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Add a method to go Home from immersive fullscreen app
This requires two swipes - first to bring the navbar back followed by standard goHome() interaction. Currently only supported in gesture nav, as with immersive landscape in 3 button navigation the swipe gesture must happen on the left/right edge of the screen. Bug: 300969961 Test: n/a Change-Id: I9d6d327998d474063727acc786fe297cc2df6b62
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@@ -21,6 +21,7 @@ import static android.content.pm.PackageManager.DONT_KILL_APP;
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import static android.content.pm.PackageManager.MATCH_ALL;
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import static android.content.pm.PackageManager.MATCH_DISABLED_COMPONENTS;
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import static android.view.MotionEvent.AXIS_GESTURE_SWIPE_FINGER_COUNT;
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import static com.android.launcher3.tapl.Folder.FOLDER_CONTENT_RES_ID;
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import static com.android.launcher3.tapl.TestHelpers.getOverviewPackageName;
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import static com.android.launcher3.testing.shared.TestProtocol.NORMAL_STATE_ORDINAL;
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@@ -980,6 +981,25 @@ public final class LauncherInstrumentation {
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return goHome();
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}
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/**
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* Goes to home from immersive fullscreen app by first swiping up to bring navbar, and then
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* performing {@code goHome()} action.
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* Currently only supports gesture navigation mode.
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*
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* @return the Workspace object.
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*/
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public Workspace goHomeFromImmersiveFullscreenApp() {
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assertTrue("expected gesture navigation mode",
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getNavigationModel() == NavigationModel.ZERO_BUTTON);
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final Point displaySize = getRealDisplaySize();
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linearGesture(
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displaySize.x / 2, displaySize.y - 1,
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displaySize.x / 2, 0,
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ZERO_BUTTON_STEPS_FROM_BACKGROUND_TO_HOME,
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false, GestureScope.EXPECT_PILFER);
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return goHome();
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}
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/**
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* Goes to home by swiping up in zero-button mode or pressing Home button.
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* Calling it after another TAPL call is safe because all TAPL methods wait for the animations
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