mirror of
https://github.com/LawnchairLauncher/lawnchair.git
synced 2026-02-27 15:26:58 +00:00
Merge change I0aa71664 into eclair
* changes: Minor physics tweaks to make movement more responsive. checkpoint alt layout.
This commit is contained in:
@@ -25,21 +25,21 @@ float g_ZoomTarget;
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#define VIEW_ANGLE 1.28700222f
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void init() {
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g_AttractionTable[0] = 4.5f;
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g_AttractionTable[1] = 4.5f;
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g_AttractionTable[2] = 5.0f;
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g_AttractionTable[3] = 4.0f;
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g_AttractionTable[4] = -4.0f;
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g_AttractionTable[5] = -5.0f;
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g_AttractionTable[6] = -4.5f;
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g_AttractionTable[7] = -4.5f;
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g_AttractionTable[8] = -4.5f; // dup 7 to avoid a clamp later
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g_AttractionTable[0] = 6.5f;
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g_AttractionTable[1] = 6.5f;
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g_AttractionTable[2] = 7.0f;
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g_AttractionTable[3] = 6.0f;
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g_AttractionTable[4] = -6.0f;
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g_AttractionTable[5] = -7.0f;
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g_AttractionTable[6] = -6.5f;
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g_AttractionTable[7] = -6.5f;
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g_AttractionTable[8] = -6.5f; // dup 7 to avoid a clamp later
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g_FrictionTable[0] = 3.5f;
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g_FrictionTable[1] = 3.6f;
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g_FrictionTable[2] = 3.7f;
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g_FrictionTable[3] = 3.8f;
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g_FrictionTable[4] = 3.8f;
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g_FrictionTable[5] = 3.7f;
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g_FrictionTable[2] = 4.0f;
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g_FrictionTable[3] = 5.0f;
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g_FrictionTable[4] = 5.0f;
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g_FrictionTable[5] = 4.0f;
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g_FrictionTable[6] = 3.6f;
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g_FrictionTable[7] = 3.5f;
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g_FrictionTable[8] = 3.5f; // dup 7 to avoid a clamp later
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@@ -72,7 +72,7 @@ void fling() {
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g_LastTouchDown = 0;
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g_PosVelocity = -state->flingVelocityX;
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float av = fabsf(g_PosVelocity);
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float minVel = 3f;
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float minVel = 3.5f;
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minVel *= 1.f - (fabsf(fracf(g_PosPage + 0.5f) - 0.5f) * 0.45f);
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@@ -143,7 +143,7 @@ void updatePos() {
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//debugF(" friction", friction);
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// If our velocity is low OR acceleration is opposing it, apply it.
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if (fabsf(g_PosVelocity) < 0.5f || (g_PosVelocity * accel) < 0) {
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if (fabsf(g_PosVelocity) < 1.0f || (g_PosVelocity * accel) < 0) {
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g_PosVelocity += accel;
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}
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@@ -175,12 +175,12 @@ void updatePos() {
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// Check for out of boundry conditions.
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if (g_PosPage < 0 && g_PosVelocity < 0) {
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float damp = 1.0 + (g_PosPage * 3);
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float damp = 1.0 + (g_PosPage * 4);
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damp = clampf(damp, 0.f, 0.9f);
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g_PosVelocity *= damp;
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}
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if (g_PosPage > (g_PageCount-1) && g_PosVelocity > 0) {
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float damp = 1.0 - ((g_PosPage - g_PageCount + 1) * 3);
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float damp = 1.0 - ((g_PosPage - g_PageCount + 1) * 4);
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damp = clampf(damp, 0.f, 0.9f);
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g_PosVelocity *= damp;
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}
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367
res/raw/rollo2.c
Normal file
367
res/raw/rollo2.c
Normal file
@@ -0,0 +1,367 @@
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#pragma version(1)
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#pragma stateVertex(PV)
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#pragma stateFragment(PFTexLinear)
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#pragma stateStore(PSIcons)
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#define PI 3.14159f
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// Attraction to center values from page edge to page center.
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float g_AttractionTable[9];
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float g_FrictionTable[9];
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float g_PhysicsTableSize;
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float g_PosPage;
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float g_PosVelocity;
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float g_LastPositionX;
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int g_LastTouchDown;
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float g_DT;
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int g_LastTime;
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int g_PageCount;
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float g_Zoom;
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float g_ZoomTarget;
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// Drawing constants, should be parameters ======
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#define VIEW_ANGLE 1.28700222f
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void init() {
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g_AttractionTable[0] = 6.5f;
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g_AttractionTable[1] = 6.5f;
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g_AttractionTable[2] = 7.0f;
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g_AttractionTable[3] = 6.0f;
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g_AttractionTable[4] = -6.0f;
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g_AttractionTable[5] = -7.0f;
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g_AttractionTable[6] = -6.5f;
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g_AttractionTable[7] = -6.5f;
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g_AttractionTable[8] = -6.5f; // dup 7 to avoid a clamp later
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g_FrictionTable[0] = 3.5f;
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g_FrictionTable[1] = 3.6f;
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g_FrictionTable[2] = 4.0f;
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g_FrictionTable[3] = 5.0f;
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g_FrictionTable[4] = 5.0f;
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g_FrictionTable[5] = 4.0f;
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g_FrictionTable[6] = 3.6f;
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g_FrictionTable[7] = 3.5f;
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g_FrictionTable[8] = 3.5f; // dup 7 to avoid a clamp later
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g_PhysicsTableSize = 7;
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g_PosVelocity = 0;
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g_PosPage = 0;
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g_LastTouchDown = 0;
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g_LastPositionX = 0;
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g_Zoom = 0;
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g_ZoomTarget = 0;
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}
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void move() {
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if (g_LastTouchDown) {
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float dx = -(state->newPositionX - g_LastPositionX);
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g_PosVelocity = 0;
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g_PosPage += dx;
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float pmin = -0.25f;
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float pmax = (g_PageCount - 1) + 0.25f;
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g_PosPage = clampf(g_PosPage, pmin, pmax);
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}
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g_LastTouchDown = state->newTouchDown;
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g_LastPositionX = state->newPositionX;
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//debugF("Move P", g_PosPage);
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}
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void fling() {
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g_LastTouchDown = 0;
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g_PosVelocity = -state->flingVelocityX;
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float av = fabsf(g_PosVelocity);
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float minVel = 3.5f;
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minVel *= 1.f - (fabsf(fracf(g_PosPage + 0.5f) - 0.5f) * 0.45f);
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if (av < minVel && av > 0.2f) {
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if (g_PosVelocity > 0) {
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g_PosVelocity = minVel;
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} else {
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g_PosVelocity = -minVel;
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}
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}
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if (g_PosPage <= 0) {
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g_PosVelocity = maxf(0, g_PosVelocity);
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}
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if (g_PosPage > (g_PageCount - 1)) {
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g_PosVelocity = minf(0, g_PosVelocity);
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}
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//debugF("fling v", g_PosVelocity);
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}
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void touchUp() {
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g_LastTouchDown = 0;
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}
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void setZoomTarget() {
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g_ZoomTarget = state->zoomTarget;
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//debugF("zoom target", g_ZoomTarget);
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}
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void setZoom() {
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readback->zoom = g_Zoom = g_ZoomTarget = state->zoom;
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//debugF("zoom", g_ZoomTarget);
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}
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int
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count_pages(int iconCount)
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{
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int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE;
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int pages = iconCount / iconsPerPage;
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if (pages*iconsPerPage != iconCount) {
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pages++;
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}
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return pages;
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}
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float
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modf(float x, float y)
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{
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return x-(y*floorf(x/y));
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}
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void updatePos() {
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if (g_LastTouchDown) {
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return;
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}
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float tablePosNorm = fracf(g_PosPage + 0.5f);
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float tablePosF = tablePosNorm * g_PhysicsTableSize;
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int tablePosI = tablePosF;
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float tablePosFrac = tablePosF - tablePosI;
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float accel = lerpf(g_AttractionTable[tablePosI],
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g_AttractionTable[tablePosI + 1],
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tablePosFrac) * g_DT;
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float friction = lerpf(g_FrictionTable[tablePosI],
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g_FrictionTable[tablePosI + 1],
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tablePosFrac) * g_DT;
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//debugF(" accel", accel);
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//debugF(" friction", friction);
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// If our velocity is low OR acceleration is opposing it, apply it.
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if (fabsf(g_PosVelocity) < 1.0f || (g_PosVelocity * accel) < 0) {
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g_PosVelocity += accel;
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}
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if ((friction > fabsf(g_PosVelocity)) && (friction > fabsf(accel))) {
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// Special get back to center and overcome friction physics.
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float t = tablePosNorm - 0.5f;
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if (fabsf(t) < (friction * g_DT)) {
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// really close, just snap
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g_PosPage = roundf(g_PosPage);
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g_PosVelocity = 0;
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} else {
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if (t > 0) {
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g_PosVelocity = -friction;
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} else {
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g_PosVelocity = friction;
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}
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}
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} else {
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// Normal physics
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if (g_PosVelocity > 0) {
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g_PosVelocity -= friction;
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g_PosVelocity = maxf(g_PosVelocity, 0);
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} else {
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g_PosVelocity += friction;
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g_PosVelocity = minf(g_PosVelocity, 0);
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}
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}
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g_PosPage += g_PosVelocity * g_DT;
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// Check for out of boundry conditions.
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if (g_PosPage < 0 && g_PosVelocity < 0) {
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float damp = 1.0 + (g_PosPage * 4);
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damp = clampf(damp, 0.f, 0.9f);
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g_PosVelocity *= damp;
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}
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if (g_PosPage > (g_PageCount-1) && g_PosVelocity > 0) {
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float damp = 1.0 - ((g_PosPage - g_PageCount + 1) * 4);
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damp = clampf(damp, 0.f, 0.9f);
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g_PosVelocity *= damp;
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}
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}
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int positionStrip(float row, float column)
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{
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float mat1[16];
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float y = 1.2f - row * 0.6f;
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float scale = 256.f / getWidth();
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float xscale = scale * 4.55 / 1.8f / 2;
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matrixLoadTranslate(mat1, 0.f, y, 0.f);
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matrixScale(mat1, 1.f, scale, 1.f);
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vpLoadModelMatrix(mat1);
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float soff = -21.8f - (column * 1.25f);
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matrixLoadScale(mat1, xscale, 1.f, 1.f);
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matrixTranslate(mat1, soff, 0, 0);
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vpLoadTextureMatrix(mat1);
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return - soff * 10.f;
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}
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void drawIcon(float row, float column, int iconNum)
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{
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int offset = positionStrip(row, column);
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bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_ICON_IDS, iconNum));
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if (offset < 0) {
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offset = 0;
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}
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if (offset >= (450 - 20)) {
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offset = (449 - 20);
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}
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drawSimpleMeshRange(NAMED_SMMesh, offset * 6, 20 * 6);
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}
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void
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draw_home_button()
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{
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color(1.0f, 1.0f, 1.0f, 1.0f);
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bindTexture(NAMED_PFTexLinear, 0, params->homeButtonId);
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float scale = 2.0f / SCREEN_WIDTH_PX;
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float x = 0.0f;
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float y = -(SCREEN_HEIGHT_PX / (float)SCREEN_WIDTH_PX);
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y += g_Zoom * (scale * params->homeButtonTextureHeight / 2);
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float z = 0.0f;
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drawSprite(x, y, z, params->homeButtonTextureWidth, params->homeButtonTextureHeight);
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}
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int
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main(int launchID)
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{
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// Compute dt in seconds.
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int newTime = uptimeMillis();
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g_DT = (newTime - g_LastTime) / 1000.f;
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g_LastTime = newTime;
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//debugF("zoom", g_Zoom);
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if (g_Zoom != g_ZoomTarget) {
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float dz = (g_ZoomTarget - g_Zoom) * g_DT * 5;
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if (dz && (fabsf(dz) < 0.03f)) {
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if (dz > 0) {
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dz = 0.03f;
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} else {
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dz = -0.03f;
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}
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}
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if (fabsf(g_Zoom - g_ZoomTarget) < fabsf(dz)) {
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g_Zoom = g_ZoomTarget;
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} else {
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g_Zoom += dz;
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}
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readback->zoom = g_Zoom;
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}
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// Set clear value to dim the background based on the zoom position.
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if (g_Zoom < 0.001f) {
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pfClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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// When we're zoomed out and not tracking motion events, reset the pos to 0.
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if (!g_LastTouchDown) {
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g_PosPage = 0;
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}
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return 1; // 0;
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} else if (g_Zoom < 0.99f) {
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pfClearColor(0.0f, 0.0f, 0.0f, g_Zoom);
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} else {
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pfClearColor(0.0f, 0.0f, 0.0f, 0.99f);
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}
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// icons & labels
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int iconCount = state->iconCount;
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g_PageCount = count_pages(iconCount);
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updatePos(0.1f);
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readback->posX = g_PosPage;
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readback->velocity = g_PosVelocity;
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//debugF(" draw g_PosPage", g_PosPage);
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// Draw the icons ========================================
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// Bug makes 1.0f alpha fail.
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//color(0.2f, 0.2f, 0.2f, 0.99f);
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//bindProgramFragment(NAMED_PFColor);
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//positionStrip(0, 0);
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//drawSimpleMesh(NAMED_SMMesh);
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bindProgramFragment(NAMED_PFTexLinear);
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int lastIcon = iconCount-1;
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int page = g_PosPage;
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float currentPagePosition = g_PosPage - page;
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int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE;
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float scale = (1 / g_Zoom);
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float pageAngle = VIEW_ANGLE * 1.2f;
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float zoomOffset = 40 * (1 - g_Zoom);
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int drawPage;
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//lastIcon = 1;
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for (drawPage = 0; drawPage < g_PageCount; drawPage++) {
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int r, c;
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for (r=0; r < 4; r++) {
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for (c=0; c < 4; c++) {
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int iconNum = drawPage * 16 + c + r * 4;
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if (iconNum <= lastIcon) {
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float p = (((float)drawPage) - g_PosPage) * 5.f;
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p += c - 1.5f;
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p += zoomOffset;
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if (fabsf(p) > 2) {
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drawIcon(r, p, iconNum);
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}
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}
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}
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}
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}
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for (drawPage = 0; drawPage < g_PageCount; drawPage++) {
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int r, c;
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for (r=0; r < 4; r++) {
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for (c=0; c < 4; c++) {
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int iconNum = drawPage * 16 + c + r * 4;
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if (iconNum <= lastIcon) {
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float p = (((float)drawPage) - g_PosPage) * 5.f;
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p += c - 1.5f;
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p += zoomOffset;
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float x = (p * 1.13f + 1.88f) * getWidth() * 0.2f;
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float y = 570 - r * 147;
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if (fabsf(p) <= 2) {
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drawIcon(r, p, iconNum);
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}
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if (fabsf(p) <= 2.5) {
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float a = (1.2f - maxf(scale, 1.0f)) * 5;
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color(1.0f, 1.0f, 1.0f, a);
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bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_LABEL_IDS, iconNum));
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drawSpriteScreenspace(x, y, 0,
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params->bubbleBitmapWidth, params->bubbleBitmapHeight);
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}
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}
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}
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}
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}
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// Draw the home button ========================================
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//draw_home_button();
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// Bug workaround where the last frame is not always displayed
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// So we keep rendering until the bug is fixed.
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return 1; //(g_PosVelocity != 0) || fracf(g_PosPage) || g_Zoom != g_ZoomTarget);
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}
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@@ -34,6 +34,7 @@ import android.renderscript.ScriptC;
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import android.renderscript.ProgramFragment;
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import android.renderscript.ProgramStore;
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import android.renderscript.Sampler;
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import android.renderscript.SimpleMesh;
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import android.content.Context;
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import android.content.res.Resources;
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@@ -465,6 +466,7 @@ public class AllAppsView extends RSSurfaceView
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private ProgramFragment mPFTexNearest;
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private ProgramVertex mPV;
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private ProgramVertex mPVOrtho;
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||||
private SimpleMesh mMesh;
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private Allocation mHomeButton;
|
||||
|
||||
@@ -568,17 +570,73 @@ public class AllAppsView extends RSSurfaceView
|
||||
initProgramVertex();
|
||||
initProgramFragment();
|
||||
initProgramStore();
|
||||
initMesh();
|
||||
initGl();
|
||||
initData();
|
||||
initTouchState();
|
||||
initRs();
|
||||
}
|
||||
|
||||
public void initMesh() {
|
||||
SimpleMesh.TriangleMeshBuilder tm = new SimpleMesh.TriangleMeshBuilder(mRS, 3,
|
||||
SimpleMesh.TriangleMeshBuilder.TEXTURE_0 | SimpleMesh.TriangleMeshBuilder.COLOR);
|
||||
|
||||
for (int ct=0; ct < 450; ct++) {
|
||||
float x = 0;
|
||||
float z = 0;
|
||||
float l = 1.f;
|
||||
|
||||
if (ct < 190) {
|
||||
z = 0.1f + 0.05f * (190 - ct);
|
||||
x = -1;
|
||||
l = 0.125f + (0.125f / 190.f) * ct;
|
||||
} else if (ct >= 190 && ct < 200) {
|
||||
float a = (3.14f * 0.5f) * (0.1f * (ct - 200));
|
||||
float s = (float)Math.sin(a);
|
||||
float c = (float)Math.cos(a);
|
||||
x = -0.9f + s * 0.1f;
|
||||
z = 0.1f - c * 0.1f;
|
||||
l = 0.25f + 0.075f * (ct - 190);
|
||||
} else if (ct >= 200 && ct < 250) {
|
||||
z = 0.f;
|
||||
x = -0.9f + (1.8f * (ct - 200) / 50.f);
|
||||
} else if (ct >= 250 && ct < 260) {
|
||||
float a = (3.14f * 0.5f) * (0.1f * (ct - 250));
|
||||
float s = (float)Math.sin(a);
|
||||
float c = (float)Math.cos(a);
|
||||
x = 0.9f + s * 0.1f;
|
||||
z = 0.1f - c * 0.1f;
|
||||
l = 0.25f + 0.075f * (260 - ct);
|
||||
} else if (ct >= 260) {
|
||||
z = 0.1f + 0.05f * (ct - 260);
|
||||
x = 1;
|
||||
l = 0.125f + (0.125f / 190.f) * (450 - ct);
|
||||
}
|
||||
//Log.e("rs", "ct " + Integer.toString(ct) + " x = " + Float.toString(x) + ", z = " + Float.toString(z));
|
||||
//Log.e("rs", "ct " + Integer.toString(ct) + " l = " + Float.toString(l));
|
||||
float s = ct * 0.1f;
|
||||
tm.setColor(l, l, l, 0.99f);
|
||||
tm.setTexture(s, 1);
|
||||
tm.addVertex(x, -0.5f, z);
|
||||
tm.setTexture(s, 0);
|
||||
tm.addVertex(x, 0.5f, z);
|
||||
}
|
||||
for (int ct=0; ct < (450*2 - 2); ct+= 2) {
|
||||
tm.addTriangle(ct, ct+1, ct+2);
|
||||
tm.addTriangle(ct+1, ct+3, ct+2);
|
||||
}
|
||||
mMesh = tm.create();
|
||||
mMesh.setName("SMMesh");
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void initProgramVertex() {
|
||||
ProgramVertex.MatrixAllocation pva = new ProgramVertex.MatrixAllocation(mRS);
|
||||
pva.setupProjectionNormalized(mWidth, mHeight);
|
||||
|
||||
ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS, null, null);
|
||||
pvb.setTextureMatrixEnable(true);
|
||||
mPV = pvb.create();
|
||||
mPV.setName("PV");
|
||||
mPV.bindAllocation(pva);
|
||||
@@ -682,6 +740,7 @@ public class AllAppsView extends RSSurfaceView
|
||||
private void initRs() {
|
||||
ScriptC.Builder sb = new ScriptC.Builder(mRS);
|
||||
sb.setScript(mRes, R.raw.rollo);
|
||||
//sb.setScript(mRes, R.raw.rollo2);
|
||||
sb.setRoot(true);
|
||||
sb.addDefines(mDefines);
|
||||
sb.setType(mParams.mType, "params", Defines.ALLOC_PARAMS);
|
||||
|
||||
Reference in New Issue
Block a user