tweak alignment of all apps to avoid filtering artifacts.

This commit is contained in:
Jason Sams
2010-02-22 15:41:30 -08:00
parent 983e5f2cd3
commit 6b08ffe664

View File

@@ -312,7 +312,7 @@ void drawFrontGrid(float rowOffset, float p)
if (iconNum >= 0) {
float x = colWidth * col + (colWidth / 2);
vpConstants->Position.x = x;
vpConstants->Position.x = x + 0.2f;
if (state->selectedIconIndex == iconNum && !p) {
bindProgramFragment(NAMED_PFTexNearest);
@@ -326,14 +326,14 @@ void drawFrontGrid(float rowOffset, float p)
bindProgramFragment(NAMED_PFTexMip);
vpConstants->ImgSize.x = ICON_TEXTURE_WIDTH_PX;
vpConstants->ImgSize.y = ICON_TEXTURE_HEIGHT_PX;
vpConstants->Position.y = y;
vpConstants->Position.y = y - 0.2f;
bindTexture(NAMED_PFTexMip, 0, loadI32(ALLOC_ICON_IDS, iconNum));
drawSimpleMesh(NAMED_SMCell);
bindProgramFragment(NAMED_PFTexMipAlpha);
vpConstants->ImgSize.x = 120.f;
vpConstants->ImgSize.y = 64.f;
vpConstants->Position.y = y - 64.f;
vpConstants->Position.y = y - 64.f - 0.2f;
bindTexture(NAMED_PFTexMipAlpha, 0, loadI32(ALLOC_LABEL_IDS, iconNum));
drawSimpleMesh(NAMED_SMCell);
}