Files
xiaozhi-esp32/main/audio/processors/no_audio_processor.cc
Xiaoxia 83f6f8c703 Switch to 2.0 branch (#1152)
* Adapt boards to v2 partition tables

* fix esp log error

* fix display style

* reset emotion after download assets

* fix compiling

* update assets default url

* Add user only tools

* Add image cache

* smaller cache and buffer, more heap

* use MAIN_EVENT_CLOCK_TICK to avoid audio glitches

* bump to 2.0.0

* fix compiling errors

---------

Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
2025-09-04 15:41:28 +08:00

60 lines
1.5 KiB
C++

#include "no_audio_processor.h"
#include <esp_log.h>
#define TAG "NoAudioProcessor"
void NoAudioProcessor::Initialize(AudioCodec* codec, int frame_duration_ms, srmodel_list_t* models_list) {
codec_ = codec;
frame_samples_ = frame_duration_ms * 16000 / 1000;
}
void NoAudioProcessor::Feed(std::vector<int16_t>&& data) {
if (!is_running_ || !output_callback_) {
return;
}
if (codec_->input_channels() == 2) {
// If input channels is 2, we need to fetch the left channel data
auto mono_data = std::vector<int16_t>(data.size() / 2);
for (size_t i = 0, j = 0; i < mono_data.size(); ++i, j += 2) {
mono_data[i] = data[j];
}
output_callback_(std::move(mono_data));
} else {
output_callback_(std::move(data));
}
}
void NoAudioProcessor::Start() {
is_running_ = true;
}
void NoAudioProcessor::Stop() {
is_running_ = false;
}
bool NoAudioProcessor::IsRunning() {
return is_running_;
}
void NoAudioProcessor::OnOutput(std::function<void(std::vector<int16_t>&& data)> callback) {
output_callback_ = callback;
}
void NoAudioProcessor::OnVadStateChange(std::function<void(bool speaking)> callback) {
vad_state_change_callback_ = callback;
}
size_t NoAudioProcessor::GetFeedSize() {
if (!codec_) {
return 0;
}
return frame_samples_;
}
void NoAudioProcessor::EnableDeviceAec(bool enable) {
if (enable) {
ESP_LOGE(TAG, "Device AEC is not supported");
}
}