forked from xiaozhi/xiaozhi-esp32
* Reconstruct Audio Code * Remove old IoT implementation * Add MQTT-UDP documentation * OTA升级失败时,可以继续使用
115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
#include "sleep_timer.h"
|
||
#include "application.h"
|
||
#include "board.h"
|
||
#include "display.h"
|
||
|
||
#include <esp_log.h>
|
||
#include <esp_sleep.h>
|
||
#include <esp_lvgl_port.h>
|
||
|
||
#define TAG "SleepTimer"
|
||
|
||
|
||
SleepTimer::SleepTimer(int seconds_to_light_sleep, int seconds_to_deep_sleep)
|
||
: seconds_to_light_sleep_(seconds_to_light_sleep), seconds_to_deep_sleep_(seconds_to_deep_sleep) {
|
||
esp_timer_create_args_t timer_args = {
|
||
.callback = [](void* arg) {
|
||
auto self = static_cast<SleepTimer*>(arg);
|
||
self->CheckTimer();
|
||
},
|
||
.arg = this,
|
||
.dispatch_method = ESP_TIMER_TASK,
|
||
.name = "sleep_timer",
|
||
.skip_unhandled_events = true,
|
||
};
|
||
ESP_ERROR_CHECK(esp_timer_create(&timer_args, &sleep_timer_));
|
||
}
|
||
|
||
SleepTimer::~SleepTimer() {
|
||
esp_timer_stop(sleep_timer_);
|
||
esp_timer_delete(sleep_timer_);
|
||
}
|
||
|
||
void SleepTimer::SetEnabled(bool enabled) {
|
||
if (enabled && !enabled_) {
|
||
ticks_ = 0;
|
||
enabled_ = enabled;
|
||
ESP_ERROR_CHECK(esp_timer_start_periodic(sleep_timer_, 1000000));
|
||
ESP_LOGI(TAG, "Sleep timer enabled");
|
||
} else if (!enabled && enabled_) {
|
||
ESP_ERROR_CHECK(esp_timer_stop(sleep_timer_));
|
||
enabled_ = enabled;
|
||
WakeUp();
|
||
ESP_LOGI(TAG, "Sleep timer disabled");
|
||
}
|
||
}
|
||
|
||
void SleepTimer::OnEnterLightSleepMode(std::function<void()> callback) {
|
||
on_enter_light_sleep_mode_ = callback;
|
||
}
|
||
|
||
void SleepTimer::OnExitLightSleepMode(std::function<void()> callback) {
|
||
on_exit_light_sleep_mode_ = callback;
|
||
}
|
||
|
||
void SleepTimer::OnEnterDeepSleepMode(std::function<void()> callback) {
|
||
on_enter_deep_sleep_mode_ = callback;
|
||
}
|
||
|
||
void SleepTimer::CheckTimer() {
|
||
auto& app = Application::GetInstance();
|
||
if (!app.CanEnterSleepMode()) {
|
||
ticks_ = 0;
|
||
return;
|
||
}
|
||
|
||
ticks_++;
|
||
if (seconds_to_light_sleep_ != -1 && ticks_ >= seconds_to_light_sleep_) {
|
||
if (!in_light_sleep_mode_) {
|
||
in_light_sleep_mode_ = true;
|
||
if (on_enter_light_sleep_mode_) {
|
||
on_enter_light_sleep_mode_();
|
||
}
|
||
|
||
app.Schedule([this, &app]() {
|
||
while (in_light_sleep_mode_) {
|
||
auto& board = Board::GetInstance();
|
||
board.GetDisplay()->UpdateStatusBar(true);
|
||
lv_refr_now(nullptr);
|
||
lvgl_port_stop();
|
||
|
||
// 配置timer唤醒源(30秒后自动唤醒)
|
||
esp_sleep_enable_timer_wakeup(30 * 1000000);
|
||
|
||
// 进入light sleep模式
|
||
esp_light_sleep_start();
|
||
lvgl_port_resume();
|
||
|
||
auto wakeup_reason = esp_sleep_get_wakeup_cause();
|
||
if (wakeup_reason != ESP_SLEEP_WAKEUP_TIMER) {
|
||
break;
|
||
}
|
||
}
|
||
WakeUp();
|
||
});
|
||
}
|
||
}
|
||
if (seconds_to_deep_sleep_ != -1 && ticks_ >= seconds_to_deep_sleep_) {
|
||
if (on_enter_deep_sleep_mode_) {
|
||
on_enter_deep_sleep_mode_();
|
||
}
|
||
|
||
esp_deep_sleep_start();
|
||
}
|
||
}
|
||
|
||
void SleepTimer::WakeUp() {
|
||
ticks_ = 0;
|
||
if (in_light_sleep_mode_) {
|
||
in_light_sleep_mode_ = false;
|
||
if (on_exit_light_sleep_mode_) {
|
||
on_exit_light_sleep_mode_();
|
||
}
|
||
}
|
||
}
|