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-> We are no longer scaling individual Celllayouts, instead we are scaling the entire Workspace (and the CellLayouts come along for the ride) -> Due to the above change, many assumptions were broken. In particular, our drag and drop / animation archiecture is fairly fragile due to the frequent and complex mapping of points between different bits of the hierarchy. This CL contains a number of fixes which address such breakages. Change-Id: I2e630eab17528729b764b61f587858f6499fd318
4.5 KiB
4.5 KiB