forked from xiaozhi/xiaozhi-esp32
* Adapt boards to v2 partition tables * fix esp log error * fix display style * reset emotion after download assets * fix compiling * update assets default url * Add user only tools * Add image cache * smaller cache and buffer, more heap * use MAIN_EVENT_CLOCK_TICK to avoid audio glitches * bump to 2.0.0 * fix compiling errors --------- Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#include "no_audio_processor.h"
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#include <esp_log.h>
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#define TAG "NoAudioProcessor"
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void NoAudioProcessor::Initialize(AudioCodec* codec, int frame_duration_ms, srmodel_list_t* models_list) {
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codec_ = codec;
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frame_samples_ = frame_duration_ms * 16000 / 1000;
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}
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void NoAudioProcessor::Feed(std::vector<int16_t>&& data) {
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if (!is_running_ || !output_callback_) {
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return;
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}
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if (codec_->input_channels() == 2) {
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// If input channels is 2, we need to fetch the left channel data
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auto mono_data = std::vector<int16_t>(data.size() / 2);
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for (size_t i = 0, j = 0; i < mono_data.size(); ++i, j += 2) {
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mono_data[i] = data[j];
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}
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output_callback_(std::move(mono_data));
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} else {
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output_callback_(std::move(data));
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}
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}
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void NoAudioProcessor::Start() {
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is_running_ = true;
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}
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void NoAudioProcessor::Stop() {
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is_running_ = false;
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}
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bool NoAudioProcessor::IsRunning() {
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return is_running_;
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}
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void NoAudioProcessor::OnOutput(std::function<void(std::vector<int16_t>&& data)> callback) {
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output_callback_ = callback;
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}
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void NoAudioProcessor::OnVadStateChange(std::function<void(bool speaking)> callback) {
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vad_state_change_callback_ = callback;
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}
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size_t NoAudioProcessor::GetFeedSize() {
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if (!codec_) {
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return 0;
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}
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return frame_samples_;
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}
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void NoAudioProcessor::EnableDeviceAec(bool enable) {
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if (enable) {
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ESP_LOGE(TAG, "Device AEC is not supported");
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}
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}
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