Files
xiaozhi-esp32/main/boards/common/board.h
Xiaoxia 83f6f8c703 Switch to 2.0 branch (#1152)
* Adapt boards to v2 partition tables

* fix esp log error

* fix display style

* reset emotion after download assets

* fix compiling

* update assets default url

* Add user only tools

* Add image cache

* smaller cache and buffer, more heap

* use MAIN_EVENT_CLOCK_TICK to avoid audio glitches

* bump to 2.0.0

* fix compiling errors

---------

Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
2025-09-04 15:41:28 +08:00

64 lines
1.6 KiB
C++

#ifndef BOARD_H
#define BOARD_H
#include <http.h>
#include <web_socket.h>
#include <mqtt.h>
#include <udp.h>
#include <string>
#include <network_interface.h>
#include "led/led.h"
#include "backlight.h"
#include "camera.h"
#include "assets.h"
void* create_board();
class AudioCodec;
class Display;
class Board {
private:
Board(const Board&) = delete; // 禁用拷贝构造函数
Board& operator=(const Board&) = delete; // 禁用赋值操作
protected:
Board();
std::string GenerateUuid();
// 软件生成的设备唯一标识
std::string uuid_;
public:
static Board& GetInstance() {
static Board* instance = static_cast<Board*>(create_board());
return *instance;
}
virtual ~Board() = default;
virtual std::string GetBoardType() = 0;
virtual std::string GetUuid() { return uuid_; }
virtual Backlight* GetBacklight() { return nullptr; }
virtual Led* GetLed();
virtual AudioCodec* GetAudioCodec() = 0;
virtual bool GetTemperature(float& esp32temp);
virtual Display* GetDisplay();
virtual Camera* GetCamera();
virtual NetworkInterface* GetNetwork() = 0;
virtual void StartNetwork() = 0;
virtual const char* GetNetworkStateIcon() = 0;
virtual bool GetBatteryLevel(int &level, bool& charging, bool& discharging);
virtual std::string GetSystemInfoJson();
virtual void SetPowerSaveMode(bool enabled) = 0;
virtual std::string GetBoardJson() = 0;
virtual std::string GetDeviceStatusJson() = 0;
virtual Assets* GetAssets();
};
#define DECLARE_BOARD(BOARD_CLASS_NAME) \
void* create_board() { \
return new BOARD_CLASS_NAME(); \
}
#endif // BOARD_H