Files
xiaozhi-esp32/main/display/oled_display.h
Xiaoxia 83f6f8c703 Switch to 2.0 branch (#1152)
* Adapt boards to v2 partition tables

* fix esp log error

* fix display style

* reset emotion after download assets

* fix compiling

* update assets default url

* Add user only tools

* Add image cache

* smaller cache and buffer, more heap

* use MAIN_EVENT_CLOCK_TICK to avoid audio glitches

* bump to 2.0.0

* fix compiling errors

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Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
2025-09-04 15:41:28 +08:00

38 lines
977 B
C++

#ifndef OLED_DISPLAY_H
#define OLED_DISPLAY_H
#include "display.h"
#include <esp_lcd_panel_io.h>
#include <esp_lcd_panel_ops.h>
class OledDisplay : public Display {
private:
esp_lcd_panel_io_handle_t panel_io_ = nullptr;
esp_lcd_panel_handle_t panel_ = nullptr;
lv_obj_t* status_bar_ = nullptr;
lv_obj_t* content_ = nullptr;
lv_obj_t* content_left_ = nullptr;
lv_obj_t* content_right_ = nullptr;
lv_obj_t* container_ = nullptr;
lv_obj_t* side_bar_ = nullptr;
DisplayStyle style_;
virtual bool Lock(int timeout_ms = 0) override;
virtual void Unlock() override;
void SetupUI_128x64();
void SetupUI_128x32();
public:
OledDisplay(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_handle_t panel, int width, int height, bool mirror_x, bool mirror_y,
DisplayStyle style);
~OledDisplay();
virtual void SetChatMessage(const char* role, const char* content) override;
};
#endif // OLED_DISPLAY_H