diff --git a/main/CMakeLists.txt b/main/CMakeLists.txt index d5156e2d..d275d11b 100644 --- a/main/CMakeLists.txt +++ b/main/CMakeLists.txt @@ -1,38 +1,3 @@ -# Define default assets files (Absolute url starting with http or https is supported) -set(ASSETS_URL_PREFIX "https://files.xiaozhi.me/assets/default/") - -set(ASSETS_PUHUI_COMMON_14_1 "${ASSETS_URL_PREFIX}none-font_puhui_common_14_1-none.bin") -set(ASSETS_XIAOZHI_WAKENET_ONLY "${ASSETS_URL_PREFIX}wn9_nihaoxiaozhi_tts-none-none.bin") -set(ASSETS_XIAOZHI_PUHUI_COMMON_14_1 "${ASSETS_URL_PREFIX}wn9_nihaoxiaozhi_tts-font_puhui_common_14_1-none.bin") -set(ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32 "${ASSETS_URL_PREFIX}wn9_nihaoxiaozhi_tts-font_puhui_common_16_4-emojis_32.bin") -set(ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_64 "${ASSETS_URL_PREFIX}wn9_nihaoxiaozhi_tts-font_puhui_common_16_4-emojis_64.bin") -set(ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64 "${ASSETS_URL_PREFIX}wn9_nihaoxiaozhi_tts-font_puhui_common_20_4-emojis_64.bin") -set(ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64 "${ASSETS_URL_PREFIX}wn9_nihaoxiaozhi_tts-font_puhui_common_30_4-emojis_64.bin") -set(ASSETS_XIAOZHI_S_WAKENET_ONLY "${ASSETS_URL_PREFIX}wn9s_nihaoxiaozhi-none-none.bin") -set(ASSETS_XIAOZHI_S_PUHUI_COMMON_14_1 "${ASSETS_URL_PREFIX}wn9s_nihaoxiaozhi-font_puhui_common_14_1-none.bin") -set(ASSETS_XIAOZHI_S_PUHUI_COMMON_16_4_EMOJI_32 "${ASSETS_URL_PREFIX}wn9s_nihaoxiaozhi-font_puhui_common_16_4-emojis_32.bin") -set(ASSETS_XIAOZHI_S_PUHUI_COMMON_20_4_EMOJI_32 "${ASSETS_URL_PREFIX}wn9s_nihaoxiaozhi-font_puhui_common_20_4-emojis_32.bin") -set(ASSETS_XIAOZHI_S_PUHUI_COMMON_20_4_EMOJI_64 "${ASSETS_URL_PREFIX}wn9s_nihaoxiaozhi-font_puhui_common_20_4-emojis_64.bin") -set(ASSETS_XIAOZHI_S_PUHUI_COMMON_30_4_EMOJI_64 "${ASSETS_URL_PREFIX}wn9s_nihaoxiaozhi-font_puhui_common_30_4-emojis_64.bin") - -# Embedded font files defined in `xiaozhi-fonts` component -# Basic fonts include ASCII and about 600 characters used in assets/locales -set(FONT_PUHUI_BASIC_14_1 font_puhui_basic_14_1) -set(FONT_PUHUI_BASIC_16_4 font_puhui_basic_16_4) -set(FONT_PUHUI_BASIC_20_4 font_puhui_basic_20_4) -set(FONT_PUHUI_BASIC_30_4 font_puhui_basic_30_4) -# Common fonts include about 7000 common characters generated with DeepSeek R1 tokenizer -set(FONT_PUHUI_COMMON_14_1 font_puhui_14_1) -set(FONT_PUHUI_COMMON_16_4 font_puhui_16_4) -set(FONT_PUHUI_COMMON_20_4 font_puhui_20_4) -set(FONT_PUHUI_COMMON_30_4 font_puhui_30_4) -set(FONT_AWESOME_14_1 font_awesome_14_1) -set(FONT_AWESOME_30_1 font_awesome_30_1) -set(FONT_AWESOME_16_4 font_awesome_16_4) -set(FONT_AWESOME_20_4 font_awesome_20_4) -set(FONT_AWESOME_30_4 font_awesome_30_4) - - # Define source files set(SOURCES "audio/audio_codec.cc" "audio/audio_service.cc" @@ -79,450 +44,447 @@ file(GLOB BOARD_COMMON_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/boards/common/*.cc) list(APPEND SOURCES ${BOARD_COMMON_SOURCES}) list(APPEND INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/boards/common) -# Set default LVGL_TEXT_FONT and LVGL_ICON_FONT -set(LVGL_TEXT_FONT ${FONT_PUHUI_COMMON_14_1}) -set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) +idf_build_get_property(build_components BUILD_COMPONENTS) + +# Set default BUILTIN_TEXT_FONT and BUILTIN_ICON_FONT +set(BUILTIN_TEXT_FONT font_puhui_14_1) +set(BUILTIN_ICON_FONT font_awesome_14_1) # Add board files according to BOARD_TYPE # Set default assets if the board uses partition table V2 if(CONFIG_BOARD_TYPE_BREAD_COMPACT_WIFI) set(BOARD_TYPE "bread-compact-wifi") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_14_1}) - set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_14_1}) + set(BUILTIN_TEXT_FONT font_puhui_basic_14_1) + set(BUILTIN_ICON_FONT font_awesome_14_1) elseif(CONFIG_BOARD_TYPE_BREAD_COMPACT_ML307) set(BOARD_TYPE "bread-compact-ml307") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_14_1}) - set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_14_1}) + set(BUILTIN_TEXT_FONT font_puhui_basic_14_1) + set(BUILTIN_ICON_FONT font_awesome_14_1) elseif(CONFIG_BOARD_TYPE_BREAD_COMPACT_ESP32) set(BOARD_TYPE "bread-compact-esp32") elseif(CONFIG_BOARD_TYPE_BREAD_COMPACT_ESP32_LCD) set(BOARD_TYPE "bread-compact-esp32-lcd") - set(LVGL_TEXT_FONT ${FONT_PUHUI_COMMON_14_1}) - set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) + set(BUILTIN_TEXT_FONT font_puhui_14_1) + set(BUILTIN_ICON_FONT font_awesome_14_1) elseif(CONFIG_BOARD_TYPE_DF_K10) set(BOARD_TYPE "df-k10") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_DF_S3_AI_CAM) set(BOARD_TYPE "df-s3-ai-cam") - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_WAKENET_ONLY}) elseif(CONFIG_BOARD_TYPE_ESP_BOX_3) set(BOARD_TYPE "esp-box-3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP_BOX) set(BOARD_TYPE "esp-box") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP_BOX_LITE) set(BOARD_TYPE "esp-box-lite") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_KEVIN_BOX_1) set(BOARD_TYPE "kevin-box-1") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_14_1}) - set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_14_1}) + set(BUILTIN_TEXT_FONT font_puhui_basic_14_1) + set(BUILTIN_ICON_FONT font_awesome_14_1) elseif(CONFIG_BOARD_TYPE_KEVIN_BOX_2) set(BOARD_TYPE "kevin-box-2") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_14_1}) - set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_14_1}) + set(BUILTIN_TEXT_FONT font_puhui_basic_14_1) + set(BUILTIN_ICON_FONT font_awesome_14_1) elseif(CONFIG_BOARD_TYPE_KEVIN_C3) set(BOARD_TYPE "kevin-c3") - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_S_WAKENET_ONLY}) elseif(CONFIG_BOARD_TYPE_KEVIN_SP_V3_DEV) set(BOARD_TYPE "kevin-sp-v3-dev") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_KEVIN_SP_V4_DEV) set(BOARD_TYPE "kevin-sp-v4-dev") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_KEVIN_YUYING_313LCD) set(BOARD_TYPE "kevin-yuying-313lcd") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_30_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_30_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_30_4) + set(BUILTIN_ICON_FONT font_awesome_30_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_LICHUANG_DEV) set(BOARD_TYPE "lichuang-dev") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_LICHUANG_C3_DEV) set(BOARD_TYPE "lichuang-c3-dev") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_S_PUHUI_COMMON_20_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_MAGICLICK_2P4) set(BOARD_TYPE "magiclick-2p4") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_MAGICLICK_2P5) set(BOARD_TYPE "magiclick-2p5") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_MAGICLICK_C3) set(BOARD_TYPE "magiclick-c3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_S_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_MAGICLICK_C3_V2) set(BOARD_TYPE "magiclick-c3-v2") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_S_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_M5STACK_CORE_S3) set(BOARD_TYPE "m5stack-core-s3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_M5STACK_CORE_TAB5) set(BOARD_TYPE "m5stack-tab5") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_30_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_30_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_30_4) + set(BUILTIN_ICON_FONT font_awesome_30_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ATOMS3_ECHO_BASE) set(BOARD_TYPE "atoms3-echo-base") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_ATOMS3R_ECHO_BASE) set(BOARD_TYPE "atoms3r-echo-base") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_ATOMS3R_CAM_M12_ECHO_BASE) set(BOARD_TYPE "atoms3r-cam-m12-echo-base") - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_WAKENET_ONLY}) elseif(CONFIG_BOARD_TYPE_ATOM_ECHOS3R) set(BOARD_TYPE "atom-echos3r") - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_WAKENET_ONLY}) elseif(CONFIG_BOARD_TYPE_ATOMMATRIX_ECHO_BASE) set(BOARD_TYPE "atommatrix-echo-base") elseif(CONFIG_BOARD_TYPE_XMINI_C3_V3) set(BOARD_TYPE "xmini-c3-v3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_14_1}) - set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_S_PUHUI_COMMON_14_1}) + set(BUILTIN_TEXT_FONT font_puhui_basic_14_1) + set(BUILTIN_ICON_FONT font_awesome_14_1) elseif(CONFIG_BOARD_TYPE_XMINI_C3_4G) set(BOARD_TYPE "xmini-c3-4g") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_14_1}) - set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) - set(DEFAULT_ASSETS ${ASSETS_PUHUI_COMMON_14_1}) + set(BUILTIN_TEXT_FONT font_puhui_basic_14_1) + set(BUILTIN_ICON_FONT font_awesome_14_1) elseif(CONFIG_BOARD_TYPE_XMINI_C3) set(BOARD_TYPE "xmini-c3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_14_1}) - set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_S_PUHUI_COMMON_14_1}) + set(BUILTIN_TEXT_FONT font_puhui_basic_14_1) + set(BUILTIN_ICON_FONT font_awesome_14_1) elseif(CONFIG_BOARD_TYPE_ESP32S3_KORVO2_V3) set(BOARD_TYPE "esp32s3-korvo2-v3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP_SPARKBOT) set(BOARD_TYPE "esp-sparkbot") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP_SPOT_S3) set(BOARD_TYPE "esp-spot-s3") - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_WAKENET_ONLY}) elseif(CONFIG_BOARD_TYPE_ESP_HI) set(BOARD_TYPE "esp-hi") + # Set ESP_HI emoji directory for DEFAULT_ASSETS_EXTRA_FILES + set(DEFAULT_ASSETS_EXTRA_FILES "${CMAKE_BINARY_DIR}/emoji") elseif(CONFIG_BOARD_TYPE_ECHOEAR) set(BOARD_TYPE "echoear") - set(LVGL_TEXT_FONT ${FONT_PUHUI_COMMON_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) + set(BUILTIN_TEXT_FONT font_puhui_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + # Find esp_emote_gfx component for ECHOEAR extra files + foreach(COMPONENT ${build_components}) + if(COMPONENT MATCHES "esp_emote_gfx" OR COMPONENT MATCHES "espressif2022__esp_emote_gfx") + set(EMOTE_GFX_COMPONENT ${COMPONENT}) + idf_component_get_property(EMOTE_GFX_COMPONENT_PATH ${EMOTE_GFX_COMPONENT} COMPONENT_DIR) + set(DEFAULT_ASSETS_EXTRA_FILES "${EMOTE_GFX_COMPONENT_PATH}/emoji_normal") + break() + endif() + endforeach() elseif(CONFIG_BOARD_TYPE_ESP32S3_AUDIO_BOARD) set(BOARD_TYPE "waveshare-s3-audio-board") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_ESP32S3_Touch_AMOLED_1_8) set(BOARD_TYPE "esp32-s3-touch-amoled-1.8") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_30_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_30_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_30_4) + set(BUILTIN_ICON_FONT font_awesome_30_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP32S3_Touch_AMOLED_2_06) set(BOARD_TYPE "waveshare-s3-touch-amoled-2.06") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_30_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_30_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_30_4) + set(BUILTIN_ICON_FONT font_awesome_30_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP32S3_Touch_AMOLED_1_75) set(BOARD_TYPE "waveshare-s3-touch-amoled-1.75") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_30_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_30_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_30_4) + set(BUILTIN_ICON_FONT font_awesome_30_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP32S3_Touch_LCD_1_85C) set(BOARD_TYPE "esp32-s3-touch-lcd-1.85c") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP32S3_Touch_LCD_1_85) set(BOARD_TYPE "esp32-s3-touch-lcd-1.85") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP32S3_Touch_LCD_1_46) set(BOARD_TYPE "esp32-s3-touch-lcd-1.46") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP32S3_Touch_LCD_3_5) set(BOARD_TYPE "esp32-s3-touch-lcd-3.5") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP32S3_Touch_LCD_3_5B) set(BOARD_TYPE "waveshare-s3-touch-lcd-3.5b") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_ESP32C6_LCD_1_69) set(BOARD_TYPE "waveshare-c6-lcd-1.69") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_S_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP32C6_Touch_AMOLED_1_43) set(BOARD_TYPE "waveshare-c6-touch-amoled-1.43") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_30_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_30_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_S_PUHUI_COMMON_30_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_30_4) + set(BUILTIN_ICON_FONT font_awesome_30_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP32P4_NANO) set(BOARD_TYPE "waveshare-p4-nano") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_30_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_30_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_30_4) + set(BUILTIN_ICON_FONT font_awesome_30_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP32P4_WIFI6_Touch_LCD_4B) set(BOARD_TYPE "waveshare-p4-wifi6-touch-lcd-4b") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_30_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_30_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_30_4) + set(BUILTIN_ICON_FONT font_awesome_30_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP32P4_WIFI6_Touch_LCD_XC) set(BOARD_TYPE "waveshare-p4-wifi6-touch-lcd-xc") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_30_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_30_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_30_4) + set(BUILTIN_ICON_FONT font_awesome_30_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_BREAD_COMPACT_WIFI_LCD) set(BOARD_TYPE "bread-compact-wifi-lcd") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_TUDOUZI) set(BOARD_TYPE "tudouzi") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_14_1}) - set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_14_1}) + set(BUILTIN_TEXT_FONT font_puhui_basic_14_1) + set(BUILTIN_ICON_FONT font_awesome_14_1) elseif(CONFIG_BOARD_TYPE_LILYGO_T_CIRCLE_S3) set(BOARD_TYPE "lilygo-t-circle-s3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_LILYGO_T_CAMERAPLUS_S3_V1_0_V1_1) set(BOARD_TYPE "lilygo-t-cameraplus-s3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_LILYGO_T_DISPLAY_S3_PRO_MVSRLORA) set(BOARD_TYPE "lilygo-t-display-s3-pro-mvsrlora") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_MOVECALL_MOJI_ESP32S3) set(BOARD_TYPE "movecall-moji-esp32s3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_MOVECALL_CUICAN_ESP32S3) set(BOARD_TYPE "movecall-cuican-esp32s3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ATK_DNESP32S3) set(BOARD_TYPE "atk-dnesp32s3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ATK_DNESP32S3_BOX) set(BOARD_TYPE "atk-dnesp32s3-box") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ATK_DNESP32S3_BOX0) set(BOARD_TYPE "atk-dnesp32s3-box0") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ATK_DNESP32S3_BOX2_WIFI) set(BOARD_TYPE "atk-dnesp32s3-box2-wifi") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ATK_DNESP32S3_BOX2_4G) set(BOARD_TYPE "atk-dnesp32s3-box2-4g") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ATK_DNESP32S3M_WIFI) set(BOARD_TYPE "atk-dnesp32s3m-wifi") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_ATK_DNESP32S3M_4G) set(BOARD_TYPE "atk-dnesp32s3m-4g") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_DU_CHATX) set(BOARD_TYPE "du-chatx") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_ESP32S3_Taiji_Pi) set(BOARD_TYPE "taiji-pi-s3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_XINGZHI_Cube_0_85TFT_WIFI) set(BOARD_TYPE "xingzhi-cube-0.85tft-wifi") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_XINGZHI_Cube_0_85TFT_ML307) set(BOARD_TYPE "xingzhi-cube-0.85tft-ml307") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_XINGZHI_Cube_0_96OLED_WIFI) set(BOARD_TYPE "xingzhi-cube-0.96oled-wifi") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_14_1}) - set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_14_1}) + set(BUILTIN_TEXT_FONT font_puhui_basic_14_1) + set(BUILTIN_ICON_FONT font_awesome_14_1) elseif(CONFIG_BOARD_TYPE_XINGZHI_Cube_0_96OLED_ML307) set(BOARD_TYPE "xingzhi-cube-0.96oled-ml307") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_14_1}) - set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_14_1}) + set(BUILTIN_TEXT_FONT font_puhui_basic_14_1) + set(BUILTIN_ICON_FONT font_awesome_14_1) elseif(CONFIG_BOARD_TYPE_XINGZHI_Cube_1_54TFT_WIFI) set(BOARD_TYPE "xingzhi-cube-1.54tft-wifi") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_XINGZHI_Cube_1_54TFT_ML307) set(BOARD_TYPE "xingzhi-cube-1.54tft-ml307") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_SENSECAP_WATCHER) set(BOARD_TYPE "sensecap-watcher") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_30_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_30_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_DOIT_S3_AIBOX) set(BOARD_TYPE "doit-s3-aibox") - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_WAKENET_ONLY}) elseif(CONFIG_BOARD_TYPE_MIXGO_NOVA) set(BOARD_TYPE "mixgo-nova") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_GENJUTECH_S3_1_54TFT) set(BOARD_TYPE "genjutech-s3-1.54tft") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP32_CGC) set(BOARD_TYPE "esp32-cgc") - set(LVGL_TEXT_FONT ${FONT_PUHUI_COMMON_14_1}) - set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) + set(BUILTIN_TEXT_FONT font_puhui_14_1) + set(BUILTIN_ICON_FONT font_awesome_14_1) elseif(CONFIG_BOARD_TYPE_ESP32_CGC_144) set(BOARD_TYPE "esp32-cgc-144") - set(LVGL_TEXT_FONT ${FONT_PUHUI_COMMON_14_1}) - set(LVGL_ICON_FONT ${FONT_AWESOME_14_1}) + set(BUILTIN_TEXT_FONT font_puhui_14_1) + set(BUILTIN_ICON_FONT font_awesome_14_1) elseif(CONFIG_BOARD_TYPE_ESP_S3_LCD_EV_Board) set(BOARD_TYPE "esp-s3-lcd-ev-board") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_30_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_30_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_30_4) + set(BUILTIN_ICON_FONT font_awesome_30_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP_S3_LCD_EV_Board_2) set(BOARD_TYPE "esp-s3-lcd-ev-board-2") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_30_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_30_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_30_4) + set(BUILTIN_ICON_FONT font_awesome_30_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ZHENGCHEN_1_54TFT_WIFI) set(BOARD_TYPE "zhengchen-1.54tft-wifi") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_MINSI_K08_DUAL) set(BOARD_TYPE "minsi-k08-dual") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ZHENGCHEN_1_54TFT_ML307) set(BOARD_TYPE "zhengchen-1.54tft-ml307") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_ESP32_S3_1_54_MUMA) set(BOARD_TYPE "sp-esp32-s3-1.54-muma") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_ESP32_S3_1_28_BOX) set(BOARD_TYPE "sp-esp32-s3-1.28-box") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_OTTO_ROBOT) set(BOARD_TYPE "otto-robot") - set(LVGL_TEXT_FONT ${FONT_PUHUI_COMMON_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) + set(BUILTIN_TEXT_FONT font_puhui_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) elseif(CONFIG_BOARD_TYPE_ELECTRON_BOT) set(BOARD_TYPE "electron-bot") - set(LVGL_TEXT_FONT ${FONT_PUHUI_COMMON_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) + set(BUILTIN_TEXT_FONT font_puhui_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) elseif(CONFIG_BOARD_TYPE_BREAD_COMPACT_WIFI_CAM) set(BOARD_TYPE "bread-compact-wifi-s3cam") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_16_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_16_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_16_4) + set(BUILTIN_ICON_FONT font_awesome_16_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_JIUCHUAN) set(BOARD_TYPE "jiuchuan-s3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_LABPLUS_MPYTHON_V3) set(BOARD_TYPE "labplus-mpython-v3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_LABPLUS_LEDONG_V2) set(BOARD_TYPE "labplus-ledong-v2") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) elseif(CONFIG_BOARD_TYPE_SURFER_C3_1_14TFT) set(BOARD_TYPE "surfer-c3-1.14tft") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_S_PUHUI_COMMON_20_4_EMOJI_32}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_32) elseif(CONFIG_BOARD_TYPE_YUNLIAO_S3) set(BOARD_TYPE "yunliao-s3") - set(LVGL_TEXT_FONT ${FONT_PUHUI_BASIC_20_4}) - set(LVGL_ICON_FONT ${FONT_AWESOME_20_4}) - set(DEFAULT_ASSETS ${ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64}) + set(BUILTIN_TEXT_FONT font_puhui_basic_20_4) + set(BUILTIN_ICON_FONT font_awesome_20_4) + set(DEFAULT_EMOJI_COLLECTION twemoji_64) endif() file(GLOB BOARD_SOURCES @@ -620,7 +582,7 @@ if(NOT BOARD_NAME) endif() target_compile_definitions(${COMPONENT_LIB} PRIVATE BOARD_TYPE=\"${BOARD_TYPE}\" BOARD_NAME=\"${BOARD_NAME}\" - PRIVATE DEFAULT_ASSETS=\"${DEFAULT_ASSETS}\" LVGL_TEXT_FONT=${LVGL_TEXT_FONT} LVGL_ICON_FONT=${LVGL_ICON_FONT} + PRIVATE BUILTIN_TEXT_FONT=${BUILTIN_TEXT_FONT} BUILTIN_ICON_FONT=${BUILTIN_ICON_FONT} ) # Add generation rules @@ -640,10 +602,30 @@ add_custom_target(lang_header ALL DEPENDS ${LANG_HEADER} ) +# Find ESP-SR component dynamically +foreach(COMPONENT ${build_components}) + if(COMPONENT MATCHES "espressif__esp-sr") + set(ESP_SR_COMPONENT ${COMPONENT}) + idf_component_get_property(ESP_SR_COMPONENT_PATH ${ESP_SR_COMPONENT} COMPONENT_DIR) + set(ESP_SR_MODEL_PATH "${ESP_SR_COMPONENT_PATH}/model") + break() + endif() +endforeach() + +# Find xiaozhi-fonts component dynamically +foreach(COMPONENT ${build_components}) + if(COMPONENT MATCHES "xiaozhi-fonts") + set(XIAOZHI_FONTS_COMPONENT ${COMPONENT}) + idf_component_get_property(XIAOZHI_FONTS_COMPONENT_PATH ${XIAOZHI_FONTS_COMPONENT} COMPONENT_DIR) + set(XIAOZHI_FONTS_PATH "${XIAOZHI_FONTS_COMPONENT_PATH}") + break() + endif() +endforeach() + if(CONFIG_BOARD_TYPE_ESP_HI) set(URL "https://github.com/espressif2022/image_player/raw/main/test_apps/test_8bit") -set(SPIFFS_DIR "${CMAKE_BINARY_DIR}/emoji") -file(MAKE_DIRECTORY ${SPIFFS_DIR}) +set(EMOJI_DIR "${CMAKE_BINARY_DIR}/emoji") +file(MAKE_DIRECTORY ${EMOJI_DIR}) # List all files to download set(FILES_TO_DOWNLOAD "") @@ -659,7 +641,7 @@ list(APPEND FILES_TO_DOWNLOAD "panic_return.aaf" "wake.aaf") foreach(FILENAME IN LISTS FILES_TO_DOWNLOAD) set(REMOTE_FILE "${URL}/${FILENAME}") - set(LOCAL_FILE "${SPIFFS_DIR}/${FILENAME}") + set(LOCAL_FILE "${EMOJI_DIR}/${FILENAME}") # Check if local file exists if(EXISTS ${LOCAL_FILE}) @@ -675,159 +657,78 @@ foreach(FILENAME IN LISTS FILES_TO_DOWNLOAD) endif() endforeach() -spiffs_create_partition_assets( - assets_A - ${SPIFFS_DIR} - FLASH_IN_PROJECT - MMAP_FILE_SUPPORT_FORMAT ".aaf" -) endif() -if(CONFIG_BOARD_TYPE_ECHOEAR) -idf_build_get_property(build_components BUILD_COMPONENTS) -foreach(COMPONENT ${build_components}) - if(COMPONENT MATCHES "esp_emote_gfx" OR COMPONENT MATCHES "espressif2022__esp_emote_gfx") - set(EMOTE_GFX_COMPONENT ${COMPONENT}) - idf_component_get_property(EMOTE_GFX_COMPONENT_PATH ${EMOTE_GFX_COMPONENT} COMPONENT_DIR) - set(SPIFFS_DIR "${EMOTE_GFX_COMPONENT_PATH}/emoji_normal") - break() - endif() -endforeach() - -spiffs_create_partition_assets( - assets_A - ${SPIFFS_DIR} - FLASH_IN_PROJECT - MMAP_FILE_SUPPORT_FORMAT ".aaf, ttf, bin" - IMPORT_INC_PATH ${CMAKE_CURRENT_SOURCE_DIR}/boards/${BOARD_TYPE} -) -endif() - -# Font configuration validation function -function(validate_font_config board_name text_font default_assets) - if(text_font) - # Check if DEFAULT_ASSETS contains font - if(default_assets AND default_assets MATCHES "font_") - # Rule 1: If DEFAULT_ASSETS uses font, LVGL_TEXT_FONT must be BASIC - if(NOT text_font MATCHES "basic") - message(FATAL_ERROR "Font config error for ${board_name}: DEFAULT_ASSETS contains COMMON font but LVGL_TEXT_FONT is not BASIC (${text_font})") - endif() - else() - # Rule 2: If no DEFAULT_ASSETS or DEFAULT_ASSETS doesn't contain font_, LVGL_TEXT_FONT must not be BASIC - if(text_font MATCHES "basic") - message(FATAL_ERROR "Font config error for ${board_name}: No DEFAULT_ASSETS with COMMON font but LVGL_TEXT_FONT is not COMMON (${text_font})") - endif() - endif() - # Pass validation - message(STATUS "Font config validation passed for ${board_name}: LVGL_TEXT_FONT=${text_font}, DEFAULT_ASSETS=${default_assets}") - endif() -endfunction() - -# DEFAULT_ASSETS prefix validation function -function(validate_default_assets_prefix board_name default_assets) - if(default_assets) - # Check for ESP32S3/P4 target - DEFAULT_ASSETS cannot start with "wn9s_" - if(CONFIG_IDF_TARGET_ESP32S3 OR CONFIG_IDF_TARGET_ESP32P4) - if(default_assets MATCHES "^wn9s_") - message(FATAL_ERROR "Assets config error for ${board_name}: DEFAULT_ASSETS cannot start with 'wn9s_' for ESP32S3 target (${default_assets})") - endif() - endif() - - # Check for ESP32C3/C6 target - DEFAULT_ASSETS cannot start with "wn9_" - if(CONFIG_IDF_TARGET_ESP32C3 OR CONFIG_IDF_TARGET_ESP32C6) - if(default_assets MATCHES "^wn9_") - message(FATAL_ERROR "Assets config error for ${board_name}: DEFAULT_ASSETS cannot start with 'wn9_' for ESP32C3/C6 target (${default_assets})") - endif() - endif() - - # Pass validation - message(STATUS "Assets prefix validation passed for ${board_name}: DEFAULT_ASSETS=${default_assets}") - endif() -endfunction() - -# Global font configuration validation -# This will validate the current board's font configuration -if(LVGL_TEXT_FONT) - validate_font_config("${BOARD_TYPE}" "${LVGL_TEXT_FONT}" "${DEFAULT_ASSETS}") -endif() - -# Global DEFAULT_ASSETS prefix validation -# This will validate the current board's DEFAULT_ASSETS prefix configuration -if(DEFAULT_ASSETS) - validate_default_assets_prefix("${BOARD_TYPE}" "${DEFAULT_ASSETS}") -endif() - -# Function to get local assets file path (handles both URL and local file) -function(get_assets_local_file assets_source assets_local_file_var) - # Check if it's a URL (starts with http:// or https://) - if(assets_source MATCHES "^https?://") - # It's a URL, download it - get_filename_component(ASSETS_FILENAME "${assets_source}" NAME) - set(ASSETS_LOCAL_FILE "${CMAKE_BINARY_DIR}/${ASSETS_FILENAME}") - set(ASSETS_TEMP_FILE "${CMAKE_BINARY_DIR}/${ASSETS_FILENAME}.tmp") - - # Check if local file exists - if(EXISTS ${ASSETS_LOCAL_FILE}) - message(STATUS "Assets file ${ASSETS_FILENAME} already exists, skipping download") - else() - message(STATUS "Downloading ${ASSETS_FILENAME}") - - # Clean up any existing temp file - if(EXISTS ${ASSETS_TEMP_FILE}) - file(REMOVE ${ASSETS_TEMP_FILE}) - endif() - - # Download to temporary file first - file(DOWNLOAD ${assets_source} ${ASSETS_TEMP_FILE} - STATUS DOWNLOAD_STATUS) - list(GET DOWNLOAD_STATUS 0 STATUS_CODE) - if(NOT STATUS_CODE EQUAL 0) - # Clean up temp file on failure - if(EXISTS ${ASSETS_TEMP_FILE}) - file(REMOVE ${ASSETS_TEMP_FILE}) - endif() - message(FATAL_ERROR "Failed to download ${ASSETS_FILENAME} from ${assets_source}") - endif() - - # Move temp file to final location (atomic operation) - file(RENAME ${ASSETS_TEMP_FILE} ${ASSETS_LOCAL_FILE}) - message(STATUS "Successfully downloaded ${ASSETS_FILENAME}") - endif() - else() - # It's a local file path - if(IS_ABSOLUTE "${assets_source}") - set(ASSETS_LOCAL_FILE "${assets_source}") - else() - set(ASSETS_LOCAL_FILE "${CMAKE_CURRENT_SOURCE_DIR}/${assets_source}") - endif() - - # Check if local file exists - if(NOT EXISTS ${ASSETS_LOCAL_FILE}) - message(FATAL_ERROR "Assets file not found: ${ASSETS_LOCAL_FILE}") - endif() - - message(STATUS "Using assets file: ${ASSETS_LOCAL_FILE}") +# Function to build default assets based on configuration +function(build_default_assets_bin) + # Set output path for generated assets.bin + set(GENERATED_ASSETS_BIN "${CMAKE_BINARY_DIR}/generated_assets.bin") + + # Prepare arguments for build script + set(BUILD_ARGS + "--sdkconfig" "${SDKCONFIG}" + "--output" "${GENERATED_ASSETS_BIN}" + ) + + # Add builtin text font if defined + if(BUILTIN_TEXT_FONT) + list(APPEND BUILD_ARGS "--builtin_text_font" "${BUILTIN_TEXT_FONT}") endif() - set(${assets_local_file_var} ${ASSETS_LOCAL_FILE} PARENT_SCOPE) + # Add default emoji collection if defined + if(DEFAULT_EMOJI_COLLECTION) + list(APPEND BUILD_ARGS "--emoji_collection" "${DEFAULT_EMOJI_COLLECTION}") + endif() + + # Add default assets extra files if defined + if(DEFAULT_ASSETS_EXTRA_FILES) + list(APPEND BUILD_ARGS "--extra_files" "${DEFAULT_ASSETS_EXTRA_FILES}") + endif() + + list(APPEND BUILD_ARGS "--esp_sr_model_path" "${ESP_SR_MODEL_PATH}") + list(APPEND BUILD_ARGS "--xiaozhi_fonts_path" "${XIAOZHI_FONTS_PATH}") + + # Create custom command to build assets + add_custom_command( + OUTPUT ${GENERATED_ASSETS_BIN} + COMMAND python ${PROJECT_DIR}/scripts/build_default_assets.py ${BUILD_ARGS} + DEPENDS + ${SDKCONFIG} + ${PROJECT_DIR}/scripts/build_default_assets.py + COMMENT "Building default assets.bin based on configuration" + VERBATIM + ) + + # Create target for generated assets + add_custom_target(generated_default_assets ALL + DEPENDS ${GENERATED_ASSETS_BIN} + ) + + # Set the generated file path in parent scope + set(GENERATED_ASSETS_LOCAL_FILE ${GENERATED_ASSETS_BIN} PARENT_SCOPE) + + message(STATUS "Default assets build configured: ${GENERATED_ASSETS_BIN}") endfunction() -# Flash assets based on configuration -if(CONFIG_FLASH_DEFAULT_ASSETS) - # Flash default assets - if(DEFAULT_ASSETS) - get_assets_local_file("${DEFAULT_ASSETS}" ASSETS_LOCAL_FILE) + +partition_table_get_partition_info(size "--partition-name assets" "size") +partition_table_get_partition_info(offset "--partition-name assets" "offset") +if ("${size}" AND "${offset}") + # Flash assets based on configuration + if(CONFIG_FLASH_DEFAULT_ASSETS) + # Build default assets based on configuration + build_default_assets_bin() + esptool_py_flash_to_partition(flash "assets" "${GENERATED_ASSETS_LOCAL_FILE}") + message(STATUS "Generated default assets flash configured: ${GENERATED_ASSETS_LOCAL_FILE} -> assets partition") + elseif(CONFIG_FLASH_CUSTOM_ASSETS) + # Flash custom assets + get_assets_local_file("${CONFIG_CUSTOM_ASSETS_FILE}" ASSETS_LOCAL_FILE) esptool_py_flash_to_partition(flash "assets" "${ASSETS_LOCAL_FILE}") - message(STATUS "Default assets download and flash configured: ${DEFAULT_ASSETS} -> assets partition") - else() - message(WARNING "FLASH_DEFAULT_ASSETS is enabled but no DEFAULT_ASSETS is defined for board ${BOARD_TYPE}") + message(STATUS "Custom assets flash configured: ${ASSETS_LOCAL_FILE} -> assets partition") + elseif(CONFIG_FLASH_NONE_ASSETS) + message(STATUS "Assets flashing disabled (FLASH_NONE_ASSETS)") endif() -elseif(CONFIG_FLASH_CUSTOM_ASSETS) - # Flash custom assets - get_assets_local_file("${CONFIG_CUSTOM_ASSETS_FILE}" ASSETS_LOCAL_FILE) - esptool_py_flash_to_partition(flash "assets" "${ASSETS_LOCAL_FILE}") - message(STATUS "Custom assets flash configured: ${ASSETS_LOCAL_FILE} -> assets partition") -elseif(CONFIG_FLASH_NONE_ASSETS) - message(STATUS "Assets flashing disabled (FLASH_NONE_ASSETS)") +else() + message(STATUS "Assets partition not found, using v1 partition table") endif() diff --git a/main/Kconfig.projbuild b/main/Kconfig.projbuild index 11275d30..da80df9a 100644 --- a/main/Kconfig.projbuild +++ b/main/Kconfig.projbuild @@ -8,7 +8,7 @@ config OTA_URL choice prompt "Flash Assets" - default FLASH_NONE_ASSETS + default FLASH_DEFAULT_ASSETS help Select the assets to flash. @@ -532,7 +532,11 @@ config USE_AUDIO_PROCESSOR config USE_DEVICE_AEC bool "Enable Device-Side AEC" default n - depends on USE_AUDIO_PROCESSOR && (BOARD_TYPE_ESP_BOX_3 || BOARD_TYPE_ESP_BOX || BOARD_TYPE_ESP_BOX_LITE || BOARD_TYPE_LICHUANG_DEV || BOARD_TYPE_ESP32S3_KORVO2_V3 || BOARD_TYPE_ESP32S3_Touch_AMOLED_1_75 || BOARD_TYPE_ESP32S3_Touch_AMOLED_2_06 || BOARD_TYPE_ESP32P4_WIFI6_Touch_LCD_4B || BOARD_TYPE_ESP32P4_WIFI6_Touch_LCD_XC || BOARD_TYPE_ESP_S3_LCD_EV_Board_2 || BOARD_TYPE_YUNLIAO_S3) + depends on USE_AUDIO_PROCESSOR && (BOARD_TYPE_ESP_BOX_3 || BOARD_TYPE_ESP_BOX || BOARD_TYPE_ESP_BOX_LITE \ + || BOARD_TYPE_LICHUANG_DEV || BOARD_TYPE_ESP32S3_KORVO2_V3 || BOARD_TYPE_ESP32S3_Touch_AMOLED_1_75 \ + || BOARD_TYPE_ESP32S3_Touch_AMOLED_2_06 || BOARD_TYPE_ESP32P4_WIFI6_Touch_LCD_4B \ + || BOARD_TYPE_ESP32P4_WIFI6_Touch_LCD_XC || BOARD_TYPE_ESP_S3_LCD_EV_Board_2 || BOARD_TYPE_YUNLIAO_S3 \ + || BOARD_TYPE_ECHOEAR) help 因为性能不够,不建议和微信聊天界面风格同时开启 diff --git a/main/application.cc b/main/application.cc index 42c50392..2cb3db0b 100644 --- a/main/application.cc +++ b/main/application.cc @@ -72,28 +72,20 @@ Application::~Application() { void Application::CheckAssetsVersion() { auto& board = Board::GetInstance(); auto display = board.GetDisplay(); - auto assets = board.GetAssets(); - if (!assets) { - ESP_LOGE(TAG, "Assets is not set for board %s", BOARD_NAME); - return; - } + auto& assets = Assets::GetInstance(); - if (!assets->partition_valid()) { - ESP_LOGE(TAG, "Assets partition is not valid for board %s", BOARD_NAME); + if (!assets.partition_valid()) { + ESP_LOGW(TAG, "Assets partition is disabled for board %s", BOARD_NAME); return; } Settings settings("assets", true); // Check if there is a new assets need to be downloaded std::string download_url = settings.GetString("download_url"); - if (!download_url.empty()) { - settings.EraseKey("download_url"); - } - if (download_url.empty() && !assets->checksum_valid()) { - download_url = assets->default_assets_url(); - } if (!download_url.empty()) { + settings.EraseKey("download_url"); + char message[256]; snprintf(message, sizeof(message), Lang::Strings::FOUND_NEW_ASSETS, download_url.c_str()); Alert(Lang::Strings::LOADING_ASSETS, message, "cloud_arrow_down", Lang::Sounds::OGG_UPGRADE); @@ -104,7 +96,7 @@ void Application::CheckAssetsVersion() { board.SetPowerSaveMode(false); display->SetChatMessage("system", Lang::Strings::PLEASE_WAIT); - bool success = assets->Download(download_url, [display](int progress, size_t speed) -> void { + bool success = assets.Download(download_url, [display](int progress, size_t speed) -> void { std::thread([display, progress, speed]() { char buffer[32]; snprintf(buffer, sizeof(buffer), "%d%% %uKB/s", progress, speed / 1024); @@ -123,7 +115,7 @@ void Application::CheckAssetsVersion() { } // Apply assets - assets->Apply(); + assets.Apply(); display->SetChatMessage("system", ""); display->SetEmotion("microchip_ai"); } @@ -844,10 +836,8 @@ void Application::SendMcpMessage(const std::string& payload) { // Make sure you are using main thread to send MCP message if (xTaskGetCurrentTaskHandle() == main_event_loop_task_handle_) { - ESP_LOGI(TAG, "Send MCP message in main thread"); protocol_->SendMcpMessage(payload); } else { - ESP_LOGI(TAG, "Send MCP message in sub thread"); Schedule([this, payload = std::move(payload)]() { protocol_->SendMcpMessage(payload); }); diff --git a/main/assets.cc b/main/assets.cc index 48d790fb..9d799005 100644 --- a/main/assets.cc +++ b/main/assets.cc @@ -21,13 +21,7 @@ struct mmap_assets_table { }; -Assets::Assets(std::string default_assets_url) { - if (default_assets_url.find("http") == 0) { - default_assets_url_ = default_assets_url; - } else { - ESP_LOGE(TAG, "The default assets url is not a http url: %s", default_assets_url.c_str()); - } - +Assets::Assets() { // Initialize the partition InitializePartition(); } diff --git a/main/assets.h b/main/assets.h index ff9a59e3..016692ee 100644 --- a/main/assets.h +++ b/main/assets.h @@ -10,23 +10,6 @@ #include -// All combinations of wakenet_model, text_font, emoji_collection can be found from the following url: -// https://github.com/78/xiaozhi-fonts/releases/tag/assets - -#define ASSETS_PUHUI_COMMON_14_1 "none-font_puhui_common_14_1-none.bin" -#define ASSETS_XIAOZHI_WAKENET "wn9_nihaoxiaozhi_tts-none-none.bin" -#define ASSETS_XIAOZHI_WAKENET_SMALL "wn9s_nihaoxiaozhi-none-none.bin" -#define ASSETS_XIAOZHI_PUHUI_COMMON_14_1 "wn9_nihaoxiaozhi_tts-font_puhui_common_14_1-none.bin" -#define ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32 "wn9_nihaoxiaozhi_tts-font_puhui_common_16_4-emojis_32.bin" -#define ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_64 "wn9_nihaoxiaozhi_tts-font_puhui_common_16_4-emojis_64.bin" -#define ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64 "wn9_nihaoxiaozhi_tts-font_puhui_common_20_4-emojis_64.bin" -#define ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64 "wn9_nihaoxiaozhi_tts-font_puhui_common_30_4-emojis_64.bin" -#define ASSETS_XIAOZHI_S_PUHUI_COMMON_14_1 "wn9s_nihaoxiaozhi-font_puhui_common_14_1-none.bin" -#define ASSETS_XIAOZHI_S_PUHUI_COMMON_16_4_EMOJI_32 "wn9s_nihaoxiaozhi-font_puhui_common_16_4-emojis_32.bin" -#define ASSETS_XIAOZHI_S_PUHUI_COMMON_20_4_EMOJI_32 "wn9s_nihaoxiaozhi-font_puhui_common_20_4-emojis_32.bin" -#define ASSETS_XIAOZHI_S_PUHUI_COMMON_20_4_EMOJI_64 "wn9s_nihaoxiaozhi-font_puhui_common_20_4-emojis_64.bin" -#define ASSETS_XIAOZHI_S_PUHUI_COMMON_30_4_EMOJI_64 "wn9s_nihaoxiaozhi-font_puhui_common_30_4-emojis_64.bin" - struct Asset { size_t size; size_t offset; @@ -34,23 +17,27 @@ struct Asset { class Assets { public: - Assets(std::string default_assets_url); + static Assets& GetInstance() { + static Assets instance; + return instance; + } ~Assets(); bool Download(std::string url, std::function progress_callback); bool Apply(); + bool GetAssetData(const std::string& name, void*& ptr, size_t& size); inline bool partition_valid() const { return partition_valid_; } inline bool checksum_valid() const { return checksum_valid_; } inline std::string default_assets_url() const { return default_assets_url_; } private: + Assets(); Assets(const Assets&) = delete; Assets& operator=(const Assets&) = delete; bool InitializePartition(); uint32_t CalculateChecksum(const char* data, uint32_t length); - bool GetAssetData(const std::string& name, void*& ptr, size_t& size); const esp_partition_t* partition_ = nullptr; esp_partition_mmap_handle_t mmap_handle_ = 0; diff --git a/main/boards/common/board.cc b/main/boards/common/board.cc index 695d518a..8a2f85bc 100644 --- a/main/boards/common/board.cc +++ b/main/boards/common/board.cc @@ -176,12 +176,3 @@ std::string Board::GetSystemInfoJson() { json += R"(})"; return json; } - -Assets* Board::GetAssets() { -#ifdef DEFAULT_ASSETS - static Assets assets(DEFAULT_ASSETS); - return &assets; -#else - return nullptr; -#endif -} \ No newline at end of file diff --git a/main/boards/common/board.h b/main/boards/common/board.h index db04b037..935fed0a 100644 --- a/main/boards/common/board.h +++ b/main/boards/common/board.h @@ -52,7 +52,6 @@ public: virtual void SetPowerSaveMode(bool enabled) = 0; virtual std::string GetBoardJson() = 0; virtual std::string GetDeviceStatusJson() = 0; - virtual Assets* GetAssets(); }; #define DECLARE_BOARD(BOARD_CLASS_NAME) \ diff --git a/main/boards/common/wifi_board.cc b/main/boards/common/wifi_board.cc index 7b3bf06c..a768bd43 100644 --- a/main/boards/common/wifi_board.cc +++ b/main/boards/common/wifi_board.cc @@ -41,6 +41,9 @@ void WifiBoard::EnterWifiConfigMode() { wifi_ap.SetSsidPrefix("Xiaozhi"); wifi_ap.Start(); + // 等待 1 秒显示开发板信息 + vTaskDelay(pdMS_TO_TICKS(1000)); + // 显示 WiFi 配置 AP 的 SSID 和 Web 服务器 URL std::string hint = Lang::Strings::CONNECT_TO_HOTSPOT; hint += wifi_ap.GetSsid(); diff --git a/main/boards/echoear/EchoEar.cc b/main/boards/echoear/EchoEar.cc index fdc588bd..1da379f2 100644 --- a/main/boards/echoear/EchoEar.cc +++ b/main/boards/echoear/EchoEar.cc @@ -517,12 +517,13 @@ private: void InitializeSpi() { - const spi_bus_config_t bus_config = TAIJIPI_ST77916_PANEL_BUS_QSPI_CONFIG(QSPI_PIN_NUM_LCD_PCLK, - QSPI_PIN_NUM_LCD_DATA0, - QSPI_PIN_NUM_LCD_DATA1, - QSPI_PIN_NUM_LCD_DATA2, - QSPI_PIN_NUM_LCD_DATA3, - QSPI_LCD_H_RES * 80 * sizeof(uint16_t)); + spi_bus_config_t bus_config = TAIJIPI_ST77916_PANEL_BUS_QSPI_CONFIG(QSPI_PIN_NUM_LCD_PCLK, + QSPI_PIN_NUM_LCD_DATA0, + QSPI_PIN_NUM_LCD_DATA1, + QSPI_PIN_NUM_LCD_DATA2, + QSPI_PIN_NUM_LCD_DATA3, + QSPI_LCD_H_RES * 80 * sizeof(uint16_t)); + // bus_config.isr_cpu_id = ESP_INTR_CPU_AFFINITY_1; ESP_ERROR_CHECK(spi_bus_initialize(QSPI_LCD_HOST, &bus_config, SPI_DMA_CH_AUTO)); } diff --git a/main/boards/echoear/README.md b/main/boards/echoear/README.md index bf73f1d0..34b1128c 100644 --- a/main/boards/echoear/README.md +++ b/main/boards/echoear/README.md @@ -27,10 +27,6 @@ idf.py menuconfig ### 基本配置 - `Xiaozhi Assistant` → `Board Type` → 选择 `EchoEar` -### 分区表配置 -- `Partition Table` → `Partition Table` → 选择 `Custom partition table CSV` -- `Partition Table` → `Custom partition CSV file` → 输入 `partitions/v1/16m_echoear.csv` - ### UI风格选择 EchoEar 支持两种不同的UI显示风格,通过修改代码中的宏定义来选择: diff --git a/main/boards/echoear/config.json b/main/boards/echoear/config.json index 542f4a9b..0f0d5dfa 100644 --- a/main/boards/echoear/config.json +++ b/main/boards/echoear/config.json @@ -4,7 +4,6 @@ { "name": "echoear", "sdkconfig_append": [ - "CONFIG_PARTITION_TABLE_CUSTOM_FILENAME=\"partitions/v1/16m_echoear.csv\"" ] } ] diff --git a/main/boards/echoear/emote_display.cc b/main/boards/echoear/emote_display.cc index f0bbb320..095850a0 100644 --- a/main/boards/echoear/emote_display.cc +++ b/main/boards/echoear/emote_display.cc @@ -10,16 +10,37 @@ #include #include #include +#include #include "display/lcd_display.h" -#include "mmap_generate_emoji_normal.h" #include "config.h" #include "gfx.h" +#include "application.h" namespace anim { static const char* TAG = "emoji"; +// Asset name mapping from the old constants to file names +static const std::unordered_map asset_name_map = { + {"angry_one", "angry_one.aaf"}, + {"dizzy_one", "dizzy_one.aaf"}, + {"enjoy_one", "enjoy_one.aaf"}, + {"happy_one", "happy_one.aaf"}, + {"idle_one", "idle_one.aaf"}, + {"listen", "listen.aaf"}, + {"sad_one", "sad_one.aaf"}, + {"shocked_one", "shocked_one.aaf"}, + {"thinking_one", "thinking_one.aaf"}, + {"icon_battery", "icon_Battery.bin"}, + {"icon_wifi_failed", "icon_WiFi_failed.bin"}, + {"icon_mic", "icon_mic.bin"}, + {"icon_speaker_zzz", "icon_speaker_zzz.bin"}, + {"icon_wifi", "icon_wifi.bin"}, + {"srmodels", "srmodels.bin"}, + {"kaiti", "KaiTi.ttf"} +}; + // UI element management static gfx_obj_t* obj_label_tips = nullptr; static gfx_obj_t* obj_label_time = nullptr; @@ -29,7 +50,7 @@ static gfx_obj_t* obj_img_icon = nullptr; static gfx_image_dsc_t icon_img_dsc; // Track current icon to determine when to show time -static int current_icon_type = MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN; +static std::string current_icon_type = "icon_battery"; enum class UIDisplayMode : uint8_t { SHOW_ANIM_TOP = 1, // Show obj_anim_mic @@ -60,7 +81,7 @@ static void SetUIDisplayMode(UIDisplayMode mode) static void clock_tm_callback(void* user_data) { // Only display time when battery icon is shown - if (current_icon_type == MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN) { + if (current_icon_type == "icon_battery") { time_t now; struct tm timeinfo; time(&now); @@ -77,17 +98,6 @@ static void clock_tm_callback(void* user_data) } } -static void InitializeAssets(mmap_assets_handle_t* assets_handle) -{ - const mmap_assets_config_t assets_cfg = { - .partition_label = "assets_A", - .max_files = MMAP_EMOJI_NORMAL_FILES, - .checksum = MMAP_EMOJI_NORMAL_CHECKSUM, - .flags = {.mmap_enable = true, .full_check = true} - }; - - mmap_assets_new(&assets_cfg, assets_handle); -} static void InitializeGraphics(esp_lcd_panel_handle_t panel, gfx_handle_t* engine_handle) { @@ -111,19 +121,24 @@ static void InitializeGraphics(esp_lcd_panel_handle_t panel, gfx_handle_t* engin }; gfx_cfg.task.task_stack_caps = MALLOC_CAP_DEFAULT; - gfx_cfg.task.task_affinity = 0; - gfx_cfg.task.task_priority = 5; + gfx_cfg.task.task_affinity = 1; + gfx_cfg.task.task_priority = 1; gfx_cfg.task.task_stack = 20 * 1024; *engine_handle = gfx_emote_init(&gfx_cfg); } -static void InitializeEyeAnimation(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle) +static void InitializeEyeAnimation(gfx_handle_t engine_handle) { obj_anim_eye = gfx_anim_create(engine_handle); - const void* anim_data = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_IDLE_ONE_AAF); - size_t anim_size = mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_IDLE_ONE_AAF); + void* anim_data = nullptr; + size_t anim_size = 0; + auto& assets = Assets::GetInstance(); + if (!assets.GetAssetData(asset_name_map.at("idle_one"), anim_data, anim_size)) { + ESP_LOGE(TAG, "Failed to get idle_one animation data"); + return; + } gfx_anim_set_src(obj_anim_eye, anim_data, anim_size); @@ -133,13 +148,21 @@ static void InitializeEyeAnimation(gfx_handle_t engine_handle, mmap_assets_handl gfx_anim_start(obj_anim_eye); } -static void InitializeFont(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle) +static void InitializeFont(gfx_handle_t engine_handle) { gfx_font_t font; + void* font_data = nullptr; + size_t font_size = 0; + auto& assets = Assets::GetInstance(); + if (!assets.GetAssetData(asset_name_map.at("kaiti"), font_data, font_size)) { + ESP_LOGE(TAG, "Failed to get kaiti font data"); + return; + } + gfx_label_cfg_t font_cfg = { .name = "DejaVuSans.ttf", - .mem = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_KAITI_TTF), - .mem_size = static_cast(mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_KAITI_TTF)), + .mem = font_data, + .mem_size = font_size, }; gfx_label_new_font(engine_handle, &font_cfg, &font); @@ -170,24 +193,30 @@ static void InitializeLabels(gfx_handle_t engine_handle) gfx_label_set_text_align(obj_label_time, GFX_TEXT_ALIGN_CENTER); } -static void InitializeMicAnimation(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle) +static void InitializeMicAnimation(gfx_handle_t engine_handle) { obj_anim_mic = gfx_anim_create(engine_handle); gfx_obj_align(obj_anim_mic, GFX_ALIGN_TOP_MID, 0, 25); - const void* anim_data = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_LISTEN_AAF); - size_t anim_size = mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_LISTEN_AAF); + void* anim_data = nullptr; + size_t anim_size = 0; + auto& assets = Assets::GetInstance(); + if (!assets.GetAssetData(asset_name_map.at("listen"), anim_data, anim_size)) { + ESP_LOGE(TAG, "Failed to get listen animation data"); + return; + } + gfx_anim_set_src(obj_anim_mic, anim_data, anim_size); gfx_anim_start(obj_anim_mic); gfx_obj_set_visible(obj_anim_mic, false); } -static void InitializeIcon(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle) +static void InitializeIcon(gfx_handle_t engine_handle) { obj_img_icon = gfx_img_create(engine_handle); gfx_obj_align(obj_img_icon, GFX_ALIGN_TOP_MID, -100, 38); - SetupImageDescriptor(assets_handle, &icon_img_dsc, MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN); + SetupImageDescriptor(&icon_img_dsc, "icon_wifi_failed"); gfx_img_set_src(obj_img_icon, static_cast(&icon_img_dsc)); } @@ -199,12 +228,17 @@ static void RegisterCallbacks(esp_lcd_panel_io_handle_t panel_io, gfx_handle_t e esp_lcd_panel_io_register_event_callbacks(panel_io, &cbs, engine_handle); } -void SetupImageDescriptor(mmap_assets_handle_t assets_handle, - gfx_image_dsc_t* img_dsc, - int asset_id) +void SetupImageDescriptor(gfx_image_dsc_t* img_dsc, const std::string& asset_name) { - const void* img_data = mmap_assets_get_mem(assets_handle, asset_id); - size_t img_size = mmap_assets_get_size(assets_handle, asset_id); + auto& assets = Assets::GetInstance(); + std::string filename = asset_name_map.at(asset_name); + + void* img_data = nullptr; + size_t img_size = 0; + if (!assets.GetAssetData(filename, img_data, img_size)) { + ESP_LOGE(TAG, "Failed to get asset data for %s", asset_name.c_str()); + return; + } std::memcpy(&img_dsc->header, img_data, sizeof(gfx_image_header_t)); img_dsc->data = static_cast(img_data) + sizeof(gfx_image_header_t); @@ -215,20 +249,19 @@ EmoteEngine::EmoteEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t { ESP_LOGI(TAG, "Create EmoteEngine, panel: %p, panel_io: %p", panel, panel_io); - InitializeAssets(&assets_handle_); InitializeGraphics(panel, &engine_handle_); gfx_emote_lock(engine_handle_); gfx_emote_set_bg_color(engine_handle_, GFX_COLOR_HEX(0x000000)); // Initialize all UI components - InitializeEyeAnimation(engine_handle_, assets_handle_); - InitializeFont(engine_handle_, assets_handle_); + InitializeEyeAnimation(engine_handle_); + InitializeFont(engine_handle_); InitializeLabels(engine_handle_); - InitializeMicAnimation(engine_handle_, assets_handle_); - InitializeIcon(engine_handle_, assets_handle_); + InitializeMicAnimation(engine_handle_); + InitializeIcon(engine_handle_); - current_icon_type = MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN; + current_icon_type = "icon_wifi_failed"; SetUIDisplayMode(UIDisplayMode::SHOW_TIPS); gfx_timer_create(engine_handle_, clock_tm_callback, 1000, obj_label_tips); @@ -244,21 +277,23 @@ EmoteEngine::~EmoteEngine() gfx_emote_deinit(engine_handle_); engine_handle_ = nullptr; } - - if (assets_handle_) { - mmap_assets_del(assets_handle_); - assets_handle_ = nullptr; - } } -void EmoteEngine::setEyes(int aaf, bool repeat, int fps) +void EmoteEngine::setEyes(const std::string& asset_name, bool repeat, int fps) { if (!engine_handle_) { return; } - const void* src_data = mmap_assets_get_mem(assets_handle_, aaf); - size_t src_len = mmap_assets_get_size(assets_handle_, aaf); + auto& assets = Assets::GetInstance(); + std::string filename = asset_name_map.at(asset_name); + + void* src_data = nullptr; + size_t src_len = 0; + if (!assets.GetAssetData(filename, src_data, src_len)) { + ESP_LOGE(TAG, "Failed to get asset data for %s", asset_name.c_str()); + return; + } Lock(); gfx_anim_set_src(obj_anim_eye, src_data, src_len); @@ -286,16 +321,16 @@ void EmoteEngine::Unlock() } } -void EmoteEngine::SetIcon(int asset_id) +void EmoteEngine::SetIcon(const std::string& asset_name) { if (!engine_handle_) { return; } Lock(); - SetupImageDescriptor(assets_handle_, &icon_img_dsc, asset_id); + SetupImageDescriptor(&icon_img_dsc, asset_name); gfx_img_set_src(obj_img_icon, static_cast(&icon_img_dsc)); - current_icon_type = asset_id; + current_icon_type = asset_name; Unlock(); } @@ -303,6 +338,7 @@ bool EmoteEngine::OnFlushIoReady(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_io_event_data_t* edata, void* user_ctx) { + gfx_emote_flush_ready((gfx_handle_t)user_ctx, true); return true; } @@ -313,7 +349,6 @@ void EmoteEngine::OnFlush(gfx_handle_t handle, int x_start, int y_start, if (panel) { esp_lcd_panel_draw_bitmap(panel, x_start, y_start, x_end, y_end, color_data); } - gfx_emote_flush_ready(handle, true); } // EmoteDisplay implementation @@ -330,36 +365,36 @@ void EmoteDisplay::SetEmotion(const char* emotion) return; } - using EmotionParam = std::tuple; + using EmotionParam = std::tuple; static const std::unordered_map emotion_map = { - {"happy", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}}, - {"laughing", {MMAP_EMOJI_NORMAL_ENJOY_ONE_AAF, true, 20}}, - {"funny", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}}, - {"loving", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}}, - {"embarrassed", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}}, - {"confident", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}}, - {"delicious", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}}, - {"sad", {MMAP_EMOJI_NORMAL_SAD_ONE_AAF, true, 20}}, - {"crying", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}}, - {"sleepy", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}}, - {"silly", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}}, - {"angry", {MMAP_EMOJI_NORMAL_ANGRY_ONE_AAF, true, 20}}, - {"surprised", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}}, - {"shocked", {MMAP_EMOJI_NORMAL_SHOCKED_ONE_AAF, true, 20}}, - {"thinking", {MMAP_EMOJI_NORMAL_THINKING_ONE_AAF, true, 20}}, - {"winking", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}}, - {"relaxed", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}}, - {"confused", {MMAP_EMOJI_NORMAL_DIZZY_ONE_AAF, true, 20}}, - {"neutral", {MMAP_EMOJI_NORMAL_IDLE_ONE_AAF, false, 20}}, - {"idle", {MMAP_EMOJI_NORMAL_IDLE_ONE_AAF, false, 20}}, + {"happy", {"happy_one", true, 20}}, + {"laughing", {"enjoy_one", true, 20}}, + {"funny", {"happy_one", true, 20}}, + {"loving", {"happy_one", true, 20}}, + {"embarrassed", {"happy_one", true, 20}}, + {"confident", {"happy_one", true, 20}}, + {"delicious", {"happy_one", true, 20}}, + {"sad", {"sad_one", true, 20}}, + {"crying", {"happy_one", true, 20}}, + {"sleepy", {"happy_one", true, 20}}, + {"silly", {"happy_one", true, 20}}, + {"angry", {"angry_one", true, 20}}, + {"surprised", {"happy_one", true, 20}}, + {"shocked", {"shocked_one", true, 20}}, + {"thinking", {"thinking_one", true, 20}}, + {"winking", {"happy_one", true, 20}}, + {"relaxed", {"happy_one", true, 20}}, + {"confused", {"dizzy_one", true, 20}}, + {"neutral", {"idle_one", false, 20}}, + {"idle", {"idle_one", false, 20}}, }; auto it = emotion_map.find(emotion); if (it != emotion_map.end()) { - int aaf = std::get<0>(it->second); + std::string asset_name = std::get<0>(it->second); bool repeat = std::get<1>(it->second); int fps = std::get<2>(it->second); - engine_->setEyes(aaf, repeat, fps); + engine_->setEyes(asset_name, repeat, fps); } } @@ -381,17 +416,17 @@ void EmoteDisplay::SetStatus(const char* status) if (std::strcmp(status, "聆听中...") == 0) { SetUIDisplayMode(UIDisplayMode::SHOW_ANIM_TOP); - engine_->setEyes(MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20); - engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_MIC_BIN); + engine_->setEyes("happy_one", true, 20); + engine_->SetIcon("icon_mic"); } else if (std::strcmp(status, "待命") == 0) { SetUIDisplayMode(UIDisplayMode::SHOW_TIME); - engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN); + engine_->SetIcon("icon_battery"); } else if (std::strcmp(status, "说话中...") == 0) { SetUIDisplayMode(UIDisplayMode::SHOW_TIPS); - engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_SPEAKER_ZZZ_BIN); + engine_->SetIcon("icon_speaker_zzz"); } else if (std::strcmp(status, "错误") == 0) { SetUIDisplayMode(UIDisplayMode::SHOW_TIPS); - engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN); + engine_->SetIcon("icon_wifi_failed"); } engine_->Lock(); diff --git a/main/boards/echoear/emote_display.h b/main/boards/echoear/emote_display.h index 24e8e3b0..d3020a25 100644 --- a/main/boards/echoear/emote_display.h +++ b/main/boards/echoear/emote_display.h @@ -5,13 +5,13 @@ #include #include #include -#include "mmap_generate_emoji_normal.h" #include "gfx.h" +#include "assets.h" namespace anim { // Helper function for setting up image descriptors -void SetupImageDescriptor(mmap_assets_handle_t assets_handle, gfx_image_dsc_t* img_dsc, int asset_id); +void SetupImageDescriptor(gfx_image_dsc_t* img_dsc, const std::string& asset_name); class EmoteEngine; @@ -23,14 +23,13 @@ public: EmoteEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io); ~EmoteEngine(); - void setEyes(int aaf, bool repeat, int fps); + void setEyes(const std::string& asset_name, bool repeat, int fps); void stopEyes(); void Lock(); void Unlock(); - void SetIcon(int asset_id); - mmap_assets_handle_t GetAssetsHandle() const { return assets_handle_; } + void SetIcon(const std::string& asset_name); // Callback functions (public to be accessible from static helper functions) static bool OnFlushIoReady(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_io_event_data_t *edata, void *user_ctx); @@ -38,7 +37,6 @@ public: private: gfx_handle_t engine_handle_; - mmap_assets_handle_t assets_handle_; }; class EmoteDisplay : public Display { diff --git a/main/boards/esp-hi/config.json b/main/boards/esp-hi/config.json index e58704b0..dec5d5ef 100644 --- a/main/boards/esp-hi/config.json +++ b/main/boards/esp-hi/config.json @@ -6,7 +6,7 @@ "sdkconfig_append": [ "CONFIG_IDF_TARGET=\"esp32c3\"", "CONFIG_ESPTOOLPY_FLASHSIZE_4MB=y", - "CONFIG_PARTITION_TABLE_CUSTOM_FILENAME=\"partitions/v1/4m_esp-hi.csv\"", + "CONFIG_PARTITION_TABLE_CUSTOM_FILENAME=\"partitions/v2/4m.csv\"", "CONFIG_BOARD_TYPE_ESP_HI=y", "CONFIG_ESP_WIFI_STATIC_RX_BUFFER_NUM=3", "CONFIG_ESP_WIFI_DYNAMIC_RX_BUFFER_NUM=4", diff --git a/main/boards/esp-hi/emoji_display.cc b/main/boards/esp-hi/emoji_display.cc index 3a089873..ab356538 100644 --- a/main/boards/esp-hi/emoji_display.cc +++ b/main/boards/esp-hi/emoji_display.cc @@ -1,9 +1,9 @@ #include #include "display/lcd_display.h" #include -#include "mmap_generate_emoji.h" #include "emoji_display.h" #include "assets/lang_config.h" +#include "assets.h" #include #include @@ -15,6 +15,19 @@ static const char *TAG = "emoji"; namespace anim { +// Emoji asset name mapping based on usage pattern +static const std::unordered_map emoji_asset_name_map = { + {"connecting", "connecting.aaf"}, + {"wake", "wake.aaf"}, + {"asking", "asking.aaf"}, + {"happy_loop", "happy_loop.aaf"}, + {"sad_loop", "sad_loop.aaf"}, + {"anger_loop", "anger_loop.aaf"}, + {"panic_loop", "panic_loop.aaf"}, + {"blink_quick", "blink_quick.aaf"}, + {"scorn_loop", "scorn_loop.aaf"} +}; + bool EmojiPlayer::OnFlushIoReady(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_io_event_data_t *edata, void *user_ctx) { auto* disp_drv = static_cast(user_ctx); @@ -31,14 +44,6 @@ void EmojiPlayer::OnFlush(anim_player_handle_t handle, int x_start, int y_start, EmojiPlayer::EmojiPlayer(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io) { ESP_LOGI(TAG, "Create EmojiPlayer, panel: %p, panel_io: %p", panel, panel_io); - const mmap_assets_config_t assets_cfg = { - .partition_label = "assets_A", - .max_files = MMAP_EMOJI_FILES, - .checksum = MMAP_EMOJI_CHECKSUM, - .flags = {.mmap_enable = true, .full_check = true} - }; - - mmap_assets_new(&assets_cfg, &assets_handle_); anim_player_config_t player_cfg = { .flush_cb = OnFlush, @@ -54,7 +59,7 @@ EmojiPlayer::EmojiPlayer(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t .on_color_trans_done = OnFlushIoReady, }; esp_lcd_panel_io_register_event_callbacks(panel_io, &cbs, player_handle_); - StartPlayer(MMAP_EMOJI_CONNECTING_AAF, true, 15); + StartPlayer("connecting", true, 15); } EmojiPlayer::~EmojiPlayer() @@ -64,26 +69,25 @@ EmojiPlayer::~EmojiPlayer() anim_player_deinit(player_handle_); player_handle_ = nullptr; } - - if (assets_handle_) { - mmap_assets_del(assets_handle_); - assets_handle_ = NULL; - } } -void EmojiPlayer::StartPlayer(int aaf, bool repeat, int fps) +void EmojiPlayer::StartPlayer(const std::string& asset_name, bool repeat, int fps) { if (player_handle_) { uint32_t start, end; - const void *src_data; - size_t src_len; + void *src_data = nullptr; + size_t src_len = 0; - src_data = mmap_assets_get_mem(assets_handle_, aaf); - src_len = mmap_assets_get_size(assets_handle_, aaf); + auto& assets = Assets::GetInstance(); + std::string filename = emoji_asset_name_map.at(asset_name); + if (!assets.GetAssetData(filename, src_data, src_len)) { + ESP_LOGE(TAG, "Failed to get asset data for %s", asset_name.c_str()); + return; + } anim_player_set_src_data(player_handle_, src_data, src_len); anim_player_get_segment(player_handle_, &start, &end); - if(MMAP_EMOJI_WAKE_AAF == aaf){ + if(asset_name == "wake"){ start = 7; } anim_player_set_segment(player_handle_, start, end, fps, true); @@ -114,26 +118,26 @@ void EmojiWidget::SetEmotion(const char* emotion) return; } - using Param = std::tuple; + using Param = std::tuple; static const std::unordered_map emotion_map = { - {"happy", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}}, - {"laughing", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}}, - {"funny", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}}, - {"loving", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}}, - {"embarrassed", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}}, - {"confident", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}}, - {"delicious", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}}, - {"sad", {MMAP_EMOJI_SAD_LOOP_AAF, true, 25}}, - {"crying", {MMAP_EMOJI_SAD_LOOP_AAF, true, 25}}, - {"sleepy", {MMAP_EMOJI_SAD_LOOP_AAF, true, 25}}, - {"silly", {MMAP_EMOJI_SAD_LOOP_AAF, true, 25}}, - {"angry", {MMAP_EMOJI_ANGER_LOOP_AAF, true, 25}}, - {"surprised", {MMAP_EMOJI_PANIC_LOOP_AAF, true, 25}}, - {"shocked", {MMAP_EMOJI_PANIC_LOOP_AAF, true, 25}}, - {"thinking", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}}, - {"winking", {MMAP_EMOJI_BLINK_QUICK_AAF, true, 5}}, - {"relaxed", {MMAP_EMOJI_SCORN_LOOP_AAF, true, 25}}, - {"confused", {MMAP_EMOJI_SCORN_LOOP_AAF, true, 25}}, + {"happy", {"happy_loop", true, 25}}, + {"laughing", {"happy_loop", true, 25}}, + {"funny", {"happy_loop", true, 25}}, + {"loving", {"happy_loop", true, 25}}, + {"embarrassed", {"happy_loop", true, 25}}, + {"confident", {"happy_loop", true, 25}}, + {"delicious", {"happy_loop", true, 25}}, + {"sad", {"sad_loop", true, 25}}, + {"crying", {"sad_loop", true, 25}}, + {"sleepy", {"sad_loop", true, 25}}, + {"silly", {"sad_loop", true, 25}}, + {"angry", {"anger_loop", true, 25}}, + {"surprised", {"panic_loop", true, 25}}, + {"shocked", {"panic_loop", true, 25}}, + {"thinking", {"happy_loop", true, 25}}, + {"winking", {"blink_quick", true, 5}}, + {"relaxed", {"scorn_loop", true, 25}}, + {"confused", {"scorn_loop", true, 25}}, }; auto it = emotion_map.find(emotion); @@ -148,9 +152,9 @@ void EmojiWidget::SetStatus(const char* status) { if (player_) { if (strcmp(status, Lang::Strings::LISTENING) == 0) { - player_->StartPlayer(MMAP_EMOJI_ASKING_AAF, true, 15); + player_->StartPlayer("asking", true, 15); } else if (strcmp(status, Lang::Strings::STANDBY) == 0) { - player_->StartPlayer(MMAP_EMOJI_WAKE_AAF, true, 15); + player_->StartPlayer("wake", true, 15); } } } diff --git a/main/boards/esp-hi/emoji_display.h b/main/boards/esp-hi/emoji_display.h index 2d29f62b..d991a7db 100644 --- a/main/boards/esp-hi/emoji_display.h +++ b/main/boards/esp-hi/emoji_display.h @@ -6,7 +6,7 @@ #include #include #include "anim_player.h" -#include "mmap_generate_emoji.h" +#include "assets.h" namespace anim { @@ -20,7 +20,7 @@ public: EmojiPlayer(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io); ~EmojiPlayer(); - void StartPlayer(int aaf, bool repeat, int fps); + void StartPlayer(const std::string& asset_name, bool repeat, int fps); void StopPlayer(); private: @@ -28,7 +28,6 @@ private: static void OnFlush(anim_player_handle_t handle, int x_start, int y_start, int x_end, int y_end, const void *color_data); anim_player_handle_t player_handle_; - mmap_assets_handle_t assets_handle_; }; class EmojiWidget : public Display { diff --git a/main/boards/lichuang-c3-dev/README.md b/main/boards/lichuang-c3-dev/README.md index 1e37dd19..ec6ec88a 100644 --- a/main/boards/lichuang-c3-dev/README.md +++ b/main/boards/lichuang-c3-dev/README.md @@ -7,5 +7,5 @@ ``` Partition Table ---> Partition Table (Custom partition table CSV) ---> - (partitions/v1/8m.csv) Custom partition CSV file + (partitions/v2/8m.csv) Custom partition CSV file ``` diff --git a/main/display/lcd_display.cc b/main/display/lcd_display.cc index 4035975a..5d94e0c8 100644 --- a/main/display/lcd_display.cc +++ b/main/display/lcd_display.cc @@ -17,13 +17,13 @@ #define TAG "LcdDisplay" -LV_FONT_DECLARE(LVGL_TEXT_FONT); -LV_FONT_DECLARE(LVGL_ICON_FONT); +LV_FONT_DECLARE(BUILTIN_TEXT_FONT); +LV_FONT_DECLARE(BUILTIN_ICON_FONT); LV_FONT_DECLARE(font_awesome_30_4); void LcdDisplay::InitializeLcdThemes() { - auto text_font = std::make_shared(&LVGL_TEXT_FONT); - auto icon_font = std::make_shared(&LVGL_ICON_FONT); + auto text_font = std::make_shared(&BUILTIN_TEXT_FONT); + auto icon_font = std::make_shared(&BUILTIN_ICON_FONT); auto large_icon_font = std::make_shared(&font_awesome_30_4); // light theme @@ -879,6 +879,9 @@ void LcdDisplay::SetPreviewImage(std::unique_ptr image) { lv_obj_remove_flag(emoji_box_, LV_OBJ_FLAG_HIDDEN); lv_obj_add_flag(preview_image_, LV_OBJ_FLAG_HIDDEN); preview_image_cached_.reset(); + if (gif_controller_) { + gif_controller_->Start(); + } return; } @@ -892,6 +895,9 @@ void LcdDisplay::SetPreviewImage(std::unique_ptr image) { } // Hide emoji_box_ + if (gif_controller_) { + gif_controller_->Stop(); + } lv_obj_add_flag(emoji_box_, LV_OBJ_FLAG_HIDDEN); lv_obj_remove_flag(preview_image_, LV_OBJ_FLAG_HIDDEN); esp_timer_stop(preview_timer_); diff --git a/main/display/oled_display.cc b/main/display/oled_display.cc index 66dee400..bd7430a3 100644 --- a/main/display/oled_display.cc +++ b/main/display/oled_display.cc @@ -13,8 +13,8 @@ #define TAG "OledDisplay" -LV_FONT_DECLARE(LVGL_TEXT_FONT); -LV_FONT_DECLARE(LVGL_ICON_FONT); +LV_FONT_DECLARE(BUILTIN_TEXT_FONT); +LV_FONT_DECLARE(BUILTIN_ICON_FONT); LV_FONT_DECLARE(font_awesome_30_1); OledDisplay::OledDisplay(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_handle_t panel, @@ -23,8 +23,8 @@ OledDisplay::OledDisplay(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_handl width_ = width; height_ = height; - auto text_font = std::make_shared(&LVGL_TEXT_FONT); - auto icon_font = std::make_shared(&LVGL_ICON_FONT); + auto text_font = std::make_shared(&BUILTIN_TEXT_FONT); + auto icon_font = std::make_shared(&BUILTIN_ICON_FONT); auto large_icon_font = std::make_shared(&font_awesome_30_1); auto dark_theme = new LvglTheme("dark"); diff --git a/main/idf_component.yml b/main/idf_component.yml index f102d3cb..4091f72c 100644 --- a/main/idf_component.yml +++ b/main/idf_component.yml @@ -16,7 +16,7 @@ dependencies: 78/esp-wifi-connect: ~2.5.2 78/esp-opus-encoder: ~2.4.1 78/esp-ml307: ~3.3.5 - 78/xiaozhi-fonts: ~1.5.2 + 78/xiaozhi-fonts: ~1.5.3 espressif/led_strip: ~3.0.1 espressif/esp_codec_dev: ~1.4.0 espressif/esp-sr: ~2.1.5 diff --git a/main/mcp_server.cc b/main/mcp_server.cc index c792cd3d..949e5d29 100644 --- a/main/mcp_server.cc +++ b/main/mcp_server.cc @@ -287,20 +287,18 @@ void McpServer::AddUserOnlyTools() { #endif // HAVE_LVGL // Assets download url - auto assets = Board::GetInstance().GetAssets(); - if (assets) { - if (assets->partition_valid()) { - AddUserOnlyTool("self.assets.set_download_url", "Set the download url for the assets", - PropertyList({ - Property("url", kPropertyTypeString) - }), - [assets](const PropertyList& properties) -> ReturnValue { - auto url = properties["url"].value(); - Settings settings("assets", true); - settings.SetString("download_url", url); - return true; - }); - } + auto& assets = Assets::GetInstance(); + if (assets.partition_valid()) { + AddUserOnlyTool("self.assets.set_download_url", "Set the download url for the assets", + PropertyList({ + Property("url", kPropertyTypeString) + }), + [](const PropertyList& properties) -> ReturnValue { + auto url = properties["url"].value(); + Settings settings("assets", true); + settings.SetString("download_url", url); + return true; + }); } } diff --git a/partitions/v2/4m.csv b/partitions/v2/4m.csv new file mode 100644 index 00000000..0d2ceae8 --- /dev/null +++ b/partitions/v2/4m.csv @@ -0,0 +1,7 @@ +# ESP-IDF Partition Table +# Name, Type, SubType, Offset, Size, Flags +nvs, data, nvs, 0x9000, 0x4000, +otadata, data, ota, 0xd000, 0x2000, +phy_init, data, phy, 0xf000, 0x1000, +factory, app, factory, 0x10000, 0x270000, +assets, data, spiffs, 0x280000, 0x180000, diff --git a/scripts/build_default_assets.py b/scripts/build_default_assets.py new file mode 100755 index 00000000..fa1c0832 --- /dev/null +++ b/scripts/build_default_assets.py @@ -0,0 +1,615 @@ +#!/usr/bin/env python3 +""" +Build default assets based on configuration + +This script reads configuration from sdkconfig and builds the appropriate assets.bin +for the current board configuration. + +Usage: + ./build_default_assets.py --sdkconfig --builtin_text_font \ + --default_emoji_collection --output +""" + +import argparse +import io +import os +import shutil +import sys +import json +import struct +import math +from pathlib import Path +from datetime import datetime + + +# ============================================================================= +# Pack model functions (from pack_model.py) +# ============================================================================= + +def struct_pack_string(string, max_len=None): + """ + pack string to binary data. + if max_len is None, max_len = len(string) + 1 + else len(string) < max_len, the left will be padded by struct.pack('x') + """ + if max_len == None : + max_len = len(string) + else: + assert len(string) <= max_len + + left_num = max_len - len(string) + out_bytes = None + for char in string: + if out_bytes == None: + out_bytes = struct.pack('b', ord(char)) + else: + out_bytes += struct.pack('b', ord(char)) + for i in range(left_num): + out_bytes += struct.pack('x') + return out_bytes + + +def read_data(filename): + """Read binary data, like index and mndata""" + data = None + with open(filename, "rb") as f: + data = f.read() + return data + + +def pack_models(model_path, out_file="srmodels.bin"): + """ + Pack all models into one binary file by the following format: + { + model_num: int + model1_info: model_info_t + model2_info: model_info_t + ... + model1_index,model1_data,model1_MODEL_INFO + model1_index,model1_data,model1_MODEL_INFO + ... + }model_pack_t + + { + model_name: char[32] + file_number: int + file1_name: char[32] + file1_start: int + file1_len: int + file2_name: char[32] + file2_start: int // data_len = info_start - data_start + file2_len: int + ... + }model_info_t + """ + models = {} + file_num = 0 + model_num = 0 + for root, dirs, _ in os.walk(model_path): + for model_name in dirs: + models[model_name] = {} + model_dir = os.path.join(root, model_name) + model_num += 1 + for _, _, files in os.walk(model_dir): + for file_name in files: + file_num += 1 + file_path = os.path.join(model_dir, file_name) + models[model_name][file_name] = read_data(file_path) + + model_num = len(models) + header_len = 4 + model_num*(32+4) + file_num*(32+4+4) + out_bin = struct.pack('I', model_num) # model number + data_bin = None + for key in models: + model_bin = struct_pack_string(key, 32) # + model name + model_bin += struct.pack('I', len(models[key])) # + file number in this model + + for file_name in models[key]: + model_bin += struct_pack_string(file_name, 32) # + file name + if data_bin == None: + model_bin += struct.pack('I', header_len) + data_bin = models[key][file_name] + model_bin += struct.pack('I', len(models[key][file_name])) + else: + model_bin += struct.pack('I', header_len+len(data_bin)) + data_bin += models[key][file_name] + model_bin += struct.pack('I', len(models[key][file_name])) + + out_bin += model_bin + assert len(out_bin) == header_len + if data_bin != None: + out_bin += data_bin + + out_file = os.path.join(model_path, out_file) + with open(out_file, "wb") as f: + f.write(out_bin) + + +# ============================================================================= +# Build assets functions (from build.py) +# ============================================================================= + +def ensure_dir(directory): + """Ensure directory exists, create if not""" + os.makedirs(directory, exist_ok=True) + + +def copy_file(src, dst): + """Copy file""" + if os.path.exists(src): + shutil.copy2(src, dst) + print(f"Copied: {src} -> {dst}") + return True + else: + print(f"Warning: Source file does not exist: {src}") + return False + + +def copy_directory(src, dst): + """Copy directory""" + if os.path.exists(src): + shutil.copytree(src, dst, dirs_exist_ok=True) + print(f"Copied directory: {src} -> {dst}") + return True + else: + print(f"Warning: Source directory does not exist: {src}") + return False + + +def process_wakenet_model(wakenet_model_dir, build_dir, assets_dir): + """Process wakenet_model parameter""" + if not wakenet_model_dir: + return None + + # Copy input directory to build directory + wakenet_build_dir = os.path.join(build_dir, "wakenet_model") + if os.path.exists(wakenet_build_dir): + shutil.rmtree(wakenet_build_dir) + copy_directory(wakenet_model_dir, os.path.join(wakenet_build_dir, os.path.basename(wakenet_model_dir))) + + # Use pack_models function to generate srmodels.bin + srmodels_output = os.path.join(wakenet_build_dir, "srmodels.bin") + try: + pack_models(wakenet_build_dir, "srmodels.bin") + print(f"Generated: {srmodels_output}") + # Copy srmodels.bin to assets directory + copy_file(srmodels_output, os.path.join(assets_dir, "srmodels.bin")) + return "srmodels.bin" + except Exception as e: + print(f"Error: Failed to generate srmodels.bin: {e}") + return None + + +def process_text_font(text_font_file, assets_dir): + """Process text_font parameter""" + if not text_font_file: + return None + + # Copy input file to build/assets directory + font_filename = os.path.basename(text_font_file) + font_dst = os.path.join(assets_dir, font_filename) + if copy_file(text_font_file, font_dst): + return font_filename + return None + + +def process_emoji_collection(emoji_collection_dir, assets_dir): + """Process emoji_collection parameter""" + if not emoji_collection_dir: + return [] + + emoji_list = [] + + # Copy each image from input directory to build/assets directory + for root, dirs, files in os.walk(emoji_collection_dir): + for file in files: + if file.lower().endswith(('.png', '.gif')): + # Copy file + src_file = os.path.join(root, file) + dst_file = os.path.join(assets_dir, file) + if copy_file(src_file, dst_file): + # Get filename without extension + filename_without_ext = os.path.splitext(file)[0] + + # Add to emoji list + emoji_list.append({ + "name": filename_without_ext, + "file": file + }) + + return emoji_list + + +def process_extra_files(extra_files_dir, assets_dir): + """Process default_assets_extra_files parameter""" + if not extra_files_dir: + return [] + + if not os.path.exists(extra_files_dir): + print(f"Warning: Extra files directory not found: {extra_files_dir}") + return [] + + extra_files_list = [] + + # Copy each file from input directory to build/assets directory + for root, dirs, files in os.walk(extra_files_dir): + for file in files: + # Skip hidden files and directories + if file.startswith('.'): + continue + + # Copy file + src_file = os.path.join(root, file) + dst_file = os.path.join(assets_dir, file) + if copy_file(src_file, dst_file): + extra_files_list.append(file) + + if extra_files_list: + print(f"Processed {len(extra_files_list)} extra files from: {extra_files_dir}") + + return extra_files_list + + +def generate_index_json(assets_dir, srmodels, text_font, emoji_collection, extra_files=None): + """Generate index.json file""" + index_data = { + "version": 1 + } + + if srmodels: + index_data["srmodels"] = srmodels + + if text_font: + index_data["text_font"] = text_font + + if emoji_collection: + index_data["emoji_collection"] = emoji_collection + + if extra_files: + index_data["extra_files"] = extra_files + + # Write index.json + index_path = os.path.join(assets_dir, "index.json") + with open(index_path, 'w', encoding='utf-8') as f: + json.dump(index_data, f, indent=4, ensure_ascii=False) + + print(f"Generated: {index_path}") + + +def generate_config_json(build_dir, assets_dir): + """Generate config.json file""" + config_data = { + "include_path": os.path.join(build_dir, "include"), + "assets_path": assets_dir, + "image_file": os.path.join(build_dir, "output", "assets.bin"), + "lvgl_ver": "9.3.0", + "assets_size": "0x400000", + "support_format": ".png, .gif, .jpg, .bin, .json", + "name_length": "32", + "split_height": "0", + "support_qoi": False, + "support_spng": False, + "support_sjpg": False, + "support_sqoi": False, + "support_raw": False, + "support_raw_dither": False, + "support_raw_bgr": False + } + + # Write config.json + config_path = os.path.join(build_dir, "config.json") + with open(config_path, 'w', encoding='utf-8') as f: + json.dump(config_data, f, indent=4, ensure_ascii=False) + + print(f"Generated: {config_path}") + return config_path + + +# ============================================================================= +# Simplified SPIFFS assets generation (from spiffs_assets_gen.py) +# ============================================================================= + +def compute_checksum(data): + checksum = sum(data) & 0xFFFF + return checksum + + +def sort_key(filename): + basename, extension = os.path.splitext(filename) + return extension, basename + + +def pack_assets_simple(target_path, include_path, out_file, assets_path, max_name_len=32): + """ + Simplified version of pack_assets that handles basic file packing + """ + merged_data = bytearray() + file_info_list = [] + skip_files = ['config.json'] + + # Ensure output directory exists + os.makedirs(os.path.dirname(out_file), exist_ok=True) + os.makedirs(include_path, exist_ok=True) + + file_list = sorted(os.listdir(target_path), key=sort_key) + for filename in file_list: + if filename in skip_files: + continue + + file_path = os.path.join(target_path, filename) + if not os.path.isfile(file_path): + continue + + file_name = os.path.basename(file_path) + file_size = os.path.getsize(file_path) + + file_info_list.append((file_name, len(merged_data), file_size, 0, 0)) + # Add 0x5A5A prefix to merged_data + merged_data.extend(b'\x5A' * 2) + + with open(file_path, 'rb') as bin_file: + bin_data = bin_file.read() + + merged_data.extend(bin_data) + + total_files = len(file_info_list) + + mmap_table = bytearray() + for file_name, offset, file_size, width, height in file_info_list: + if len(file_name) > max_name_len: + print(f'Warning: "{file_name}" exceeds {max_name_len} bytes and will be truncated.') + fixed_name = file_name.ljust(max_name_len, '\0')[:max_name_len] + mmap_table.extend(fixed_name.encode('utf-8')) + mmap_table.extend(file_size.to_bytes(4, byteorder='little')) + mmap_table.extend(offset.to_bytes(4, byteorder='little')) + mmap_table.extend(width.to_bytes(2, byteorder='little')) + mmap_table.extend(height.to_bytes(2, byteorder='little')) + + combined_data = mmap_table + merged_data + combined_checksum = compute_checksum(combined_data) + combined_data_length = len(combined_data).to_bytes(4, byteorder='little') + header_data = total_files.to_bytes(4, byteorder='little') + combined_checksum.to_bytes(4, byteorder='little') + final_data = header_data + combined_data_length + combined_data + + with open(out_file, 'wb') as output_bin: + output_bin.write(final_data) + + # Generate header file + current_year = datetime.now().year + asset_name = os.path.basename(assets_path) + header_file_path = os.path.join(include_path, f'mmap_generate_{asset_name}.h') + with open(header_file_path, 'w') as output_header: + output_header.write('/*\n') + output_header.write(' * SPDX-FileCopyrightText: 2022-{} Espressif Systems (Shanghai) CO LTD\n'.format(current_year)) + output_header.write(' *\n') + output_header.write(' * SPDX-License-Identifier: Apache-2.0\n') + output_header.write(' */\n\n') + output_header.write('/**\n') + output_header.write(' * @file\n') + output_header.write(" * @brief This file was generated by esp_mmap_assets, don't modify it\n") + output_header.write(' */\n\n') + output_header.write('#pragma once\n\n') + output_header.write("#include \"esp_mmap_assets.h\"\n\n") + output_header.write(f'#define MMAP_{asset_name.upper()}_FILES {total_files}\n') + output_header.write(f'#define MMAP_{asset_name.upper()}_CHECKSUM 0x{combined_checksum:04X}\n\n') + output_header.write(f'enum MMAP_{asset_name.upper()}_LISTS {{\n') + + for i, (file_name, _, _, _, _) in enumerate(file_info_list): + enum_name = file_name.replace('.', '_') + output_header.write(f' MMAP_{asset_name.upper()}_{enum_name.upper()} = {i}, /*!< {file_name} */\n') + + output_header.write('};\n') + + print(f'All files have been merged into {os.path.basename(out_file)}') + + +# ============================================================================= +# Configuration and main functions +# ============================================================================= + +def read_wakenet_from_sdkconfig(sdkconfig_path): + """ + Read wakenet model from sdkconfig (based on movemodel.py logic) + Returns the wakenet model name or None if no wakenet is configured + """ + if not os.path.exists(sdkconfig_path): + print(f"Warning: sdkconfig file not found: {sdkconfig_path}") + return None + + models = [] + with io.open(sdkconfig_path, "r") as f: + for label in f: + label = label.strip("\n") + if 'CONFIG_SR_WN' in label and '#' not in label[0]: + if '_NONE' in label: + continue + if '=' in label: + label = label.split("=")[0] + if '_MULTI' in label: + label = label[:-6] + model_name = label.split("_SR_WN_")[-1].lower() + models.append(model_name) + + # Return the first model found, or None if no models + return models[0] if models else None + + +def get_wakenet_model_path(model_name, esp_sr_model_path): + """ + Get the full path to the wakenet model directory + """ + if not model_name: + return None + + wakenet_model_path = os.path.join(esp_sr_model_path, 'wakenet_model', model_name) + if os.path.exists(wakenet_model_path): + return wakenet_model_path + else: + print(f"Warning: Wakenet model directory not found: {wakenet_model_path}") + return None + + +def get_text_font_path(builtin_text_font, xiaozhi_fonts_path): + """ + Get the text font path if needed + Returns the font file path or None if no font is needed + """ + if not builtin_text_font or 'basic' not in builtin_text_font: + return None + + # Convert from basic to common font name + # e.g., font_puhui_basic_16_4 -> font_puhui_common_16_4.bin + font_name = builtin_text_font.replace('basic', 'common') + '.bin' + font_path = os.path.join(xiaozhi_fonts_path, 'cbin', font_name) + + if os.path.exists(font_path): + return font_path + else: + print(f"Warning: Font file not found: {font_path}") + return None + + +def get_emoji_collection_path(default_emoji_collection, xiaozhi_fonts_path): + """ + Get the emoji collection path if needed + Returns the emoji directory path or None if no emoji collection is needed + """ + if not default_emoji_collection: + return None + + emoji_path = os.path.join(xiaozhi_fonts_path, 'png', default_emoji_collection) + if os.path.exists(emoji_path): + return emoji_path + else: + print(f"Warning: Emoji collection directory not found: {emoji_path}") + return None + + +def build_assets_integrated(wakenet_model_path, text_font_path, emoji_collection_path, extra_files_path, output_path): + """ + Build assets using integrated functions (no external dependencies) + """ + # Create temporary build directory + temp_build_dir = os.path.join(os.path.dirname(output_path), "temp_build") + assets_dir = os.path.join(temp_build_dir, "assets") + + try: + # Clean and create directories + if os.path.exists(temp_build_dir): + shutil.rmtree(temp_build_dir) + ensure_dir(temp_build_dir) + ensure_dir(assets_dir) + + print("Starting to build assets...") + + # Process each component + srmodels = process_wakenet_model(wakenet_model_path, temp_build_dir, assets_dir) if wakenet_model_path else None + text_font = process_text_font(text_font_path, assets_dir) if text_font_path else None + emoji_collection = process_emoji_collection(emoji_collection_path, assets_dir) if emoji_collection_path else None + extra_files = process_extra_files(extra_files_path, assets_dir) if extra_files_path else None + + # Generate index.json + generate_index_json(assets_dir, srmodels, text_font, emoji_collection, extra_files) + + # Generate config.json for packing + config_path = generate_config_json(temp_build_dir, assets_dir) + + # Load config and pack assets + with open(config_path, 'r') as f: + config_data = json.load(f) + + # Use simplified packing function + include_path = config_data['include_path'] + image_file = config_data['image_file'] + pack_assets_simple(assets_dir, include_path, image_file, "assets", int(config_data['name_length'])) + + # Copy final assets.bin to output location + if os.path.exists(image_file): + shutil.copy2(image_file, output_path) + print(f"Successfully generated assets.bin: {output_path}") + + # Show size information + total_size = os.path.getsize(output_path) + print(f"Assets file size: {total_size / 1024:.2f}K ({total_size} bytes)") + + return True + else: + print(f"Error: Generated assets.bin not found: {image_file}") + return False + + except Exception as e: + print(f"Error: Failed to build assets: {e}") + return False + finally: + # Clean up temporary directory + if os.path.exists(temp_build_dir): + shutil.rmtree(temp_build_dir) + + +def main(): + parser = argparse.ArgumentParser(description='Build default assets based on configuration') + parser.add_argument('--sdkconfig', required=True, help='Path to sdkconfig file') + parser.add_argument('--builtin_text_font', help='Builtin text font name (e.g., font_puhui_basic_16_4)') + parser.add_argument('--emoji_collection', help='Default emoji collection name (e.g., emojis_32)') + parser.add_argument('--output', required=True, help='Output path for assets.bin') + parser.add_argument('--esp_sr_model_path', help='Path to ESP-SR model directory') + parser.add_argument('--xiaozhi_fonts_path', help='Path to xiaozhi-fonts component directory') + parser.add_argument('--extra_files', help='Path to extra files directory to be included in assets') + + args = parser.parse_args() + + # Get script directory (not needed anymore but keep for future use) + script_dir = os.path.dirname(os.path.abspath(__file__)) + + # Set default paths if not provided + if not args.esp_sr_model_path: + # Default ESP-SR model path relative to project root + project_root = os.path.dirname(os.path.dirname(script_dir)) + args.esp_sr_model_path = os.path.join(project_root, "managed_components", "espressif__esp-sr", "model") + + if not args.xiaozhi_fonts_path: + # Default xiaozhi-fonts path relative to project root + project_root = os.path.dirname(os.path.dirname(script_dir)) + args.xiaozhi_fonts_path = os.path.join(project_root, "managed_components", "78__xiaozhi-fonts") + + print("Building default assets...") + print(f" sdkconfig: {args.sdkconfig}") + print(f" builtin_text_font: {args.builtin_text_font}") + print(f" emoji_collection: {args.emoji_collection}") + print(f" output: {args.output}") + + # Read wakenet model from sdkconfig + wakenet_model_name = read_wakenet_from_sdkconfig(args.sdkconfig) + wakenet_model_path = get_wakenet_model_path(wakenet_model_name, args.esp_sr_model_path) + + # Get text font path if needed + text_font_path = get_text_font_path(args.builtin_text_font, args.xiaozhi_fonts_path) + + # Get emoji collection path if needed + emoji_collection_path = get_emoji_collection_path(args.emoji_collection, args.xiaozhi_fonts_path) + + # Get extra files path if provided + extra_files_path = args.extra_files + + # Check if we have anything to build + if not wakenet_model_path and not text_font_path and not emoji_collection_path and not extra_files_path: + print("Warning: No assets to build (no wakenet, text font, emoji collection, or extra files)") + # Create an empty assets.bin file + os.makedirs(os.path.dirname(args.output), exist_ok=True) + with open(args.output, 'wb') as f: + pass # Create empty file + print(f"Created empty assets.bin: {args.output}") + return + + # Build the assets + success = build_assets_integrated(wakenet_model_path, text_font_path, emoji_collection_path, + extra_files_path, args.output) + + if not success: + sys.exit(1) + + print("Build completed successfully!") + + +if __name__ == "__main__": + main() diff --git a/scripts/release.py b/scripts/release.py index 48eb9a5f..28d32c3f 100755 --- a/scripts/release.py +++ b/scripts/release.py @@ -106,7 +106,6 @@ def release(board_type, board_config, config_filename="config.json"): with open("sdkconfig", "a") as f: f.write("\n") f.write("# Append by release.py\n") - f.write("CONFIG_FLASH_NONE_ASSETS=y\n") for append in sdkconfig_append: f.write(f"{append}\n") # Build with macro BOARD_NAME defined to name diff --git a/sdkconfig.defaults b/sdkconfig.defaults index fa946a8e..c98f0701 100644 --- a/sdkconfig.defaults +++ b/sdkconfig.defaults @@ -58,6 +58,7 @@ CONFIG_LV_USE_ASSERT_STYLE=y CONFIG_LV_FONT_FMT_TXT_LARGE=y CONFIG_LV_USE_FONT_COMPRESSED=n CONFIG_LV_USE_FONT_PLACEHOLDER=n +CONFIG_LV_USE_LODEPNG=y # Disable extra widgets to save flash size CONFIG_LV_USE_ANIMIMG=n diff --git a/sdkconfig.defaults.esp32p4 b/sdkconfig.defaults.esp32p4 index c16fc280..75556667 100644 --- a/sdkconfig.defaults.esp32p4 +++ b/sdkconfig.defaults.esp32p4 @@ -23,5 +23,4 @@ CONFIG_SR_WN_WN9_NIHAOXIAOZHI_TTS=y CONFIG_IDF_EXPERIMENTAL_FEATURES=y # LVGL Graphics -CONFIG_LV_USE_LODEPNG=y CONFIG_LV_USE_SNAPSHOT=y diff --git a/sdkconfig.defaults.esp32s3 b/sdkconfig.defaults.esp32s3 index f413993b..219e3baa 100644 --- a/sdkconfig.defaults.esp32s3 +++ b/sdkconfig.defaults.esp32s3 @@ -26,5 +26,4 @@ CONFIG_SR_WN_WN9_NIHAOXIAOZHI_TTS=y CONFIG_ESP_SYSTEM_EVENT_TASK_STACK_SIZE=4096 # LVGL Graphics -CONFIG_LV_USE_LODEPNG=y CONFIG_LV_USE_SNAPSHOT=y