Files
xiaozhi-esp32/main/boards/echoear/emote_display.h
espressif2022 cd23e0f155 feat: add emote_gfx UI for EchoEar (#1022)
* feat: add emote_gfx UI for EchoEar

* feat: delete local assets
2025-08-01 18:07:13 +08:00

67 lines
2.0 KiB
C++

#pragma once
#include "display/lcd_display.h"
#include <memory>
#include <functional>
#include <esp_lcd_panel_io.h>
#include <esp_lcd_panel_ops.h>
#include "mmap_generate_emoji_normal.h"
#include "gfx.h"
namespace anim {
// Helper function for setting up image descriptors
void SetupImageDescriptor(mmap_assets_handle_t assets_handle, gfx_image_dsc_t* img_dsc, int asset_id);
class EmoteEngine;
using FlushIoReadyCallback = std::function<bool(esp_lcd_panel_io_handle_t, esp_lcd_panel_io_event_data_t*, void*)>;
using FlushCallback = std::function<void(gfx_handle_t, int, int, int, int, const void*)>;
class EmoteEngine {
public:
EmoteEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io);
~EmoteEngine();
void setEyes(int aaf, bool repeat, int fps);
void stopEyes();
void Lock();
void Unlock();
void SetIcon(int asset_id);
mmap_assets_handle_t GetAssetsHandle() const { return assets_handle_; }
// Callback functions (public to be accessible from static helper functions)
static bool OnFlushIoReady(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_io_event_data_t *edata, void *user_ctx);
static void OnFlush(gfx_handle_t handle, int x_start, int y_start, int x_end, int y_end, const void *color_data);
private:
gfx_handle_t engine_handle_;
mmap_assets_handle_t assets_handle_;
};
class EmoteDisplay : public Display {
public:
EmoteDisplay(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io);
virtual ~EmoteDisplay();
virtual void SetEmotion(const char* emotion) override;
virtual void SetStatus(const char* status) override;
virtual void SetChatMessage(const char* role, const char* content) override;
anim::EmoteEngine* GetEngine()
{
return engine_.get();
}
private:
void InitializeEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io);
virtual bool Lock(int timeout_ms = 0) override;
virtual void Unlock() override;
std::unique_ptr<anim::EmoteEngine> engine_;
};
} // namespace anim