forked from xiaozhi/xiaozhi-esp32
* Adapt boards to v2 partition tables * fix esp log error * fix display style * reset emotion after download assets * fix compiling * update assets default url * Add user only tools * Add image cache * smaller cache and buffer, more heap * use MAIN_EVENT_CLOCK_TICK to avoid audio glitches * bump to 2.0.0 * fix compiling errors --------- Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#ifndef BOARD_H
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#define BOARD_H
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#include <http.h>
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#include <web_socket.h>
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#include <mqtt.h>
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#include <udp.h>
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#include <string>
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#include <network_interface.h>
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#include "led/led.h"
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#include "backlight.h"
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#include "camera.h"
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#include "assets.h"
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void* create_board();
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class AudioCodec;
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class Display;
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class Board {
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private:
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Board(const Board&) = delete; // 禁用拷贝构造函数
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Board& operator=(const Board&) = delete; // 禁用赋值操作
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protected:
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Board();
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std::string GenerateUuid();
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// 软件生成的设备唯一标识
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std::string uuid_;
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public:
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static Board& GetInstance() {
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static Board* instance = static_cast<Board*>(create_board());
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return *instance;
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}
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virtual ~Board() = default;
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virtual std::string GetBoardType() = 0;
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virtual std::string GetUuid() { return uuid_; }
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virtual Backlight* GetBacklight() { return nullptr; }
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virtual Led* GetLed();
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virtual AudioCodec* GetAudioCodec() = 0;
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virtual bool GetTemperature(float& esp32temp);
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virtual Display* GetDisplay();
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virtual Camera* GetCamera();
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virtual NetworkInterface* GetNetwork() = 0;
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virtual void StartNetwork() = 0;
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virtual const char* GetNetworkStateIcon() = 0;
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virtual bool GetBatteryLevel(int &level, bool& charging, bool& discharging);
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virtual std::string GetSystemInfoJson();
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virtual void SetPowerSaveMode(bool enabled) = 0;
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virtual std::string GetBoardJson() = 0;
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virtual std::string GetDeviceStatusJson() = 0;
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virtual Assets* GetAssets();
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};
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#define DECLARE_BOARD(BOARD_CLASS_NAME) \
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void* create_board() { \
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return new BOARD_CLASS_NAME(); \
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}
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#endif // BOARD_H
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