Files
lawnchair/quickstep/src/com/android/launcher3/taskbar/TaskbarBackgroundRenderer.kt
Jagrut Desai a3d3c06967 Taskbar Pinning Animation Improvements
Test: Manual
Bug: 312178646
Flag: ACONFIG com.android.launcher3.enable_taskbar_pinning DISABLED

Change-Id: I708127be8301a61994168f780474c75be726815d
2024-01-05 12:12:12 -08:00

261 lines
11 KiB
Kotlin

/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.taskbar
import android.content.res.Resources
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import android.graphics.RectF
import com.android.app.animation.Interpolators
import com.android.launcher3.R
import com.android.launcher3.Utilities
import com.android.launcher3.Utilities.mapRange
import com.android.launcher3.Utilities.mapToRange
import com.android.launcher3.icons.GraphicsUtils.setColorAlphaBound
import com.android.launcher3.taskbar.TaskbarPinningController.Companion.PINNING_PERSISTENT
import com.android.launcher3.taskbar.TaskbarPinningController.Companion.PINNING_TRANSIENT
import com.android.launcher3.util.DisplayController
import kotlin.math.min
/** Helps draw the taskbar background, made up of a rectangle plus two inverted rounded corners. */
class TaskbarBackgroundRenderer(private val context: TaskbarActivityContext) {
private val isInSetup: Boolean = !context.isUserSetupComplete
private val DARK_THEME_SHADOW_ALPHA = 51f
private val LIGHT_THEME_SHADOW_ALPHA = 25f
private val maxTransientTaskbarHeight =
context.transientTaskbarDeviceProfile.taskbarHeight.toFloat()
private val maxPersistentTaskbarHeight =
context.persistentTaskbarDeviceProfile.taskbarHeight.toFloat()
var backgroundProgress =
if (DisplayController.isTransientTaskbar(context)) {
PINNING_TRANSIENT
} else {
PINNING_PERSISTENT
}
var isAnimatingPinning = false
val paint = Paint()
val lastDrawnTransientRect = RectF()
var backgroundHeight = context.deviceProfile.taskbarHeight.toFloat()
var translationYForSwipe = 0f
var translationYForStash = 0f
private val transientBackgroundBounds = context.transientTaskbarBounds
private val shadowAlpha: Float
private var shadowBlur = 0f
private var keyShadowDistance = 0f
private var bottomMargin = 0
private val fullLeftCornerRadius = context.leftCornerRadius.toFloat()
private val fullRightCornerRadius = context.rightCornerRadius.toFloat()
private var leftCornerRadius = fullLeftCornerRadius
private var rightCornerRadius = fullRightCornerRadius
private var widthInsetPercentage = 0f
private val square: Path = Path()
private val circle: Path = Path()
private val invertedLeftCornerPath: Path = Path()
private val invertedRightCornerPath: Path = Path()
private var stashedHandleWidth =
context.resources.getDimensionPixelSize(R.dimen.taskbar_stashed_handle_width)
private val stashedHandleHeight =
context.resources.getDimensionPixelSize(R.dimen.taskbar_stashed_handle_height)
init {
paint.color = context.getColor(R.color.taskbar_background)
paint.flags = Paint.ANTI_ALIAS_FLAG
paint.style = Paint.Style.FILL
shadowAlpha =
if (Utilities.isDarkTheme(context)) DARK_THEME_SHADOW_ALPHA
else LIGHT_THEME_SHADOW_ALPHA
setCornerRoundness(DEFAULT_ROUNDNESS)
}
fun updateStashedHandleWidth(context: TaskbarActivityContext, res: Resources) {
stashedHandleWidth =
res.getDimensionPixelSize(
if (context.isPhoneMode) R.dimen.taskbar_stashed_small_screen
else R.dimen.taskbar_stashed_handle_width
)
}
/**
* Sets the roundness of the round corner above Taskbar. No effect on transient Taskkbar.
*
* @param cornerRoundness 0 has no round corner, 1 has complete round corner.
*/
fun setCornerRoundness(cornerRoundness: Float) {
if (DisplayController.isTransientTaskbar(context) && !transientBackgroundBounds.isEmpty) {
return
}
leftCornerRadius = fullLeftCornerRadius * cornerRoundness
rightCornerRadius = fullRightCornerRadius * cornerRoundness
// Create the paths for the inverted rounded corners above the taskbar. Start with a filled
// square, and then subtract out a circle from the appropriate corner.
square.reset()
square.addRect(0f, 0f, leftCornerRadius, leftCornerRadius, Path.Direction.CW)
circle.reset()
circle.addCircle(leftCornerRadius, 0f, leftCornerRadius, Path.Direction.CW)
invertedLeftCornerPath.op(square, circle, Path.Op.DIFFERENCE)
square.reset()
square.addRect(0f, 0f, rightCornerRadius, rightCornerRadius, Path.Direction.CW)
circle.reset()
circle.addCircle(0f, 0f, rightCornerRadius, Path.Direction.CW)
invertedRightCornerPath.op(square, circle, Path.Op.DIFFERENCE)
}
/** Draws the background with the given paint and height, on the provided canvas. */
fun draw(canvas: Canvas) {
if (isInSetup) return
val isTransientTaskbar = backgroundProgress == 0f
canvas.save()
if (!isTransientTaskbar || transientBackgroundBounds.isEmpty || isAnimatingPinning) {
drawPersistentBackground(canvas)
}
canvas.restore()
canvas.save()
if (isAnimatingPinning || isTransientTaskbar) {
drawTransientBackground(canvas)
}
canvas.restore()
}
private fun drawPersistentBackground(canvas: Canvas) {
if (isAnimatingPinning) {
val persistentTaskbarHeight = maxPersistentTaskbarHeight * backgroundProgress
canvas.translate(0f, canvas.height - persistentTaskbarHeight)
// Draw the background behind taskbar content.
canvas.drawRect(0f, 0f, canvas.width.toFloat(), persistentTaskbarHeight, paint)
} else {
val persistentTaskbarHeight = min(maxPersistentTaskbarHeight, backgroundHeight)
canvas.translate(0f, canvas.height - persistentTaskbarHeight)
// Draw the background behind taskbar content.
canvas.drawRect(0f, 0f, canvas.width.toFloat(), persistentTaskbarHeight, paint)
}
// Draw the inverted rounded corners above the taskbar.
canvas.translate(0f, -leftCornerRadius)
canvas.drawPath(invertedLeftCornerPath, paint)
canvas.translate(0f, leftCornerRadius)
canvas.translate(canvas.width - rightCornerRadius, -rightCornerRadius)
canvas.drawPath(invertedRightCornerPath, paint)
}
private fun drawTransientBackground(canvas: Canvas) {
val res = context.resources
val transientTaskbarHeight = maxTransientTaskbarHeight * (1f - backgroundProgress)
val heightProgressWhileAnimating =
if (isAnimatingPinning) transientTaskbarHeight else backgroundHeight
var progress = heightProgressWhileAnimating / maxTransientTaskbarHeight
progress = Math.round(progress * 100f) / 100f
if (isAnimatingPinning) {
var scale = transientTaskbarHeight / maxTransientTaskbarHeight
scale = Math.round(scale * 100f) / 100f
bottomMargin =
mapRange(
scale,
0f,
res.getDimensionPixelSize(R.dimen.transient_taskbar_bottom_margin).toFloat()
)
.toInt()
shadowBlur =
mapRange(scale, 0f, res.getDimension(R.dimen.transient_taskbar_shadow_blur))
keyShadowDistance =
mapRange(scale, 0f, res.getDimension(R.dimen.transient_taskbar_key_shadow_distance))
} else {
bottomMargin = res.getDimensionPixelSize(R.dimen.transient_taskbar_bottom_margin)
shadowBlur = res.getDimension(R.dimen.transient_taskbar_shadow_blur)
keyShadowDistance = res.getDimension(R.dimen.transient_taskbar_key_shadow_distance)
}
// At progress 0, we draw the background as the stashed handle.
// At progress 1, we draw the background as the full taskbar.
// Min height capped to max persistent taskbar height for animation
val backgroundHeightWhileAnimating =
if (isAnimatingPinning) maxPersistentTaskbarHeight else stashedHandleHeight.toFloat()
val newBackgroundHeight =
mapRange(progress, backgroundHeightWhileAnimating, maxTransientTaskbarHeight)
val fullWidth = transientBackgroundBounds.width()
val animationWidth = context.currentTaskbarWidth
val backgroundWidthWhileAnimating =
if (isAnimatingPinning) animationWidth else stashedHandleWidth.toFloat()
val newWidth = mapRange(progress, backgroundWidthWhileAnimating, fullWidth.toFloat())
val halfWidthDelta = (fullWidth - newWidth) / 2f
val radius = newBackgroundHeight / 2f
val bottomMarginProgress = bottomMargin * ((1f - progress) / 2f)
// Aligns the bottom with the bottom of the stashed handle.
val bottom =
canvas.height - bottomMargin +
bottomMarginProgress +
translationYForSwipe +
translationYForStash +
-mapRange(
1f - progress,
0f,
if (isAnimatingPinning) 0f else stashedHandleHeight / 2f
)
// Draw shadow.
val newShadowAlpha =
mapToRange(paint.alpha.toFloat(), 0f, 255f, 0f, shadowAlpha, Interpolators.LINEAR)
paint.setShadowLayer(
shadowBlur,
0f,
keyShadowDistance,
setColorAlphaBound(Color.BLACK, Math.round(newShadowAlpha))
)
lastDrawnTransientRect.set(
transientBackgroundBounds.left + halfWidthDelta,
bottom - newBackgroundHeight,
transientBackgroundBounds.right - halfWidthDelta,
bottom
)
val horizontalInset = fullWidth * widthInsetPercentage
lastDrawnTransientRect.inset(horizontalInset, 0f)
canvas.drawRoundRect(lastDrawnTransientRect, radius, radius, paint)
}
/**
* Sets the width percentage to inset the transient taskbar's background from the left and from
* the right.
*/
fun setBackgroundHorizontalInsets(insetPercentage: Float) {
widthInsetPercentage = insetPercentage
}
companion object {
const val DEFAULT_ROUNDNESS = 1f
}
}