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341fa84c5e5c8b051f4b6e1e5c2f8a486e68b5ea
AnimatorPlaybackController was using setCurrentPlayTime to control animation, which converts progress (float) to duration (long) causing the progress to loose accuracy. Instead calling setCurrentFraction(float) on the target animation. Bug: 155164803 Change-Id: I3e4c93c5a75a9ba16e80adee97229c974ffc86b1
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