feat: build default assets instead of downloading and v2 tables for esp-hi, echoear (#1203)

* fix: call flush ready on io ready

* eachear: update to v2 partition table but disable class Assets currently

* stop gif if previewing an image

* feat: build default assets instead of downloading

* version updates

* fix None error

* delay 1s before enter wifi config mode

* fix compiling with v1 partition table

---------

Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
This commit is contained in:
Xiaoxia
2025-09-16 15:24:24 +08:00
committed by GitHub
parent b413e3ec03
commit 5018f6c03a
27 changed files with 1188 additions and 663 deletions

View File

@@ -10,16 +10,37 @@
#include <freertos/task.h>
#include <sys/time.h>
#include <time.h>
#include <model_path.h>
#include "display/lcd_display.h"
#include "mmap_generate_emoji_normal.h"
#include "config.h"
#include "gfx.h"
#include "application.h"
namespace anim {
static const char* TAG = "emoji";
// Asset name mapping from the old constants to file names
static const std::unordered_map<std::string, std::string> asset_name_map = {
{"angry_one", "angry_one.aaf"},
{"dizzy_one", "dizzy_one.aaf"},
{"enjoy_one", "enjoy_one.aaf"},
{"happy_one", "happy_one.aaf"},
{"idle_one", "idle_one.aaf"},
{"listen", "listen.aaf"},
{"sad_one", "sad_one.aaf"},
{"shocked_one", "shocked_one.aaf"},
{"thinking_one", "thinking_one.aaf"},
{"icon_battery", "icon_Battery.bin"},
{"icon_wifi_failed", "icon_WiFi_failed.bin"},
{"icon_mic", "icon_mic.bin"},
{"icon_speaker_zzz", "icon_speaker_zzz.bin"},
{"icon_wifi", "icon_wifi.bin"},
{"srmodels", "srmodels.bin"},
{"kaiti", "KaiTi.ttf"}
};
// UI element management
static gfx_obj_t* obj_label_tips = nullptr;
static gfx_obj_t* obj_label_time = nullptr;
@@ -29,7 +50,7 @@ static gfx_obj_t* obj_img_icon = nullptr;
static gfx_image_dsc_t icon_img_dsc;
// Track current icon to determine when to show time
static int current_icon_type = MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN;
static std::string current_icon_type = "icon_battery";
enum class UIDisplayMode : uint8_t {
SHOW_ANIM_TOP = 1, // Show obj_anim_mic
@@ -60,7 +81,7 @@ static void SetUIDisplayMode(UIDisplayMode mode)
static void clock_tm_callback(void* user_data)
{
// Only display time when battery icon is shown
if (current_icon_type == MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN) {
if (current_icon_type == "icon_battery") {
time_t now;
struct tm timeinfo;
time(&now);
@@ -77,17 +98,6 @@ static void clock_tm_callback(void* user_data)
}
}
static void InitializeAssets(mmap_assets_handle_t* assets_handle)
{
const mmap_assets_config_t assets_cfg = {
.partition_label = "assets_A",
.max_files = MMAP_EMOJI_NORMAL_FILES,
.checksum = MMAP_EMOJI_NORMAL_CHECKSUM,
.flags = {.mmap_enable = true, .full_check = true}
};
mmap_assets_new(&assets_cfg, assets_handle);
}
static void InitializeGraphics(esp_lcd_panel_handle_t panel, gfx_handle_t* engine_handle)
{
@@ -111,19 +121,24 @@ static void InitializeGraphics(esp_lcd_panel_handle_t panel, gfx_handle_t* engin
};
gfx_cfg.task.task_stack_caps = MALLOC_CAP_DEFAULT;
gfx_cfg.task.task_affinity = 0;
gfx_cfg.task.task_priority = 5;
gfx_cfg.task.task_affinity = 1;
gfx_cfg.task.task_priority = 1;
gfx_cfg.task.task_stack = 20 * 1024;
*engine_handle = gfx_emote_init(&gfx_cfg);
}
static void InitializeEyeAnimation(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
static void InitializeEyeAnimation(gfx_handle_t engine_handle)
{
obj_anim_eye = gfx_anim_create(engine_handle);
const void* anim_data = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_IDLE_ONE_AAF);
size_t anim_size = mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_IDLE_ONE_AAF);
void* anim_data = nullptr;
size_t anim_size = 0;
auto& assets = Assets::GetInstance();
if (!assets.GetAssetData(asset_name_map.at("idle_one"), anim_data, anim_size)) {
ESP_LOGE(TAG, "Failed to get idle_one animation data");
return;
}
gfx_anim_set_src(obj_anim_eye, anim_data, anim_size);
@@ -133,13 +148,21 @@ static void InitializeEyeAnimation(gfx_handle_t engine_handle, mmap_assets_handl
gfx_anim_start(obj_anim_eye);
}
static void InitializeFont(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
static void InitializeFont(gfx_handle_t engine_handle)
{
gfx_font_t font;
void* font_data = nullptr;
size_t font_size = 0;
auto& assets = Assets::GetInstance();
if (!assets.GetAssetData(asset_name_map.at("kaiti"), font_data, font_size)) {
ESP_LOGE(TAG, "Failed to get kaiti font data");
return;
}
gfx_label_cfg_t font_cfg = {
.name = "DejaVuSans.ttf",
.mem = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_KAITI_TTF),
.mem_size = static_cast<size_t>(mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_KAITI_TTF)),
.mem = font_data,
.mem_size = font_size,
};
gfx_label_new_font(engine_handle, &font_cfg, &font);
@@ -170,24 +193,30 @@ static void InitializeLabels(gfx_handle_t engine_handle)
gfx_label_set_text_align(obj_label_time, GFX_TEXT_ALIGN_CENTER);
}
static void InitializeMicAnimation(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
static void InitializeMicAnimation(gfx_handle_t engine_handle)
{
obj_anim_mic = gfx_anim_create(engine_handle);
gfx_obj_align(obj_anim_mic, GFX_ALIGN_TOP_MID, 0, 25);
const void* anim_data = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_LISTEN_AAF);
size_t anim_size = mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_LISTEN_AAF);
void* anim_data = nullptr;
size_t anim_size = 0;
auto& assets = Assets::GetInstance();
if (!assets.GetAssetData(asset_name_map.at("listen"), anim_data, anim_size)) {
ESP_LOGE(TAG, "Failed to get listen animation data");
return;
}
gfx_anim_set_src(obj_anim_mic, anim_data, anim_size);
gfx_anim_start(obj_anim_mic);
gfx_obj_set_visible(obj_anim_mic, false);
}
static void InitializeIcon(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
static void InitializeIcon(gfx_handle_t engine_handle)
{
obj_img_icon = gfx_img_create(engine_handle);
gfx_obj_align(obj_img_icon, GFX_ALIGN_TOP_MID, -100, 38);
SetupImageDescriptor(assets_handle, &icon_img_dsc, MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN);
SetupImageDescriptor(&icon_img_dsc, "icon_wifi_failed");
gfx_img_set_src(obj_img_icon, static_cast<void*>(&icon_img_dsc));
}
@@ -199,12 +228,17 @@ static void RegisterCallbacks(esp_lcd_panel_io_handle_t panel_io, gfx_handle_t e
esp_lcd_panel_io_register_event_callbacks(panel_io, &cbs, engine_handle);
}
void SetupImageDescriptor(mmap_assets_handle_t assets_handle,
gfx_image_dsc_t* img_dsc,
int asset_id)
void SetupImageDescriptor(gfx_image_dsc_t* img_dsc, const std::string& asset_name)
{
const void* img_data = mmap_assets_get_mem(assets_handle, asset_id);
size_t img_size = mmap_assets_get_size(assets_handle, asset_id);
auto& assets = Assets::GetInstance();
std::string filename = asset_name_map.at(asset_name);
void* img_data = nullptr;
size_t img_size = 0;
if (!assets.GetAssetData(filename, img_data, img_size)) {
ESP_LOGE(TAG, "Failed to get asset data for %s", asset_name.c_str());
return;
}
std::memcpy(&img_dsc->header, img_data, sizeof(gfx_image_header_t));
img_dsc->data = static_cast<const uint8_t*>(img_data) + sizeof(gfx_image_header_t);
@@ -215,20 +249,19 @@ EmoteEngine::EmoteEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t
{
ESP_LOGI(TAG, "Create EmoteEngine, panel: %p, panel_io: %p", panel, panel_io);
InitializeAssets(&assets_handle_);
InitializeGraphics(panel, &engine_handle_);
gfx_emote_lock(engine_handle_);
gfx_emote_set_bg_color(engine_handle_, GFX_COLOR_HEX(0x000000));
// Initialize all UI components
InitializeEyeAnimation(engine_handle_, assets_handle_);
InitializeFont(engine_handle_, assets_handle_);
InitializeEyeAnimation(engine_handle_);
InitializeFont(engine_handle_);
InitializeLabels(engine_handle_);
InitializeMicAnimation(engine_handle_, assets_handle_);
InitializeIcon(engine_handle_, assets_handle_);
InitializeMicAnimation(engine_handle_);
InitializeIcon(engine_handle_);
current_icon_type = MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN;
current_icon_type = "icon_wifi_failed";
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
gfx_timer_create(engine_handle_, clock_tm_callback, 1000, obj_label_tips);
@@ -244,21 +277,23 @@ EmoteEngine::~EmoteEngine()
gfx_emote_deinit(engine_handle_);
engine_handle_ = nullptr;
}
if (assets_handle_) {
mmap_assets_del(assets_handle_);
assets_handle_ = nullptr;
}
}
void EmoteEngine::setEyes(int aaf, bool repeat, int fps)
void EmoteEngine::setEyes(const std::string& asset_name, bool repeat, int fps)
{
if (!engine_handle_) {
return;
}
const void* src_data = mmap_assets_get_mem(assets_handle_, aaf);
size_t src_len = mmap_assets_get_size(assets_handle_, aaf);
auto& assets = Assets::GetInstance();
std::string filename = asset_name_map.at(asset_name);
void* src_data = nullptr;
size_t src_len = 0;
if (!assets.GetAssetData(filename, src_data, src_len)) {
ESP_LOGE(TAG, "Failed to get asset data for %s", asset_name.c_str());
return;
}
Lock();
gfx_anim_set_src(obj_anim_eye, src_data, src_len);
@@ -286,16 +321,16 @@ void EmoteEngine::Unlock()
}
}
void EmoteEngine::SetIcon(int asset_id)
void EmoteEngine::SetIcon(const std::string& asset_name)
{
if (!engine_handle_) {
return;
}
Lock();
SetupImageDescriptor(assets_handle_, &icon_img_dsc, asset_id);
SetupImageDescriptor(&icon_img_dsc, asset_name);
gfx_img_set_src(obj_img_icon, static_cast<void*>(&icon_img_dsc));
current_icon_type = asset_id;
current_icon_type = asset_name;
Unlock();
}
@@ -303,6 +338,7 @@ bool EmoteEngine::OnFlushIoReady(esp_lcd_panel_io_handle_t panel_io,
esp_lcd_panel_io_event_data_t* edata,
void* user_ctx)
{
gfx_emote_flush_ready((gfx_handle_t)user_ctx, true);
return true;
}
@@ -313,7 +349,6 @@ void EmoteEngine::OnFlush(gfx_handle_t handle, int x_start, int y_start,
if (panel) {
esp_lcd_panel_draw_bitmap(panel, x_start, y_start, x_end, y_end, color_data);
}
gfx_emote_flush_ready(handle, true);
}
// EmoteDisplay implementation
@@ -330,36 +365,36 @@ void EmoteDisplay::SetEmotion(const char* emotion)
return;
}
using EmotionParam = std::tuple<int, bool, int>;
using EmotionParam = std::tuple<std::string, bool, int>;
static const std::unordered_map<std::string, EmotionParam> emotion_map = {
{"happy", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"laughing", {MMAP_EMOJI_NORMAL_ENJOY_ONE_AAF, true, 20}},
{"funny", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"loving", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"embarrassed", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"confident", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"delicious", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"sad", {MMAP_EMOJI_NORMAL_SAD_ONE_AAF, true, 20}},
{"crying", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"sleepy", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"silly", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"angry", {MMAP_EMOJI_NORMAL_ANGRY_ONE_AAF, true, 20}},
{"surprised", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"shocked", {MMAP_EMOJI_NORMAL_SHOCKED_ONE_AAF, true, 20}},
{"thinking", {MMAP_EMOJI_NORMAL_THINKING_ONE_AAF, true, 20}},
{"winking", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"relaxed", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"confused", {MMAP_EMOJI_NORMAL_DIZZY_ONE_AAF, true, 20}},
{"neutral", {MMAP_EMOJI_NORMAL_IDLE_ONE_AAF, false, 20}},
{"idle", {MMAP_EMOJI_NORMAL_IDLE_ONE_AAF, false, 20}},
{"happy", {"happy_one", true, 20}},
{"laughing", {"enjoy_one", true, 20}},
{"funny", {"happy_one", true, 20}},
{"loving", {"happy_one", true, 20}},
{"embarrassed", {"happy_one", true, 20}},
{"confident", {"happy_one", true, 20}},
{"delicious", {"happy_one", true, 20}},
{"sad", {"sad_one", true, 20}},
{"crying", {"happy_one", true, 20}},
{"sleepy", {"happy_one", true, 20}},
{"silly", {"happy_one", true, 20}},
{"angry", {"angry_one", true, 20}},
{"surprised", {"happy_one", true, 20}},
{"shocked", {"shocked_one", true, 20}},
{"thinking", {"thinking_one", true, 20}},
{"winking", {"happy_one", true, 20}},
{"relaxed", {"happy_one", true, 20}},
{"confused", {"dizzy_one", true, 20}},
{"neutral", {"idle_one", false, 20}},
{"idle", {"idle_one", false, 20}},
};
auto it = emotion_map.find(emotion);
if (it != emotion_map.end()) {
int aaf = std::get<0>(it->second);
std::string asset_name = std::get<0>(it->second);
bool repeat = std::get<1>(it->second);
int fps = std::get<2>(it->second);
engine_->setEyes(aaf, repeat, fps);
engine_->setEyes(asset_name, repeat, fps);
}
}
@@ -381,17 +416,17 @@ void EmoteDisplay::SetStatus(const char* status)
if (std::strcmp(status, "聆听中...") == 0) {
SetUIDisplayMode(UIDisplayMode::SHOW_ANIM_TOP);
engine_->setEyes(MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20);
engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_MIC_BIN);
engine_->setEyes("happy_one", true, 20);
engine_->SetIcon("icon_mic");
} else if (std::strcmp(status, "待命") == 0) {
SetUIDisplayMode(UIDisplayMode::SHOW_TIME);
engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN);
engine_->SetIcon("icon_battery");
} else if (std::strcmp(status, "说话中...") == 0) {
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_SPEAKER_ZZZ_BIN);
engine_->SetIcon("icon_speaker_zzz");
} else if (std::strcmp(status, "错误") == 0) {
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN);
engine_->SetIcon("icon_wifi_failed");
}
engine_->Lock();