Files
xiaozhi-esp32/main/audio/audio_service.cc
Xiaoxia 9215a04a7e Delay init success sound playback and remove gif playback delay (#1748)
* refactor: Remove hardcoded loop delay for GIF playback in LcdDisplay class

* chore: Update esp-ml307 and uart-eth-modem component versions in idf_component.yml

- Bump esp-ml307 version from ~3.6.3 to ~3.6.4
- Update uart-eth-modem version from ~0.3.1 to ~0.3.2

* feat: Add PrintPmLocks method to SystemInfo class

- Introduced PrintPmLocks method to display power management locks using esp_pm_dump_locks.
- Updated system_info.h to declare the new method.

* refactor: Streamline audio codec initialization and enablement

- Removed redundant channel enable checks from AudioCodec::Start.
- Added channel enablement in CreateDuplexChannels for various audio codecs.
- Implemented EnableInput and EnableOutput methods in NoAudioCodec for better control over input/output states.

* refactor: Delay audio success sound playback until after activation completion

- Moved the success sound playback to a scheduled task to ensure it occurs after the activation process is complete.
- This change improves the responsiveness of the application during activation events.

* refactor: Update camera integration from EspVideo to Esp32Camera

- Replaced EspVideo with Esp32Camera for improved camera configuration and initialization.
- Streamlined camera setup by utilizing a new configuration structure for better clarity and maintainability.
- Updated README.md to remove outdated camera sensor configuration instructions.

* refactor: Update audio demuxing process in AudioService

- Replaced the existing demuxer instance with a local unique pointer in the PlaySound method for better memory management.
- Moved the OnDemuxerFinished callback setup into the PlaySound method to ensure it is correctly associated with the new demuxer instance.
- Removed the member variable demuxer_ from AudioService to streamline the class structure.
2026-02-08 22:09:45 +08:00

732 lines
28 KiB
C++

#include "audio_service.h"
#include <esp_log.h>
#include <cstring>
#define RATE_CVT_CFG(_src_rate, _dest_rate, _channel) \
(esp_ae_rate_cvt_cfg_t) \
{ \
.src_rate = (uint32_t)(_src_rate), \
.dest_rate = (uint32_t)(_dest_rate), \
.channel = (uint8_t)(_channel), \
.bits_per_sample = ESP_AUDIO_BIT16, \
.complexity = 2, \
.perf_type = ESP_AE_RATE_CVT_PERF_TYPE_SPEED, \
}
#define OPUS_DEC_CFG(_sample_rate, _frame_duration_ms) \
(esp_opus_dec_cfg_t) \
{ \
.sample_rate = (uint32_t)(_sample_rate), \
.channel = ESP_AUDIO_MONO, \
.frame_duration = (esp_opus_dec_frame_duration_t)AS_OPUS_GET_FRAME_DRU_ENUM(_frame_duration_ms), \
.self_delimited = false, \
}
#if CONFIG_USE_AUDIO_PROCESSOR
#include "processors/afe_audio_processor.h"
#else
#include "processors/no_audio_processor.h"
#endif
#if CONFIG_IDF_TARGET_ESP32S3 || CONFIG_IDF_TARGET_ESP32P4
#include "wake_words/afe_wake_word.h"
#include "wake_words/custom_wake_word.h"
#else
#include "wake_words/esp_wake_word.h"
#endif
#define TAG "AudioService"
AudioService::AudioService() {
event_group_ = xEventGroupCreate();
}
AudioService::~AudioService() {
if (event_group_ != nullptr) {
vEventGroupDelete(event_group_);
}
if (opus_encoder_ != nullptr) {
esp_opus_enc_close(opus_encoder_);
}
if (opus_decoder_ != nullptr) {
esp_opus_dec_close(opus_decoder_);
}
if (input_resampler_ != nullptr) {
esp_ae_rate_cvt_close(input_resampler_);
}
if (output_resampler_ != nullptr) {
esp_ae_rate_cvt_close(output_resampler_);
}
}
void AudioService::Initialize(AudioCodec* codec) {
codec_ = codec;
codec_->Start();
esp_opus_dec_cfg_t opus_dec_cfg = OPUS_DEC_CFG(codec->output_sample_rate(), OPUS_FRAME_DURATION_MS);
auto ret = esp_opus_dec_open(&opus_dec_cfg, sizeof(esp_opus_dec_cfg_t), &opus_decoder_);
if (opus_decoder_ == nullptr) {
ESP_LOGE(TAG, "Failed to create audio decoder, error code: %d", ret);
} else {
decoder_sample_rate_ = codec->output_sample_rate();
decoder_duration_ms_ = OPUS_FRAME_DURATION_MS;
decoder_frame_size_ = decoder_sample_rate_ / 1000 * OPUS_FRAME_DURATION_MS;
}
esp_opus_enc_config_t opus_enc_cfg = AS_OPUS_ENC_CONFIG();
ret = esp_opus_enc_open(&opus_enc_cfg, sizeof(esp_opus_enc_config_t), &opus_encoder_);
if (opus_encoder_ == nullptr) {
ESP_LOGE(TAG, "Failed to create audio encoder, error code: %d", ret);
} else {
encoder_sample_rate_ = 16000;
encoder_duration_ms_ = OPUS_FRAME_DURATION_MS;
esp_opus_enc_get_frame_size(opus_encoder_, &encoder_frame_size_, &encoder_outbuf_size_);
encoder_frame_size_ = encoder_frame_size_ / sizeof(int16_t);
}
if (codec->input_sample_rate() != 16000) {
esp_ae_rate_cvt_cfg_t input_resampler_cfg = RATE_CVT_CFG(
codec->input_sample_rate(), ESP_AUDIO_SAMPLE_RATE_16K, codec->input_channels());
auto resampler_ret = esp_ae_rate_cvt_open(&input_resampler_cfg, &input_resampler_);
if (input_resampler_ == nullptr) {
ESP_LOGE(TAG, "Failed to create input resampler, error code: %d", resampler_ret);
}
}
#if CONFIG_USE_AUDIO_PROCESSOR
audio_processor_ = std::make_unique<AfeAudioProcessor>();
#else
audio_processor_ = std::make_unique<NoAudioProcessor>();
#endif
audio_processor_->OnOutput([this](std::vector<int16_t>&& data) {
PushTaskToEncodeQueue(kAudioTaskTypeEncodeToSendQueue, std::move(data));
});
audio_processor_->OnVadStateChange([this](bool speaking) {
voice_detected_ = speaking;
if (callbacks_.on_vad_change) {
callbacks_.on_vad_change(speaking);
}
});
esp_timer_create_args_t audio_power_timer_args = {
.callback = [](void* arg) {
AudioService* audio_service = (AudioService*)arg;
audio_service->CheckAndUpdateAudioPowerState();
},
.arg = this,
.dispatch_method = ESP_TIMER_TASK,
.name = "audio_power_timer",
.skip_unhandled_events = true,
};
esp_timer_create(&audio_power_timer_args, &audio_power_timer_);
}
void AudioService::Start() {
service_stopped_ = false;
xEventGroupClearBits(event_group_, AS_EVENT_AUDIO_TESTING_RUNNING | AS_EVENT_WAKE_WORD_RUNNING | AS_EVENT_AUDIO_PROCESSOR_RUNNING);
esp_timer_start_periodic(audio_power_timer_, 1000000);
#if CONFIG_USE_AUDIO_PROCESSOR
/* Start the audio input task */
xTaskCreatePinnedToCore([](void* arg) {
AudioService* audio_service = (AudioService*)arg;
audio_service->AudioInputTask();
vTaskDelete(NULL);
}, "audio_input", 2048 * 3, this, 8, &audio_input_task_handle_, 0);
/* Start the audio output task */
xTaskCreate([](void* arg) {
AudioService* audio_service = (AudioService*)arg;
audio_service->AudioOutputTask();
vTaskDelete(NULL);
}, "audio_output", 2048 * 2, this, 4, &audio_output_task_handle_);
#else
/* Start the audio input task */
xTaskCreate([](void* arg) {
AudioService* audio_service = (AudioService*)arg;
audio_service->AudioInputTask();
vTaskDelete(NULL);
}, "audio_input", 2048 * 2, this, 8, &audio_input_task_handle_);
/* Start the audio output task */
xTaskCreate([](void* arg) {
AudioService* audio_service = (AudioService*)arg;
audio_service->AudioOutputTask();
vTaskDelete(NULL);
}, "audio_output", 2048, this, 4, &audio_output_task_handle_);
#endif
/* Start the opus codec task */
xTaskCreate([](void* arg) {
AudioService* audio_service = (AudioService*)arg;
audio_service->OpusCodecTask();
vTaskDelete(NULL);
}, "opus_codec", 2048 * 12, this, 2, &opus_codec_task_handle_);
}
void AudioService::Stop() {
esp_timer_stop(audio_power_timer_);
service_stopped_ = true;
xEventGroupSetBits(event_group_, AS_EVENT_AUDIO_TESTING_RUNNING |
AS_EVENT_WAKE_WORD_RUNNING |
AS_EVENT_AUDIO_PROCESSOR_RUNNING);
std::lock_guard<std::mutex> lock(audio_queue_mutex_);
audio_encode_queue_.clear();
audio_decode_queue_.clear();
audio_playback_queue_.clear();
audio_testing_queue_.clear();
audio_queue_cv_.notify_all();
}
bool AudioService::ReadAudioData(std::vector<int16_t>& data, int sample_rate, int samples) {
if (!codec_->input_enabled()) {
esp_timer_stop(audio_power_timer_);
esp_timer_start_periodic(audio_power_timer_, AUDIO_POWER_CHECK_INTERVAL_MS * 1000);
codec_->EnableInput(true);
}
if (codec_->input_sample_rate() != sample_rate) {
data.resize(samples * codec_->input_sample_rate() / sample_rate * codec_->input_channels());
if (!codec_->InputData(data)) {
return false;
}
if (input_resampler_ != nullptr) {
std::lock_guard<std::mutex> lock(input_resampler_mutex_);
uint32_t in_sample_num = data.size() / codec_->input_channels();
uint32_t output_samples = 0;
esp_ae_rate_cvt_get_max_out_sample_num(input_resampler_, in_sample_num, &output_samples);
auto resampled = std::vector<int16_t>(output_samples * codec_->input_channels());
uint32_t actual_output = output_samples;
esp_ae_rate_cvt_process(input_resampler_, (esp_ae_sample_t)data.data(), in_sample_num,
(esp_ae_sample_t)resampled.data(), &actual_output);
resampled.resize(actual_output * codec_->input_channels());
data = std::move(resampled);
}
} else {
data.resize(samples * codec_->input_channels());
if (!codec_->InputData(data)) {
return false;
}
}
/* Update the last input time */
last_input_time_ = std::chrono::steady_clock::now();
debug_statistics_.input_count++;
#if CONFIG_USE_AUDIO_DEBUGGER
// 音频调试:发送原始音频数据
if (audio_debugger_ == nullptr) {
audio_debugger_ = std::make_unique<AudioDebugger>();
}
audio_debugger_->Feed(data);
#endif
return true;
}
void AudioService::AudioInputTask() {
while (true) {
EventBits_t bits = xEventGroupWaitBits(event_group_, AS_EVENT_AUDIO_TESTING_RUNNING |
AS_EVENT_WAKE_WORD_RUNNING | AS_EVENT_AUDIO_PROCESSOR_RUNNING,
pdFALSE, pdFALSE, portMAX_DELAY);
if (service_stopped_) {
break;
}
if (audio_input_need_warmup_) {
audio_input_need_warmup_ = false;
vTaskDelay(pdMS_TO_TICKS(120));
continue;
}
/* Used for audio testing in NetworkConfiguring mode by clicking the BOOT button */
if (bits & AS_EVENT_AUDIO_TESTING_RUNNING) {
if (audio_testing_queue_.size() >= AUDIO_TESTING_MAX_DURATION_MS / OPUS_FRAME_DURATION_MS) {
ESP_LOGW(TAG, "Audio testing queue is full, stopping audio testing");
EnableAudioTesting(false);
continue;
}
std::vector<int16_t> data;
int samples = OPUS_FRAME_DURATION_MS * 16000 / 1000;
if (ReadAudioData(data, 16000, samples)) {
// If input channels is 2, we need to fetch the left channel data
if (codec_->input_channels() == 2) {
auto mono_data = std::vector<int16_t>(data.size() / 2);
for (size_t i = 0, j = 0; i < mono_data.size(); ++i, j += 2) {
mono_data[i] = data[j];
}
data = std::move(mono_data);
}
PushTaskToEncodeQueue(kAudioTaskTypeEncodeToTestingQueue, std::move(data));
continue;
}
}
/* Feed the wake word and/or audio processor */
if (bits & (AS_EVENT_WAKE_WORD_RUNNING | AS_EVENT_AUDIO_PROCESSOR_RUNNING)) {
int samples = 160; // 10ms
std::vector<int16_t> data;
if (ReadAudioData(data, 16000, samples)) {
if (bits & AS_EVENT_WAKE_WORD_RUNNING) {
wake_word_->Feed(data);
}
if (bits & AS_EVENT_AUDIO_PROCESSOR_RUNNING) {
audio_processor_->Feed(std::move(data));
}
continue;
}
}
ESP_LOGE(TAG, "Should not be here, bits: %lx", bits);
break;
}
ESP_LOGW(TAG, "Audio input task stopped");
}
void AudioService::AudioOutputTask() {
while (true) {
std::unique_lock<std::mutex> lock(audio_queue_mutex_);
audio_queue_cv_.wait(lock, [this]() { return !audio_playback_queue_.empty() || service_stopped_; });
if (service_stopped_) {
break;
}
auto task = std::move(audio_playback_queue_.front());
audio_playback_queue_.pop_front();
audio_queue_cv_.notify_all();
lock.unlock();
if (!codec_->output_enabled()) {
esp_timer_stop(audio_power_timer_);
esp_timer_start_periodic(audio_power_timer_, AUDIO_POWER_CHECK_INTERVAL_MS * 1000);
codec_->EnableOutput(true);
}
codec_->OutputData(task->pcm);
/* Update the last output time */
last_output_time_ = std::chrono::steady_clock::now();
debug_statistics_.playback_count++;
#if CONFIG_USE_SERVER_AEC
/* Record the timestamp for server AEC */
if (task->timestamp > 0) {
lock.lock();
timestamp_queue_.push_back(task->timestamp);
}
#endif
}
ESP_LOGW(TAG, "Audio output task stopped");
}
void AudioService::OpusCodecTask() {
while (true) {
std::unique_lock<std::mutex> lock(audio_queue_mutex_);
audio_queue_cv_.wait(lock, [this]() {
return service_stopped_ ||
(!audio_encode_queue_.empty() && audio_send_queue_.size() < MAX_SEND_PACKETS_IN_QUEUE) ||
(!audio_decode_queue_.empty() && audio_playback_queue_.size() < MAX_PLAYBACK_TASKS_IN_QUEUE);
});
if (service_stopped_) {
break;
}
/* Decode the audio from decode queue */
if (!audio_decode_queue_.empty() && audio_playback_queue_.size() < MAX_PLAYBACK_TASKS_IN_QUEUE) {
auto packet = std::move(audio_decode_queue_.front());
audio_decode_queue_.pop_front();
audio_queue_cv_.notify_all();
lock.unlock();
auto task = std::make_unique<AudioTask>();
task->type = kAudioTaskTypeDecodeToPlaybackQueue;
task->timestamp = packet->timestamp;
SetDecodeSampleRate(packet->sample_rate, packet->frame_duration);
if (opus_decoder_ != nullptr) {
task->pcm.resize(decoder_frame_size_);
esp_audio_dec_in_raw_t raw = {
.buffer = (uint8_t *)(packet->payload.data()),
.len = (uint32_t)(packet->payload.size()),
.consumed = 0,
.frame_recover = ESP_AUDIO_DEC_RECOVERY_NONE,
};
esp_audio_dec_out_frame_t out_frame = {
.buffer = (uint8_t *)(task->pcm.data()),
.len = (uint32_t)(task->pcm.size() * sizeof(int16_t)),
.decoded_size = 0,
};
esp_audio_dec_info_t dec_info = {};
std::unique_lock<std::mutex> decoder_lock(decoder_mutex_);
auto ret = esp_opus_dec_decode(opus_decoder_, &raw, &out_frame, &dec_info);
decoder_lock.unlock();
if (ret == ESP_AUDIO_ERR_OK) {
task->pcm.resize(out_frame.decoded_size / sizeof(int16_t));
if (decoder_sample_rate_ != codec_->output_sample_rate() && output_resampler_ != nullptr) {
uint32_t target_size = 0;
esp_ae_rate_cvt_get_max_out_sample_num(output_resampler_, task->pcm.size(), &target_size);
std::vector<int16_t> resampled(target_size);
uint32_t actual_output = target_size;
esp_ae_rate_cvt_process(output_resampler_, (esp_ae_sample_t)task->pcm.data(), task->pcm.size(),
(esp_ae_sample_t)resampled.data(), &actual_output);
resampled.resize(actual_output);
task->pcm = std::move(resampled);
}
lock.lock();
audio_playback_queue_.push_back(std::move(task));
audio_queue_cv_.notify_all();
debug_statistics_.decode_count++;
} else {
ESP_LOGE(TAG, "Failed to decode audio after resize, error code: %d", ret);
lock.lock();
}
} else {
ESP_LOGE(TAG, "Audio decoder is not configured");
lock.lock();
}
debug_statistics_.decode_count++;
}
/* Encode the audio to send queue */
if (!audio_encode_queue_.empty() && audio_send_queue_.size() < MAX_SEND_PACKETS_IN_QUEUE) {
auto task = std::move(audio_encode_queue_.front());
audio_encode_queue_.pop_front();
audio_queue_cv_.notify_all();
lock.unlock();
auto packet = std::make_unique<AudioStreamPacket>();
packet->frame_duration = OPUS_FRAME_DURATION_MS;
packet->sample_rate = 16000;
packet->timestamp = task->timestamp;
if (opus_encoder_ != nullptr && task->pcm.size() == encoder_frame_size_) {
std::vector<uint8_t> buf(encoder_outbuf_size_);
esp_audio_enc_in_frame_t in = {
.buffer = (uint8_t *)(task->pcm.data()),
.len = (uint32_t)(encoder_frame_size_ * sizeof(int16_t)),
};
esp_audio_enc_out_frame_t out = {
.buffer = buf.data(),
.len = (uint32_t)encoder_outbuf_size_,
.encoded_bytes = 0,
};
auto ret = esp_opus_enc_process(opus_encoder_, &in, &out);
if (ret == ESP_AUDIO_ERR_OK) {
packet->payload.assign(buf.data(), buf.data() + out.encoded_bytes);
if (task->type == kAudioTaskTypeEncodeToSendQueue) {
{
std::lock_guard<std::mutex> lock2(audio_queue_mutex_);
audio_send_queue_.push_back(std::move(packet));
}
if (callbacks_.on_send_queue_available) {
callbacks_.on_send_queue_available();
}
} else if (task->type == kAudioTaskTypeEncodeToTestingQueue) {
std::lock_guard<std::mutex> lock2(audio_queue_mutex_);
audio_testing_queue_.push_back(std::move(packet));
}
debug_statistics_.encode_count++;
} else {
ESP_LOGE(TAG, "Failed to encode audio, error code: %d", ret);
}
} else {
ESP_LOGE(TAG, "Failed to encode audio: encoder not configured or invalid frame size (got %u, expected %u)",
task->pcm.size(), encoder_frame_size_);
}
lock.lock();
}
}
ESP_LOGW(TAG, "Opus codec task stopped");
}
void AudioService::SetDecodeSampleRate(int sample_rate, int frame_duration) {
if (decoder_sample_rate_ == sample_rate && decoder_duration_ms_ == frame_duration) {
return;
}
std::unique_lock<std::mutex> decoder_lock(decoder_mutex_);
if (opus_decoder_ != nullptr) {
esp_opus_dec_close(opus_decoder_);
opus_decoder_ = nullptr;
}
decoder_lock.unlock();
esp_opus_dec_cfg_t opus_dec_cfg = OPUS_DEC_CFG(sample_rate, frame_duration);
auto ret = esp_opus_dec_open(&opus_dec_cfg, sizeof(esp_opus_dec_cfg_t), &opus_decoder_);
if (opus_decoder_ == nullptr) {
ESP_LOGE(TAG, "Failed to create audio decoder, error code: %d", ret);
return;
}
decoder_sample_rate_ = sample_rate;
decoder_duration_ms_ = frame_duration;
decoder_frame_size_ = decoder_sample_rate_ / 1000 * frame_duration;
auto codec = Board::GetInstance().GetAudioCodec();
if (decoder_sample_rate_ != codec->output_sample_rate()) {
ESP_LOGI(TAG, "Resampling audio from %d to %d", decoder_sample_rate_, codec->output_sample_rate());
if (output_resampler_ != nullptr) {
esp_ae_rate_cvt_close(output_resampler_);
output_resampler_ = nullptr;
}
esp_ae_rate_cvt_cfg_t output_resampler_cfg = RATE_CVT_CFG(
decoder_sample_rate_, codec->output_sample_rate(), ESP_AUDIO_MONO);
auto resampler_ret = esp_ae_rate_cvt_open(&output_resampler_cfg, &output_resampler_);
if (output_resampler_ == nullptr) {
ESP_LOGE(TAG, "Failed to create output resampler, error code: %d", resampler_ret);
}
}
}
void AudioService::PushTaskToEncodeQueue(AudioTaskType type, std::vector<int16_t>&& pcm) {
auto task = std::make_unique<AudioTask>();
task->type = type;
task->pcm = std::move(pcm);
/* Push the task to the encode queue */
std::unique_lock<std::mutex> lock(audio_queue_mutex_);
/* If the task is to send queue, we need to set the timestamp */
if (type == kAudioTaskTypeEncodeToSendQueue && !timestamp_queue_.empty()) {
if (timestamp_queue_.size() <= MAX_TIMESTAMPS_IN_QUEUE) {
task->timestamp = timestamp_queue_.front();
} else {
ESP_LOGW(TAG, "Timestamp queue (%u) is full, dropping timestamp", timestamp_queue_.size());
}
timestamp_queue_.pop_front();
}
audio_queue_cv_.wait(lock, [this]() { return audio_encode_queue_.size() < MAX_ENCODE_TASKS_IN_QUEUE; });
audio_encode_queue_.push_back(std::move(task));
audio_queue_cv_.notify_all();
}
bool AudioService::PushPacketToDecodeQueue(std::unique_ptr<AudioStreamPacket> packet, bool wait) {
std::unique_lock<std::mutex> lock(audio_queue_mutex_);
if (audio_decode_queue_.size() >= MAX_DECODE_PACKETS_IN_QUEUE) {
if (wait) {
audio_queue_cv_.wait(lock, [this]() { return audio_decode_queue_.size() < MAX_DECODE_PACKETS_IN_QUEUE; });
} else {
return false;
}
}
audio_decode_queue_.push_back(std::move(packet));
audio_queue_cv_.notify_all();
return true;
}
std::unique_ptr<AudioStreamPacket> AudioService::PopPacketFromSendQueue() {
std::lock_guard<std::mutex> lock(audio_queue_mutex_);
if (audio_send_queue_.empty()) {
return nullptr;
}
auto packet = std::move(audio_send_queue_.front());
audio_send_queue_.pop_front();
audio_queue_cv_.notify_all();
return packet;
}
void AudioService::EncodeWakeWord() {
if (wake_word_) {
wake_word_->EncodeWakeWordData();
}
}
const std::string& AudioService::GetLastWakeWord() const {
return wake_word_->GetLastDetectedWakeWord();
}
std::unique_ptr<AudioStreamPacket> AudioService::PopWakeWordPacket() {
auto packet = std::make_unique<AudioStreamPacket>();
if (wake_word_->GetWakeWordOpus(packet->payload)) {
return packet;
}
return nullptr;
}
void AudioService::EnableWakeWordDetection(bool enable) {
if (!wake_word_) {
return;
}
ESP_LOGD(TAG, "%s wake word detection", enable ? "Enabling" : "Disabling");
if (enable) {
if (!wake_word_initialized_) {
if (!wake_word_->Initialize(codec_, models_list_)) {
ESP_LOGE(TAG, "Failed to initialize wake word");
return;
}
wake_word_initialized_ = true;
}
// Reset input resampler to clear cached data from previous mode (e.g. AudioProcessor)
// This prevents buffer overflow when switching between different feed sizes
{
std::lock_guard<std::mutex> lock(input_resampler_mutex_);
if (input_resampler_ != nullptr) {
esp_ae_rate_cvt_reset(input_resampler_);
}
}
wake_word_->Start();
xEventGroupSetBits(event_group_, AS_EVENT_WAKE_WORD_RUNNING);
} else {
wake_word_->Stop();
xEventGroupClearBits(event_group_, AS_EVENT_WAKE_WORD_RUNNING);
}
}
void AudioService::EnableVoiceProcessing(bool enable) {
ESP_LOGD(TAG, "%s voice processing", enable ? "Enabling" : "Disabling");
if (enable) {
if (!audio_processor_initialized_) {
audio_processor_->Initialize(codec_, OPUS_FRAME_DURATION_MS, models_list_);
audio_processor_initialized_ = true;
}
/* We should make sure no audio is playing */
ResetDecoder();
audio_input_need_warmup_ = true;
// Reset input resampler to clear cached data from previous mode (e.g. WakeWord)
// This prevents buffer overflow when switching between different feed sizes
{
std::lock_guard<std::mutex> lock(input_resampler_mutex_);
if (input_resampler_ != nullptr) {
esp_ae_rate_cvt_reset(input_resampler_);
}
}
audio_processor_->Start();
xEventGroupSetBits(event_group_, AS_EVENT_AUDIO_PROCESSOR_RUNNING);
} else {
audio_processor_->Stop();
xEventGroupClearBits(event_group_, AS_EVENT_AUDIO_PROCESSOR_RUNNING);
}
}
void AudioService::EnableAudioTesting(bool enable) {
ESP_LOGI(TAG, "%s audio testing", enable ? "Enabling" : "Disabling");
if (enable) {
xEventGroupSetBits(event_group_, AS_EVENT_AUDIO_TESTING_RUNNING);
} else {
xEventGroupClearBits(event_group_, AS_EVENT_AUDIO_TESTING_RUNNING);
/* Copy audio_testing_queue_ to audio_decode_queue_ */
std::lock_guard<std::mutex> lock(audio_queue_mutex_);
audio_decode_queue_ = std::move(audio_testing_queue_);
audio_queue_cv_.notify_all();
}
}
void AudioService::EnableDeviceAec(bool enable) {
ESP_LOGI(TAG, "%s device AEC", enable ? "Enabling" : "Disabling");
if (!audio_processor_initialized_) {
audio_processor_->Initialize(codec_, OPUS_FRAME_DURATION_MS, models_list_);
audio_processor_initialized_ = true;
}
audio_processor_->EnableDeviceAec(enable);
}
void AudioService::SetCallbacks(AudioServiceCallbacks& callbacks) {
callbacks_ = callbacks;
}
void AudioService::PlaySound(const std::string_view& ogg) {
if (!codec_->output_enabled()) {
esp_timer_stop(audio_power_timer_);
esp_timer_start_periodic(audio_power_timer_, AUDIO_POWER_CHECK_INTERVAL_MS * 1000);
codec_->EnableOutput(true);
}
const auto* buf = reinterpret_cast<const uint8_t*>(ogg.data());
size_t size = ogg.size();
auto demuxer = std::make_unique<OggDemuxer>();
demuxer->OnDemuxerFinished([this](const uint8_t* data, int sample_rate, size_t size){
auto packet = std::make_unique<AudioStreamPacket>();
packet->sample_rate = sample_rate;
packet->frame_duration = 60;
packet->payload.resize(size);
std::memcpy(packet->payload.data(), data, size);
PushPacketToDecodeQueue(std::move(packet), true);
});
demuxer->Reset();
demuxer->Process(buf, size);
}
bool AudioService::IsIdle() {
std::lock_guard<std::mutex> lock(audio_queue_mutex_);
return audio_encode_queue_.empty() && audio_decode_queue_.empty() && audio_playback_queue_.empty() && audio_testing_queue_.empty();
}
void AudioService::WaitForPlaybackQueueEmpty() {
std::unique_lock<std::mutex> lock(audio_queue_mutex_);
audio_queue_cv_.wait(lock, [this]() {
return service_stopped_ || (audio_decode_queue_.empty() && audio_playback_queue_.empty());
});
}
void AudioService::ResetDecoder() {
std::lock_guard<std::mutex> lock(audio_queue_mutex_);
std::unique_lock<std::mutex> decoder_lock(decoder_mutex_);
if (opus_decoder_ != nullptr) {
esp_opus_dec_reset(opus_decoder_);
}
decoder_lock.unlock();
timestamp_queue_.clear();
audio_decode_queue_.clear();
audio_playback_queue_.clear();
audio_testing_queue_.clear();
audio_queue_cv_.notify_all();
}
void AudioService::CheckAndUpdateAudioPowerState() {
auto now = std::chrono::steady_clock::now();
auto input_elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_input_time_).count();
auto output_elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_output_time_).count();
if (input_elapsed > AUDIO_POWER_TIMEOUT_MS && codec_->input_enabled()) {
codec_->EnableInput(false);
}
if (output_elapsed > AUDIO_POWER_TIMEOUT_MS && codec_->output_enabled()) {
codec_->EnableOutput(false);
}
if (!codec_->input_enabled() && !codec_->output_enabled()) {
esp_timer_stop(audio_power_timer_);
}
}
void AudioService::SetModelsList(srmodel_list_t* models_list) {
models_list_ = models_list;
#if CONFIG_IDF_TARGET_ESP32S3 || CONFIG_IDF_TARGET_ESP32P4
if (esp_srmodel_filter(models_list_, ESP_MN_PREFIX, NULL) != nullptr) {
wake_word_ = std::make_unique<CustomWakeWord>();
} else if (esp_srmodel_filter(models_list_, ESP_WN_PREFIX, NULL) != nullptr) {
wake_word_ = std::make_unique<AfeWakeWord>();
} else {
wake_word_ = nullptr;
}
#else
if (esp_srmodel_filter(models_list_, ESP_WN_PREFIX, NULL) != nullptr) {
wake_word_ = std::make_unique<EspWakeWord>();
} else {
wake_word_ = nullptr;
}
#endif
if (wake_word_) {
wake_word_->OnWakeWordDetected([this](const std::string& wake_word) {
if (callbacks_.on_wake_word_detected) {
callbacks_.on_wake_word_detected(wake_word);
}
});
}
}
bool AudioService::IsAfeWakeWord() {
#if CONFIG_IDF_TARGET_ESP32S3 || CONFIG_IDF_TARGET_ESP32P4
return wake_word_ != nullptr && dynamic_cast<AfeWakeWord*>(wake_word_.get()) != nullptr;
#else
return false;
#endif
}