Files
xiaozhi-esp32/main/audio/audio_service.h
Xiaoxia f418c16b2c Detect wake word model from index.json (#1211)
* detect wake word model from index.json

* update wait time before entering wifi configure mode
2025-09-17 08:31:51 +08:00

161 lines
5.2 KiB
C++

#ifndef AUDIO_SERVICE_H
#define AUDIO_SERVICE_H
#include <memory>
#include <deque>
#include <condition_variable>
#include <chrono>
#include <mutex>
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
#include <freertos/event_groups.h>
#include <esp_timer.h>
#include <model_path.h>
#include <opus_encoder.h>
#include <opus_decoder.h>
#include <opus_resampler.h>
#include "audio_codec.h"
#include "audio_processor.h"
#include "processors/audio_debugger.h"
#include "wake_word.h"
#include "protocol.h"
/*
* There are two types of audio data flow:
* 1. (MIC) -> [Processors] -> {Encode Queue} -> [Opus Encoder] -> {Send Queue} -> (Server)
* 2. (Server) -> {Decode Queue} -> [Opus Decoder] -> {Playback Queue} -> (Speaker)
*
* We use one task for MIC / Speaker / Processors, and one task for Opus Encoder / Opus Decoder.
*
* Decode Queue and Send Queue are the main queues, because Opus packets are quite smaller than PCM packets.
*
*/
#define OPUS_FRAME_DURATION_MS 60
#define MAX_ENCODE_TASKS_IN_QUEUE 2
#define MAX_PLAYBACK_TASKS_IN_QUEUE 2
#define MAX_DECODE_PACKETS_IN_QUEUE (2400 / OPUS_FRAME_DURATION_MS)
#define MAX_SEND_PACKETS_IN_QUEUE (2400 / OPUS_FRAME_DURATION_MS)
#define AUDIO_TESTING_MAX_DURATION_MS 10000
#define MAX_TIMESTAMPS_IN_QUEUE 3
#define AUDIO_POWER_TIMEOUT_MS 15000
#define AUDIO_POWER_CHECK_INTERVAL_MS 1000
#define AS_EVENT_AUDIO_TESTING_RUNNING (1 << 0)
#define AS_EVENT_WAKE_WORD_RUNNING (1 << 1)
#define AS_EVENT_AUDIO_PROCESSOR_RUNNING (1 << 2)
#define AS_EVENT_PLAYBACK_NOT_EMPTY (1 << 3)
struct AudioServiceCallbacks {
std::function<void(void)> on_send_queue_available;
std::function<void(const std::string&)> on_wake_word_detected;
std::function<void(bool)> on_vad_change;
std::function<void(void)> on_audio_testing_queue_full;
};
enum AudioTaskType {
kAudioTaskTypeEncodeToSendQueue,
kAudioTaskTypeEncodeToTestingQueue,
kAudioTaskTypeDecodeToPlaybackQueue,
};
struct AudioTask {
AudioTaskType type;
std::vector<int16_t> pcm;
uint32_t timestamp;
};
struct DebugStatistics {
uint32_t input_count = 0;
uint32_t decode_count = 0;
uint32_t encode_count = 0;
uint32_t playback_count = 0;
};
class AudioService {
public:
AudioService();
~AudioService();
void Initialize(AudioCodec* codec);
void Start();
void Stop();
void EncodeWakeWord();
std::unique_ptr<AudioStreamPacket> PopWakeWordPacket();
const std::string& GetLastWakeWord() const;
bool IsVoiceDetected() const { return voice_detected_; }
bool IsIdle();
bool IsWakeWordRunning() const { return xEventGroupGetBits(event_group_) & AS_EVENT_WAKE_WORD_RUNNING; }
bool IsAudioProcessorRunning() const { return xEventGroupGetBits(event_group_) & AS_EVENT_AUDIO_PROCESSOR_RUNNING; }
bool IsAfeWakeWord();
void EnableWakeWordDetection(bool enable);
void EnableVoiceProcessing(bool enable);
void EnableAudioTesting(bool enable);
void EnableDeviceAec(bool enable);
void SetCallbacks(AudioServiceCallbacks& callbacks);
bool PushPacketToDecodeQueue(std::unique_ptr<AudioStreamPacket> packet, bool wait = false);
std::unique_ptr<AudioStreamPacket> PopPacketFromSendQueue();
void PlaySound(const std::string_view& sound);
bool ReadAudioData(std::vector<int16_t>& data, int sample_rate, int samples);
void ResetDecoder();
void SetModelsList(srmodel_list_t* models_list);
private:
AudioCodec* codec_ = nullptr;
AudioServiceCallbacks callbacks_;
std::unique_ptr<AudioProcessor> audio_processor_;
std::unique_ptr<WakeWord> wake_word_;
std::unique_ptr<AudioDebugger> audio_debugger_;
std::unique_ptr<OpusEncoderWrapper> opus_encoder_;
std::unique_ptr<OpusDecoderWrapper> opus_decoder_;
OpusResampler input_resampler_;
OpusResampler reference_resampler_;
OpusResampler output_resampler_;
DebugStatistics debug_statistics_;
srmodel_list_t* models_list_ = nullptr;
EventGroupHandle_t event_group_;
// Audio encode / decode
TaskHandle_t audio_input_task_handle_ = nullptr;
TaskHandle_t audio_output_task_handle_ = nullptr;
TaskHandle_t opus_codec_task_handle_ = nullptr;
std::mutex audio_queue_mutex_;
std::condition_variable audio_queue_cv_;
std::deque<std::unique_ptr<AudioStreamPacket>> audio_decode_queue_;
std::deque<std::unique_ptr<AudioStreamPacket>> audio_send_queue_;
std::deque<std::unique_ptr<AudioStreamPacket>> audio_testing_queue_;
std::deque<std::unique_ptr<AudioTask>> audio_encode_queue_;
std::deque<std::unique_ptr<AudioTask>> audio_playback_queue_;
// For server AEC
std::deque<uint32_t> timestamp_queue_;
bool wake_word_initialized_ = false;
bool audio_processor_initialized_ = false;
bool voice_detected_ = false;
bool service_stopped_ = true;
bool audio_input_need_warmup_ = false;
esp_timer_handle_t audio_power_timer_ = nullptr;
std::chrono::steady_clock::time_point last_input_time_;
std::chrono::steady_clock::time_point last_output_time_;
void AudioInputTask();
void AudioOutputTask();
void OpusCodecTask();
void PushTaskToEncodeQueue(AudioTaskType type, std::vector<int16_t>&& pcm);
void SetDecodeSampleRate(int sample_rate, int frame_duration);
void CheckAndUpdateAudioPowerState();
};
#endif