doc: update docs/flutter.md #830
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@ -41,6 +41,7 @@ $ sudo softwareupdate --install-rosetta --agree-to-license
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<!--rehype:className=style-timeline-->
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### Windows 操作系统上安装和配置
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<!--rehype:wrap-class=col-span-2-->
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> 完整教程请参阅 Flutter 中文社区的 [安装和环境配置](https://docs.flutter.cn/get-started/install)
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@ -783,7 +784,8 @@ ListView.separated(
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```
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### GridView
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<!--rehype:wrap-class=col-span-2-->
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<!--rehype:wrap-class=col-span-2 row-span-2-->
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`GridView`可将元素显示为二维网格状的列表组件,并支持主轴方向滚动。
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使用GridView() 构造函数,需要传入gridDelegate和children。Flutter中已经提供了两种实现方式,分别是:
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@ -892,14 +894,17 @@ PageView.builder(
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),
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),
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```
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## flutter动画组件
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Flutter 动画组件
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---
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### 1.隐式动画
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> 在动画组件内,直接配置curve和duration属性
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在动画组件内,直接配置curve和duration属性
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#### AnimatedContainer
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> 使用AnimatedContainer组件,配置curve曲线过渡和duration过渡时间
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使用AnimatedContainer组件,配置curve曲线过渡和duration过渡时间
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```dart
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class HomeState extends StatefulWidget{
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@ -942,7 +947,8 @@ class _HomeState extends State<HomeState>{
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```
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#### AnimatedPadding
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> 通过配置padding值的改变,引起组件的移动动画效果,同样支持curve和duration的配置
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通过配置padding值的改变,引起组件的移动动画效果,同样支持curve和duration的配置
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```dart
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class _HomeState extends State<HomeState>{
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@ -979,7 +985,8 @@ class _HomeState extends State<HomeState>{
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```
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#### AnimatedAlign
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> 通过配置alignment值的改变,引起组件的对齐动画效果,同样支持curve和duration的配置
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通过配置alignment值的改变,引起组件的对齐动画效果,同样支持curve和duration的配置
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```dart
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class _HomeState extends State<HomeState>{
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@ -1017,7 +1024,7 @@ class _HomeState extends State<HomeState>{
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#### AnimatedOpacity
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>通过配置opacity值的改变,引起组件的透明度变化动画效果,同样支持curve和duration的配置
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通过配置opacity值的改变,引起组件的透明度变化动画效果,同样支持curve和duration的配置
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```dart
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class _HomeState extends State<HomeState>{
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@ -1052,9 +1059,10 @@ class _HomeState extends State<HomeState>{
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}
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}
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```
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#### AnimatedPositioned
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> 通过配置top,left,right,bottom值的改变,引起组件的距离变化动画效果,同样支持curve和duration的配置
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通过配置top,left,right,bottom值的改变,引起组件的距离变化动画效果,同样支持curve和duration的配置
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```dart
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class _HomeState extends State<HomeState>{
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@ -1094,12 +1102,13 @@ class _HomeState extends State<HomeState>{
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```
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### 2.显示动画
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<!--rehype:wrap-class=col-span-2-->
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> 使用显示动画,定义AnimationController,在组件上with SingleTickerProviderStateMixin
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使用显示动画时,定义 `AnimationController`,并在组件中使用 `SingleTickerProviderStateMixin`。
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#### RotationTransition
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>RotationTransition实现旋转动画,turns为AnimationController,可以在initState初始化的时候设置vsync,duration来让程序和手机的刷新频率统一,使用..联级操作调用repeat函数让动画重复运动
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`RotationTransition` 实现旋转动画,`turns` 为 `AnimationController`。在 `initState` 中设置 `vsync` 和 `duration`,使用 `..repeat()` 实现动画循环。
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```dart
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class _Boxed extends State<Boxed> with SingleTickerProviderStateMixin{
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@ -1111,7 +1120,7 @@ class _Boxed extends State<Boxed> with SingleTickerProviderStateMixin{
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_controller = AnimationController(
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vsync: this,
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duration: const Duration(seconds: 1)
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)..repeat(); //让程序和手机的刷新频率统一
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)..repeat(); // 让程序和手机的刷新频率统一
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}
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@override
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@ -1129,18 +1138,6 @@ class _Boxed extends State<Boxed> with SingleTickerProviderStateMixin{
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#### AnimationController
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> controller的播放方式
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>
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> repeat 重复
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>
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> forward 播放一次
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>
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> reverse 倒序播放
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>
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> stop 停止
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>
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> reset 重置
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```dart
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class _HomeState extends State<HomeState> with SingleTickerProviderStateMixin {
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@ -1149,15 +1146,15 @@ class _HomeState extends State<HomeState> with SingleTickerProviderStateMixin {
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@override
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void initState() {
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super.initState();
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_controller =
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AnimationController(vsync: this, duration: const Duration(seconds: 1));//让程序和手机的刷新频率统一
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// 让程序和手机的刷新频率统一
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_controller = AnimationController(vsync: this, duration: const Duration(seconds: 1));
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}
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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home: Scaffold(
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floatingActionButton:FloatingActionButton(onPressed: (){
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floatingActionButton:FloatingActionButton(onPressed: () {
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_controller.repeat(); //重复播放
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},child:const Icon(Icons.add),) ,
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appBar: AppBar(
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@ -1165,21 +1162,22 @@ class _HomeState extends State<HomeState> with SingleTickerProviderStateMixin {
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),
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body: Center(
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child: Column(
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children: [RotationTransition(
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turns: _controller,
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child: const FlutterLogo(size: 60),
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),
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ElevatedButton(onPressed: (){
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_controller.forward(); //播放一次
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}, child:const Icon(Icons.refresh)),
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children: [
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RotationTransition(
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turns: _controller,
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child: const FlutterLogo(size: 60),
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),
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ElevatedButton(onPressed: (){
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_controller.reverse(); //倒序播放
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_controller.forward(); // 👈 播放一次
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}, child:const Icon(Icons.refresh)),
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ElevatedButton(onPressed: (){
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_controller.stop(); //停止
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_controller.reverse(); // 👈 倒序播放
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}, child:const Icon(Icons.refresh)),
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ElevatedButton(onPressed: (){
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_controller.reset(); //重置
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_controller.stop(); // 👈 停止
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}, child:const Icon(Icons.refresh)),
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ElevatedButton(onPressed: (){
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_controller.reset(); // 👈 重置
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}, child:const Icon(Icons.refresh)),
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]
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)
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@ -1192,7 +1190,7 @@ class _HomeState extends State<HomeState> with SingleTickerProviderStateMixin {
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#### FadeTransition
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>RotationTransition实现透明度变化动画,opacity为AnimationController,可以在initState初始化的时候设置vsync,duration来让程序和手机的刷新频率统一,同时controller为0-1的值,因此opacity会发生从透明到实体的过程,如果要实现实体逐渐到透明可以使用reverse()倒序播放
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`FadeTransition` 实现透明度变化,`opacity` 为 `AnimationController`。可以通过 `reverse()` 实现从实体逐渐变透明。
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```dart
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class _HomeState extends State<HomeState> with SingleTickerProviderStateMixin {
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@ -1202,8 +1200,8 @@ class _HomeState extends State<HomeState> with SingleTickerProviderStateMixin {
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@override
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void initState() {
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super.initState();
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_controller =
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AnimationController(vsync: this, duration: const Duration(seconds: 1));//让程序和手机的刷新频率统一
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//让程序和手机的刷新频率统一
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_controller = AnimationController(vsync: this, duration: const Duration(seconds: 1));
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}
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@override
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@ -1227,22 +1225,20 @@ class _HomeState extends State<HomeState> with SingleTickerProviderStateMixin {
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}
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```
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> 也可以通过lowerBound和upperBound来配置controller的最低和最高值
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也可以通过 lowerBound 和 upperBound 来配置 controller 的最低和最高值
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#### ScaleTransition
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> ScaleTransition实现放大缩小动画,scale为AnimationController,可以在initState初始化的时候设置vsync,duration来让程序和手机的刷新频率统一,同时controller为0-1的值,因此scale会发生从小到大的过程,如果要实现大逐渐到小可以使用reverse()倒序播放
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`ScaleTransition` 实现缩放动画,`scale` 为 `AnimationController`,可以通过 `reverse()` 实现从大到小的动画效果。
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```dart
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class _HomeState extends State<HomeState> with SingleTickerProviderStateMixin {
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late AnimationController _controller;
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@override
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void initState() {
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super.initState();
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_controller =
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AnimationController(vsync: this, duration: const Duration(seconds: 1));//让程序和手机的刷新频率统一
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// 让程序和手机的刷新频率统一
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_controller = AnimationController(vsync: this, duration: const Duration(seconds: 1));
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}
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@override
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