Files
xiaozhi-esp32/main/audio/processors/no_audio_processor.h
Xiaoxia 83f6f8c703 Switch to 2.0 branch (#1152)
* Adapt boards to v2 partition tables

* fix esp log error

* fix display style

* reset emotion after download assets

* fix compiling

* update assets default url

* Add user only tools

* Add image cache

* smaller cache and buffer, more heap

* use MAIN_EVENT_CLOCK_TICK to avoid audio glitches

* bump to 2.0.0

* fix compiling errors

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Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
2025-09-04 15:41:28 +08:00

33 lines
1.0 KiB
C++

#ifndef DUMMY_AUDIO_PROCESSOR_H
#define DUMMY_AUDIO_PROCESSOR_H
#include <vector>
#include <functional>
#include "audio_processor.h"
#include "audio_codec.h"
class NoAudioProcessor : public AudioProcessor {
public:
NoAudioProcessor() = default;
~NoAudioProcessor() = default;
void Initialize(AudioCodec* codec, int frame_duration_ms, srmodel_list_t* models_list) override;
void Feed(std::vector<int16_t>&& data) override;
void Start() override;
void Stop() override;
bool IsRunning() override;
void OnOutput(std::function<void(std::vector<int16_t>&& data)> callback) override;
void OnVadStateChange(std::function<void(bool speaking)> callback) override;
size_t GetFeedSize() override;
void EnableDeviceAec(bool enable) override;
private:
AudioCodec* codec_ = nullptr;
int frame_samples_ = 0;
std::function<void(std::vector<int16_t>&& data)> output_callback_;
std::function<void(bool speaking)> vad_state_change_callback_;
bool is_running_ = false;
};
#endif