forked from xiaozhi/xiaozhi-esp32
* Upgrade component version * update fonts component version * Handle OTA error code * Update project version to 2.1.0 and add device state machine implementation - Upgrade esp-wifi-connect to 3.0.0, allowing reconfiguring wifi without rebooting - Introduce device state machine with state change notification in new files - Remove obsolete device state event files - Update application logic to utilize new state machine - Minor adjustments in various board implementations for state handling * fix compile errors * Refactor power saving mode implementation to use PowerSaveLevel enumeration - Updated Application class to replace SetPowerSaveMode with SetPowerSaveLevel, allowing for LOW_POWER and PERFORMANCE settings. - Modified various board implementations to align with the new power save level structure. - Ensured consistent handling of power save levels across different board files, enhancing code maintainability and clarity. * Refactor power save level checks across multiple board implementations - Updated the condition for power save level checks in various board files to ensure that the power save timer only wakes up when the level is not set to LOW_POWER. - Improved consistency in handling power save levels, enhancing code clarity and maintainability. * Refactor EnterWifiConfigMode calls in board implementations - Updated calls to EnterWifiConfigMode to use the appropriate instance reference (self or board) across multiple board files. - Improved code consistency and clarity in handling device state during WiFi configuration mode entry. * Add cellular modem event handling and improve network status updates - Introduced new network events for cellular modem operations, including detecting, registration errors, and timeouts. - Enhanced the Application class to handle different network states and update the display status accordingly. - Refactored Ml307Board to implement a callback mechanism for network events, improving modularity and responsiveness. - Updated dual_network_board and board headers to support new network event callbacks, ensuring consistent handling across board implementations. * update esp-wifi-connect version * Update WiFi configuration tool messages across multiple board implementations to clarify user actions
93 lines
3.0 KiB
C++
93 lines
3.0 KiB
C++
#ifndef BOARD_H
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#define BOARD_H
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#include <http.h>
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#include <web_socket.h>
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#include <mqtt.h>
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#include <udp.h>
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#include <string>
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#include <functional>
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#include <network_interface.h>
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#include "led/led.h"
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#include "backlight.h"
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#include "camera.h"
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#include "assets.h"
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/**
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* Network events for unified callback
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*/
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enum class NetworkEvent {
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Scanning, // Network is scanning (WiFi scanning, etc.)
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Connecting, // Network is connecting (data: SSID/network name)
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Connected, // Network connected successfully (data: SSID/network name)
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Disconnected, // Network disconnected
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WifiConfigModeEnter, // Entered WiFi configuration mode
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WifiConfigModeExit, // Exited WiFi configuration mode
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// Cellular modem specific events
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ModemDetecting, // Detecting modem (baud rate, module type)
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ModemErrorNoSim, // No SIM card detected
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ModemErrorRegDenied, // Network registration denied
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ModemErrorInitFailed, // Modem initialization failed
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ModemErrorTimeout // Operation timeout
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};
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// Power save level enumeration
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enum class PowerSaveLevel {
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LOW_POWER, // Maximum power saving (lowest power consumption)
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BALANCED, // Medium power saving (balanced)
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PERFORMANCE, // No power saving (maximum power consumption / full performance)
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};
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// Network event callback type (event, data)
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// data contains additional info like SSID for Connecting/Connected events
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using NetworkEventCallback = std::function<void(NetworkEvent event, const std::string& data)>;
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void* create_board();
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class AudioCodec;
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class Display;
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class Board {
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private:
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Board(const Board&) = delete; // 禁用拷贝构造函数
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Board& operator=(const Board&) = delete; // 禁用赋值操作
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protected:
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Board();
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std::string GenerateUuid();
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// 软件生成的设备唯一标识
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std::string uuid_;
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public:
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static Board& GetInstance() {
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static Board* instance = static_cast<Board*>(create_board());
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return *instance;
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}
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virtual ~Board() = default;
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virtual std::string GetBoardType() = 0;
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virtual std::string GetUuid() { return uuid_; }
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virtual Backlight* GetBacklight() { return nullptr; }
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virtual Led* GetLed();
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virtual AudioCodec* GetAudioCodec() = 0;
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virtual bool GetTemperature(float& esp32temp);
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virtual Display* GetDisplay();
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virtual Camera* GetCamera();
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virtual NetworkInterface* GetNetwork() = 0;
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virtual void StartNetwork() = 0;
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virtual void SetNetworkEventCallback(NetworkEventCallback callback) { (void)callback; }
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virtual const char* GetNetworkStateIcon() = 0;
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virtual bool GetBatteryLevel(int &level, bool& charging, bool& discharging);
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virtual std::string GetSystemInfoJson();
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virtual void SetPowerSaveLevel(PowerSaveLevel level) = 0;
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virtual std::string GetBoardJson() = 0;
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virtual std::string GetDeviceStatusJson() = 0;
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};
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#define DECLARE_BOARD(BOARD_CLASS_NAME) \
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void* create_board() { \
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return new BOARD_CLASS_NAME(); \
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}
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#endif // BOARD_H
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