Files
xiaozhi-esp32/main/boards/echoear/emote_display.cc
2025-09-16 22:51:13 +08:00

420 lines
14 KiB
C++

#include "emote_display.h"
#include <cstring>
#include <memory>
#include <unordered_map>
#include <tuple>
#include <esp_log.h>
#include <esp_lcd_panel_io.h>
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
#include <sys/time.h>
#include <time.h>
#include "display/lcd_display.h"
#include "mmap_generate_emoji_normal.h"
#include "config.h"
#include "gfx.h"
namespace anim {
static const char* TAG = "emoji";
// UI element management
static gfx_obj_t* obj_label_tips = nullptr;
static gfx_obj_t* obj_label_time = nullptr;
static gfx_obj_t* obj_anim_eye = nullptr;
static gfx_obj_t* obj_anim_mic = nullptr;
static gfx_obj_t* obj_img_icon = nullptr;
static gfx_image_dsc_t icon_img_dsc;
// Track current icon to determine when to show time
static int current_icon_type = MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN;
enum class UIDisplayMode : uint8_t {
SHOW_ANIM_TOP = 1, // Show obj_anim_mic
SHOW_TIME = 2, // Show obj_label_time
SHOW_TIPS = 3 // Show obj_label_tips
};
static void SetUIDisplayMode(UIDisplayMode mode)
{
gfx_obj_set_visible(obj_anim_mic, false);
gfx_obj_set_visible(obj_label_time, false);
gfx_obj_set_visible(obj_label_tips, false);
// Show the selected control
switch (mode) {
case UIDisplayMode::SHOW_ANIM_TOP:
gfx_obj_set_visible(obj_anim_mic, true);
break;
case UIDisplayMode::SHOW_TIME:
gfx_obj_set_visible(obj_label_time, true);
break;
case UIDisplayMode::SHOW_TIPS:
gfx_obj_set_visible(obj_label_tips, true);
break;
}
}
static void clock_tm_callback(void* user_data)
{
// Only display time when battery icon is shown
if (current_icon_type == MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN) {
time_t now;
struct tm timeinfo;
time(&now);
setenv("TZ", "GMT+0", 1);
tzset();
localtime_r(&now, &timeinfo);
char time_str[6];
snprintf(time_str, sizeof(time_str), "%02d:%02d", timeinfo.tm_hour, timeinfo.tm_min);
gfx_label_set_text(obj_label_time, time_str);
SetUIDisplayMode(UIDisplayMode::SHOW_TIME);
}
}
static void InitializeAssets(mmap_assets_handle_t* assets_handle)
{
const mmap_assets_config_t assets_cfg = {
.partition_label = "assets_A",
.max_files = MMAP_EMOJI_NORMAL_FILES,
.checksum = MMAP_EMOJI_NORMAL_CHECKSUM,
.flags = {.mmap_enable = true, .full_check = true}
};
mmap_assets_new(&assets_cfg, assets_handle);
}
static void InitializeGraphics(esp_lcd_panel_handle_t panel, gfx_handle_t* engine_handle)
{
gfx_core_config_t gfx_cfg = {
.flush_cb = EmoteEngine::OnFlush,
.user_data = panel,
.flags = {
.swap = true,
.double_buffer = true,
.buff_dma = true,
},
.h_res = DISPLAY_WIDTH,
.v_res = DISPLAY_HEIGHT,
.fps = 30,
.buffers = {
.buf1 = nullptr,
.buf2 = nullptr,
.buf_pixels = DISPLAY_WIDTH * 16,
},
.task = GFX_EMOTE_INIT_CONFIG()
};
gfx_cfg.task.task_stack_caps = MALLOC_CAP_DEFAULT;
gfx_cfg.task.task_affinity = 1;
gfx_cfg.task.task_priority = 1;
gfx_cfg.task.task_stack = 20 * 1024;
*engine_handle = gfx_emote_init(&gfx_cfg);
}
static void InitializeEyeAnimation(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
{
obj_anim_eye = gfx_anim_create(engine_handle);
const void* anim_data = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_IDLE_ONE_AAF);
size_t anim_size = mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_IDLE_ONE_AAF);
gfx_anim_set_src(obj_anim_eye, anim_data, anim_size);
gfx_obj_align(obj_anim_eye, GFX_ALIGN_LEFT_MID, 10, -20);
gfx_anim_set_mirror(obj_anim_eye, true, (DISPLAY_WIDTH - (173 + 10) * 2));
gfx_anim_set_segment(obj_anim_eye, 0, 0xFFFF, 20, false);
gfx_anim_start(obj_anim_eye);
}
static void InitializeFont(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
{
gfx_font_t font;
gfx_label_cfg_t font_cfg = {
.name = "DejaVuSans.ttf",
.mem = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_KAITI_TTF),
.mem_size = static_cast<size_t>(mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_KAITI_TTF)),
};
gfx_label_new_font(engine_handle, &font_cfg, &font);
ESP_LOGI(TAG, "stack: %d", uxTaskGetStackHighWaterMark(nullptr));
}
static void InitializeLabels(gfx_handle_t engine_handle)
{
// Initialize tips label
obj_label_tips = gfx_label_create(engine_handle);
gfx_obj_align(obj_label_tips, GFX_ALIGN_TOP_MID, 0, 45);
gfx_obj_set_size(obj_label_tips, 160, 40);
gfx_label_set_text(obj_label_tips, "启动中...");
gfx_label_set_font_size(obj_label_tips, 20);
gfx_label_set_color(obj_label_tips, GFX_COLOR_HEX(0xFFFFFF));
gfx_label_set_text_align(obj_label_tips, GFX_TEXT_ALIGN_LEFT);
gfx_label_set_long_mode(obj_label_tips, GFX_LABEL_LONG_SCROLL);
gfx_label_set_scroll_speed(obj_label_tips, 20);
gfx_label_set_scroll_loop(obj_label_tips, true);
// Initialize time label
obj_label_time = gfx_label_create(engine_handle);
gfx_obj_align(obj_label_time, GFX_ALIGN_TOP_MID, 0, 30);
gfx_obj_set_size(obj_label_time, 160, 50);
gfx_label_set_text(obj_label_time, "--:--");
gfx_label_set_font_size(obj_label_time, 40);
gfx_label_set_color(obj_label_time, GFX_COLOR_HEX(0xFFFFFF));
gfx_label_set_text_align(obj_label_time, GFX_TEXT_ALIGN_CENTER);
}
static void InitializeMicAnimation(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
{
obj_anim_mic = gfx_anim_create(engine_handle);
gfx_obj_align(obj_anim_mic, GFX_ALIGN_TOP_MID, 0, 25);
const void* anim_data = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_LISTEN_AAF);
size_t anim_size = mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_LISTEN_AAF);
gfx_anim_set_src(obj_anim_mic, anim_data, anim_size);
gfx_anim_start(obj_anim_mic);
gfx_obj_set_visible(obj_anim_mic, false);
}
static void InitializeIcon(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
{
obj_img_icon = gfx_img_create(engine_handle);
gfx_obj_align(obj_img_icon, GFX_ALIGN_TOP_MID, -100, 38);
SetupImageDescriptor(assets_handle, &icon_img_dsc, MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN);
gfx_img_set_src(obj_img_icon, static_cast<void*>(&icon_img_dsc));
}
static void RegisterCallbacks(esp_lcd_panel_io_handle_t panel_io, gfx_handle_t engine_handle)
{
const esp_lcd_panel_io_callbacks_t cbs = {
.on_color_trans_done = EmoteEngine::OnFlushIoReady,
};
esp_lcd_panel_io_register_event_callbacks(panel_io, &cbs, engine_handle);
}
void SetupImageDescriptor(mmap_assets_handle_t assets_handle,
gfx_image_dsc_t* img_dsc,
int asset_id)
{
const void* img_data = mmap_assets_get_mem(assets_handle, asset_id);
size_t img_size = mmap_assets_get_size(assets_handle, asset_id);
std::memcpy(&img_dsc->header, img_data, sizeof(gfx_image_header_t));
img_dsc->data = static_cast<const uint8_t*>(img_data) + sizeof(gfx_image_header_t);
img_dsc->data_size = img_size - sizeof(gfx_image_header_t);
}
EmoteEngine::EmoteEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io)
{
ESP_LOGI(TAG, "Create EmoteEngine, panel: %p, panel_io: %p", panel, panel_io);
InitializeAssets(&assets_handle_);
InitializeGraphics(panel, &engine_handle_);
gfx_emote_lock(engine_handle_);
gfx_emote_set_bg_color(engine_handle_, GFX_COLOR_HEX(0x000000));
// Initialize all UI components
InitializeEyeAnimation(engine_handle_, assets_handle_);
InitializeFont(engine_handle_, assets_handle_);
InitializeLabels(engine_handle_);
InitializeMicAnimation(engine_handle_, assets_handle_);
InitializeIcon(engine_handle_, assets_handle_);
current_icon_type = MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN;
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
gfx_timer_create(engine_handle_, clock_tm_callback, 1000, obj_label_tips);
gfx_emote_unlock(engine_handle_);
RegisterCallbacks(panel_io, engine_handle_);
}
EmoteEngine::~EmoteEngine()
{
if (engine_handle_) {
gfx_emote_deinit(engine_handle_);
engine_handle_ = nullptr;
}
if (assets_handle_) {
mmap_assets_del(assets_handle_);
assets_handle_ = nullptr;
}
}
void EmoteEngine::setEyes(int aaf, bool repeat, int fps)
{
if (!engine_handle_) {
return;
}
const void* src_data = mmap_assets_get_mem(assets_handle_, aaf);
size_t src_len = mmap_assets_get_size(assets_handle_, aaf);
Lock();
gfx_anim_set_src(obj_anim_eye, src_data, src_len);
gfx_anim_set_segment(obj_anim_eye, 0, 0xFFFF, fps, repeat);
gfx_anim_start(obj_anim_eye);
Unlock();
}
void EmoteEngine::stopEyes()
{
// Implementation if needed
}
void EmoteEngine::Lock()
{
if (engine_handle_) {
gfx_emote_lock(engine_handle_);
}
}
void EmoteEngine::Unlock()
{
if (engine_handle_) {
gfx_emote_unlock(engine_handle_);
}
}
void EmoteEngine::SetIcon(int asset_id)
{
if (!engine_handle_) {
return;
}
Lock();
SetupImageDescriptor(assets_handle_, &icon_img_dsc, asset_id);
gfx_img_set_src(obj_img_icon, static_cast<void*>(&icon_img_dsc));
current_icon_type = asset_id;
Unlock();
}
bool EmoteEngine::OnFlushIoReady(esp_lcd_panel_io_handle_t panel_io,
esp_lcd_panel_io_event_data_t* edata,
void* user_ctx)
{
gfx_emote_flush_ready(user_ctx, true);
return true;
}
void EmoteEngine::OnFlush(gfx_handle_t handle, int x_start, int y_start,
int x_end, int y_end, const void* color_data)
{
auto* panel = static_cast<esp_lcd_panel_handle_t>(gfx_emote_get_user_data(handle));
if (panel) {
esp_lcd_panel_draw_bitmap(panel, x_start, y_start, x_end, y_end, color_data);
}
}
// EmoteDisplay implementation
EmoteDisplay::EmoteDisplay(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io)
{
InitializeEngine(panel, panel_io);
}
EmoteDisplay::~EmoteDisplay() = default;
void EmoteDisplay::SetEmotion(const char* emotion)
{
if (!engine_) {
return;
}
using EmotionParam = std::tuple<int, bool, int>;
static const std::unordered_map<std::string, EmotionParam> emotion_map = {
{"happy", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"laughing", {MMAP_EMOJI_NORMAL_ENJOY_ONE_AAF, true, 20}},
{"funny", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"loving", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"embarrassed", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"confident", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"delicious", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"sad", {MMAP_EMOJI_NORMAL_SAD_ONE_AAF, true, 20}},
{"crying", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"sleepy", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"silly", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"angry", {MMAP_EMOJI_NORMAL_ANGRY_ONE_AAF, true, 20}},
{"surprised", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"shocked", {MMAP_EMOJI_NORMAL_SHOCKED_ONE_AAF, true, 20}},
{"thinking", {MMAP_EMOJI_NORMAL_THINKING_ONE_AAF, true, 20}},
{"winking", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"relaxed", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
{"confused", {MMAP_EMOJI_NORMAL_DIZZY_ONE_AAF, true, 20}},
{"neutral", {MMAP_EMOJI_NORMAL_IDLE_ONE_AAF, false, 20}},
{"idle", {MMAP_EMOJI_NORMAL_IDLE_ONE_AAF, false, 20}},
};
auto it = emotion_map.find(emotion);
if (it != emotion_map.end()) {
int aaf = std::get<0>(it->second);
bool repeat = std::get<1>(it->second);
int fps = std::get<2>(it->second);
engine_->setEyes(aaf, repeat, fps);
}
}
void EmoteDisplay::SetChatMessage(const char* role, const char* content)
{
engine_->Lock();
if (content && strlen(content) > 0) {
gfx_label_set_text(obj_label_tips, content);
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
}
engine_->Unlock();
}
void EmoteDisplay::SetStatus(const char* status)
{
if (!engine_) {
return;
}
if (std::strcmp(status, "聆听中...") == 0) {
SetUIDisplayMode(UIDisplayMode::SHOW_ANIM_TOP);
engine_->setEyes(MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20);
engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_MIC_BIN);
} else if (std::strcmp(status, "待命") == 0) {
SetUIDisplayMode(UIDisplayMode::SHOW_TIME);
engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN);
} else if (std::strcmp(status, "说话中...") == 0) {
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_SPEAKER_ZZZ_BIN);
} else if (std::strcmp(status, "错误") == 0) {
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN);
}
engine_->Lock();
if (std::strcmp(status, "连接中...") != 0) {
gfx_label_set_text(obj_label_tips, status);
}
engine_->Unlock();
}
void EmoteDisplay::InitializeEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io)
{
engine_ = std::make_unique<EmoteEngine>(panel, panel_io);
}
bool EmoteDisplay::Lock(int timeout_ms)
{
return true;
}
void EmoteDisplay::Unlock()
{
// Implementation if needed
}
} // namespace anim