feat: build default assets instead of downloading and v2 tables for esp-hi, echoear (#1203)

* fix: call flush ready on io ready

* eachear: update to v2 partition table but disable class Assets currently

* stop gif if previewing an image

* feat: build default assets instead of downloading

* version updates

* fix None error

* delay 1s before enter wifi config mode

* fix compiling with v1 partition table

---------

Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
This commit is contained in:
Xiaoxia
2025-09-16 15:24:24 +08:00
committed by GitHub
parent b413e3ec03
commit 5018f6c03a
27 changed files with 1188 additions and 663 deletions

View File

@@ -5,13 +5,13 @@
#include <functional>
#include <esp_lcd_panel_io.h>
#include <esp_lcd_panel_ops.h>
#include "mmap_generate_emoji_normal.h"
#include "gfx.h"
#include "assets.h"
namespace anim {
// Helper function for setting up image descriptors
void SetupImageDescriptor(mmap_assets_handle_t assets_handle, gfx_image_dsc_t* img_dsc, int asset_id);
void SetupImageDescriptor(gfx_image_dsc_t* img_dsc, const std::string& asset_name);
class EmoteEngine;
@@ -23,14 +23,13 @@ public:
EmoteEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io);
~EmoteEngine();
void setEyes(int aaf, bool repeat, int fps);
void setEyes(const std::string& asset_name, bool repeat, int fps);
void stopEyes();
void Lock();
void Unlock();
void SetIcon(int asset_id);
mmap_assets_handle_t GetAssetsHandle() const { return assets_handle_; }
void SetIcon(const std::string& asset_name);
// Callback functions (public to be accessible from static helper functions)
static bool OnFlushIoReady(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_io_event_data_t *edata, void *user_ctx);
@@ -38,7 +37,6 @@ public:
private:
gfx_handle_t engine_handle_;
mmap_assets_handle_t assets_handle_;
};
class EmoteDisplay : public Display {