI_AS_GPIO);
InitializeCodecI2c();
InitializeButtons();
InitializePowerSaveTimer();
InitializeIot();
}
virtual Led* GetLed() override {
static SingleLed led_strip(BUILTIN_LED_GPIO);
return &led_strip;
}
virtual Display* GetDisplay() override {
static Ssd1306Display display(codec_i2c_bus_, DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y,
&font_puhui_14_1, &font_awesome_14_1);
return &display;
}
virtual AudioCodec* GetAudioCodec() override {
static Es8311AudioCodec audio_codec(codec_i2c_bus_, I2C_NUM_0, AUDIO_INPUT_SAMPLE_RATE, AUDIO_OUTPUT_SAMPLE_RATE,
AUDIO_I2S_GPIO_MCLK, AUDIO_I2S_GPIO_BCLK, AUDIO_I2S_GPIO_WS, AUDIO_I2S_GPIO_DOUT, AUDIO_I2S_GPIO_DIN,
AUDIO_CODEC_PA_PIN, AUDIO_CODEC_ES8311_ADDR);
return &audio_codec;
}
void SetPressToTalkEnabled(bool enabled) {
press_to_talk_enabled_ = enabled;
Settings settings("vendor", true);
settings.SetInt("press_to_talk", enabled ? 1 : 0);
ESP_LOGI(TAG, "Press to talk enabled: %d", enabled);
}
bool IsPressToTalkEnabled() {
return press_to_talk_enabled_;
}
};
DECLARE_BOARD(XminiC3Board);
namespace iot {
class PressToTalk : public Thing {
public:
PressToTalk() : Thing("PressToTalk", "控制对话模式,一种是长按对话,一种是单击后连续对话。") {
// 定义设备的属性
properties_.AddBooleanProperty("enabled", "true 表示长按说话模式false 表示单击说话模式", []() -> bool {
auto board = static_cast<XminiC3Board*>(&Board::GetInstance());
return board->IsPressToTalkEnabled();
});
// 定义设备可以被远程执行的指令
methods_.AddMethod("SetEnabled", "启用或禁用长按说话模式,调用前需要经过用户确认", ParameterList({
Parameter("enabled", "true 表示长按说话模式false 表示单击说话模式", kValueTypeBoolean, true)
}), [](const ParameterList& parameters) {
bool enabled = parameters["enabled"].boolean();
auto board = static_cast<XminiC3Board*>(&Board::GetInstance());
board->SetPressToTalkEnabled(enabled);
});
}
};
} // namespace iot
DECLARE_THING(PressToTalk);