Files
xiaozhi-esp32/main/boards/esp-hi/emoji_display.cc
laride 2d772dad68 fix: resolve some audio issues on esp-hi (#1027)
* fix: resolve crash when closing codec dev on esp-hi

* fix: fix incorrect status display in non-zh-CN languages

* fix: reduce noise when not in Speaking state
2025-08-19 11:50:00 +08:00

173 lines
5.3 KiB
C++

#include <cstring>
#include "display/lcd_display.h"
#include <esp_log.h>
#include "mmap_generate_emoji.h"
#include "emoji_display.h"
#include "assets/lang_config.h"
#include <esp_lcd_panel_io.h>
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
#include <freertos/queue.h>
#include <freertos/event_groups.h>
static const char *TAG = "emoji";
namespace anim {
bool EmojiPlayer::OnFlushIoReady(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_io_event_data_t *edata, void *user_ctx)
{
auto* disp_drv = static_cast<anim_player_handle_t*>(user_ctx);
anim_player_flush_ready(disp_drv);
return true;
}
void EmojiPlayer::OnFlush(anim_player_handle_t handle, int x_start, int y_start, int x_end, int y_end, const void *color_data)
{
auto* panel = static_cast<esp_lcd_panel_handle_t>(anim_player_get_user_data(handle));
esp_lcd_panel_draw_bitmap(panel, x_start, y_start, x_end, y_end, color_data);
}
EmojiPlayer::EmojiPlayer(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io)
{
ESP_LOGI(TAG, "Create EmojiPlayer, panel: %p, panel_io: %p", panel, panel_io);
const mmap_assets_config_t assets_cfg = {
.partition_label = "assets_A",
.max_files = MMAP_EMOJI_FILES,
.checksum = MMAP_EMOJI_CHECKSUM,
.flags = {.mmap_enable = true, .full_check = true}
};
mmap_assets_new(&assets_cfg, &assets_handle_);
anim_player_config_t player_cfg = {
.flush_cb = OnFlush,
.update_cb = NULL,
.user_data = panel,
.flags = {.swap = true},
.task = ANIM_PLAYER_INIT_CONFIG()
};
player_handle_ = anim_player_init(&player_cfg);
const esp_lcd_panel_io_callbacks_t cbs = {
.on_color_trans_done = OnFlushIoReady,
};
esp_lcd_panel_io_register_event_callbacks(panel_io, &cbs, player_handle_);
StartPlayer(MMAP_EMOJI_CONNECTING_AAF, true, 15);
}
EmojiPlayer::~EmojiPlayer()
{
if (player_handle_) {
anim_player_update(player_handle_, PLAYER_ACTION_STOP);
anim_player_deinit(player_handle_);
player_handle_ = nullptr;
}
if (assets_handle_) {
mmap_assets_del(assets_handle_);
assets_handle_ = NULL;
}
}
void EmojiPlayer::StartPlayer(int aaf, bool repeat, int fps)
{
if (player_handle_) {
uint32_t start, end;
const void *src_data;
size_t src_len;
src_data = mmap_assets_get_mem(assets_handle_, aaf);
src_len = mmap_assets_get_size(assets_handle_, aaf);
anim_player_set_src_data(player_handle_, src_data, src_len);
anim_player_get_segment(player_handle_, &start, &end);
if(MMAP_EMOJI_WAKE_AAF == aaf){
start = 7;
}
anim_player_set_segment(player_handle_, start, end, fps, true);
anim_player_update(player_handle_, PLAYER_ACTION_START);
}
}
void EmojiPlayer::StopPlayer()
{
if (player_handle_) {
anim_player_update(player_handle_, PLAYER_ACTION_STOP);
}
}
EmojiWidget::EmojiWidget(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io)
{
InitializePlayer(panel, panel_io);
}
EmojiWidget::~EmojiWidget()
{
}
void EmojiWidget::SetEmotion(const char* emotion)
{
if (!player_) {
return;
}
using Param = std::tuple<int, bool, int>;
static const std::unordered_map<std::string, Param> emotion_map = {
{"happy", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
{"laughing", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
{"funny", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
{"loving", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
{"embarrassed", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
{"confident", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
{"delicious", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
{"sad", {MMAP_EMOJI_SAD_LOOP_AAF, true, 25}},
{"crying", {MMAP_EMOJI_SAD_LOOP_AAF, true, 25}},
{"sleepy", {MMAP_EMOJI_SAD_LOOP_AAF, true, 25}},
{"silly", {MMAP_EMOJI_SAD_LOOP_AAF, true, 25}},
{"angry", {MMAP_EMOJI_ANGER_LOOP_AAF, true, 25}},
{"surprised", {MMAP_EMOJI_PANIC_LOOP_AAF, true, 25}},
{"shocked", {MMAP_EMOJI_PANIC_LOOP_AAF, true, 25}},
{"thinking", {MMAP_EMOJI_HAPPY_LOOP_AAF, true, 25}},
{"winking", {MMAP_EMOJI_BLINK_QUICK_AAF, true, 5}},
{"relaxed", {MMAP_EMOJI_SCORN_LOOP_AAF, true, 25}},
{"confused", {MMAP_EMOJI_SCORN_LOOP_AAF, true, 25}},
};
auto it = emotion_map.find(emotion);
if (it != emotion_map.end()) {
const auto& [aaf, repeat, fps] = it->second;
player_->StartPlayer(aaf, repeat, fps);
} else if (strcmp(emotion, "neutral") == 0) {
}
}
void EmojiWidget::SetStatus(const char* status)
{
if (player_) {
if (strcmp(status, Lang::Strings::LISTENING) == 0) {
player_->StartPlayer(MMAP_EMOJI_ASKING_AAF, true, 15);
} else if (strcmp(status, Lang::Strings::STANDBY) == 0) {
player_->StartPlayer(MMAP_EMOJI_WAKE_AAF, true, 15);
}
}
}
void EmojiWidget::InitializePlayer(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io)
{
player_ = std::make_unique<EmojiPlayer>(panel, panel_io);
}
bool EmojiWidget::Lock(int timeout_ms)
{
return true;
}
void EmojiWidget::Unlock()
{
}
} // namespace anim