Files
xiaozhi-esp32/main/main.cc
Xiaoxia b34a9b19ba Bump project version to 2.2.3 and fix release.py (#1771)
* chore: Bump project version to 2.2.3 and refactor board configuration parsing in release script

- Updated PROJECT_VER in CMakeLists.txt from 2.2.2 to 2.2.3.
- Refactored the board configuration parsing logic in release.py to improve clarity and efficiency by eliminating the mapping function and directly searching for the board type in the CMakeLists.txt file.

* refactor: Remove unused system_info.h include and delete obsolete source root file

- Removed the inclusion of system_info.h in main.cc as it was no longer needed.
- Deleted the _codeql_detected_source_root file, which was obsolete.

* feat: Add lcd_init_cmds.h include for display initialization in esp32-p4-nano board

- Included the lcd_init_cmds.h header file in esp32-p4-nano.cc to support display initialization commands, enhancing the board's functionality.

* chore: Update build workflow and board configuration files

- Changed the build job name in the GitHub Actions workflow to use the full name of the matrix variant for better clarity.
- Refactored CMakeLists.txt to improve the formatting of the BOARD_SOURCES file globbing.
- Added manufacturer information to the config.json files for the eda-robot-pro, eda-super-bear, and eda-tv-pro boards to ensure consistency in configuration.
2026-02-17 15:54:22 +08:00

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Executable File

#include <esp_log.h>
#include <esp_err.h>
#include <nvs.h>
#include <nvs_flash.h>
#include <driver/gpio.h>
#include <esp_event.h>
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
#include "application.h"
#define TAG "main"
extern "C" void app_main(void)
{
// Initialize NVS flash for WiFi configuration
esp_err_t ret = nvs_flash_init();
if (ret == ESP_ERR_NVS_NO_FREE_PAGES || ret == ESP_ERR_NVS_NEW_VERSION_FOUND) {
ESP_LOGW(TAG, "Erasing NVS flash to fix corruption");
ESP_ERROR_CHECK(nvs_flash_erase());
ret = nvs_flash_init();
}
ESP_ERROR_CHECK(ret);
// Initialize and run the application
auto& app = Application::GetInstance();
app.Initialize();
app.Run(); // This function runs the main event loop and never returns
}