Launcher and SysUI/Shell have a lot of interactions
that require careful synchronization and ordering (at-least
with shell-transitions). As a result, they need to share
the same apply token or else some operations can end up
out-of-order despite being applied in-order.
Bug: 242193885
Test: Open an app, quickswitch repeatedly.
Change-Id: I4cbe8b5db28516db7a08b4022f1199f3f6b89591
This will help SysUI test team (who uses TAPL) to set up Gradle build for their tests.
Bug: 202567877, 234414088
Test: presubmit
Change-Id: I3d923ea4b54d1a4c3d2b345be09692727d30433e
..when willShowImeOnTarget is true, in case the task surface cropped by
the task bar insets since the task bar will end up stashed by IME
visible.
Bug: 219981732
Test: manual as steps
0) enable taskbar with Settings > Developer options > Smallest width
as 600dp.
1) launch an app from all apps and show the IME by tapping the
editor.
2) swipe out to home and launch it again by pressing the shortcut.
3) Verify the animating task preview with IME shown without being
cropped.
Change-Id: I8d802887bd382a7d6f6429e269501c924e81c51b
Separating the depth controller logic into a base
class so that different controllers can be used
for different surfaces
Bug: 236780815
Test: Verified locally
Change-Id: I2bd7ed50438453d6e41c73c8001a0d6a73091653
- Added a QSB to taskbar to be animated between inline QSB and taskbar
- Passed endValue of taskbar animator to TaskbarController to have aniamtion variation between home -> app and app -> home
- Tuned duartion of taskbar animation and also stagger animation when taskbar is present
- Disabled scaling down of taskbar and inline QSB for home -> app
- Disabled stagger animation of taskbar and inline QSB for app -> home
Bug: 220733187
Test: manual
Change-Id: I4aac0bbc343b992a0472298595770e2bf2a55990
- This was added for Go when they had their own recents implementation
and isn't necessary for the default implementation
Bug: 229668039
Test: Follow steps using test apk from the bug
Change-Id: I0c36f98683e1bf9a3dc11cde2d1113ed1c4d6448
We've previously always played transitions with a fixed start corner
radius. This should however be an interpolated value based on gesture
progress.
Bug: 230115505
Test: Turn on predictive animations. Try completing a back swipe as well
as canceling a back swipe. Observe corner radius to make sure there's no
flicker.
Change-Id: Iae2517d969ed1b779bced866407b939b3a011b68
Launcher already blocks the draw during load, which ensures
that system draws the loading screen. Additional fade animation
is not visible since the Launcher window is already getting fade in
Bug: 199120420
Bug: 199120420
Test: Verified on device
Change-Id: I7089cea4c5f97f6ef92eabcba56451de407c98b8
created before TouchInteractionService is initialized
SystemUiProxy is a wrapper opject which holds the state information
until the actual proxy is initialized. It is safe to be initialized
lazily.
Bug: 221961069
Test: Verified on device
Change-Id: I1a621cad52e5b8384439ef02de6b95c6452bcb06
Bug:228533817
Test: Enable back animation from FlagFlipper (Predicitve Back Animation)
and swipe back on Flag Flipper. Try in both portrait and landscape mode.
Change-Id: I7792dc5079698c1b5a7dd3cd06344ba46c4a2da6
These are review comments followup from ag/17399997
Bug: b/218187058
Test: manually test thet Launcher3 features work correctly
Change-Id: I9865a37c1ed663370dc28e7678994f3d961e3cd1
This is a two part animation. The first part is an animation that tracks gesture location to scale and move the leaving app window. Once the gesture is committed, the second part takes over the app window and plays the rest of app close transitions in one go.
This animation is used only for apps that enable back dispatching via {@link android.view.OnBackInvokedDispatcher}. The controller registers an {@link IOnBackInvokedCallback} with WM Shell and receives back dispatches when a back navigation to launcher starts.
Apps using the legacy back dispatching will keep triggering the WALLPAPER_OPEN remote transition registered in {@link QuickstepTransitionManager}.
Bug: b/195946584
Test: m -j
Test: Swipe back to home on pre-T and T apps, at different life cycle
stages.
Change-Id: I615c5171cd875130f10346fa3ca2a8e9670176cf
The swiping up gesture will never return an app in All Apps,
so we can ignore All Apps state in those cases.
This fixes an edge case where user swipes up and launcher state
is still in All Apps. This causes us to animate the icon to
where it would be in All Apps, even though by the time the
animation starts we are actually in Normal state.
Bug: 222124240
Test: open app from all apps then quickly swipe up to go home
Change-Id: I756a870660a397d6629aec82e4f5ec4914ed0669
The setting is set to 1 if the taskbar education should be shown as soon as the animation for opening an app starts and is set back to 0 when the taskbar education window is detached from the window.
Bug: 214590804
Test: N/A
Change-Id: Id26e3051a6e0ef1f9c2dcbeef98710efbb4df54f
Issue is that All Apps is scaling during the animation, so when
FloatingIconView looks for it in the view hierarchy,
it's not in its final position.
This would be the cleanest approach for a scv2 fix
Bug: 213306709
Test: manual
Change-Id: Iaec77d15c9533edccd9c82164143af8fa522158f
This makes the animation consistent with what happens
when swiping up to home.
Bug: 208292857
Test: open app, swipe back to close, test on portrait and landscape
Change-Id: I096b20fe3d3398001e442d41981350e7b0321a46
* TODO currently it doesn't animate when
dragging a split task back down because we need
to sync that with the other task scaling
animation playback controllers.
* It also doesn't animate in when opening a
split pair from overview because I think shell
is setting it to be visible before the divider
leash even makes it to launcher
Bug: 202914644
Change-Id: I6c60cffdb63aa262d0b547f85acc604c0c8a3637
Test: Open an immersive app (e.g. fullscreen YT video), ensure it fills
the screen; open a non-immersive app (e.g. Calculator), ensure it only
fills up to the top of the taskbar.
Fixes: 200036592
Change-Id: Id815bbc8140cbaf1e61ac587ae1f1325e7ec5b72