feat: build default assets instead of downloading and v2 tables for esp-hi, echoear (#1203)

* fix: call flush ready on io ready

* eachear: update to v2 partition table but disable class Assets currently

* stop gif if previewing an image

* feat: build default assets instead of downloading

* version updates

* fix None error

* delay 1s before enter wifi config mode

* fix compiling with v1 partition table

---------

Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
This commit is contained in:
Xiaoxia
2025-09-16 15:24:24 +08:00
committed by GitHub
parent b413e3ec03
commit 5018f6c03a
27 changed files with 1188 additions and 663 deletions

View File

@@ -6,7 +6,7 @@
#include <esp_lcd_panel_io.h>
#include <esp_lcd_panel_ops.h>
#include "anim_player.h"
#include "mmap_generate_emoji.h"
#include "assets.h"
namespace anim {
@@ -20,7 +20,7 @@ public:
EmojiPlayer(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io);
~EmojiPlayer();
void StartPlayer(int aaf, bool repeat, int fps);
void StartPlayer(const std::string& asset_name, bool repeat, int fps);
void StopPlayer();
private:
@@ -28,7 +28,6 @@ private:
static void OnFlush(anim_player_handle_t handle, int x_start, int y_start, int x_end, int y_end, const void *color_data);
anim_player_handle_t player_handle_;
mmap_assets_handle_t assets_handle_;
};
class EmojiWidget : public Display {