#ifndef LVGL_DISPLAY_H #define LVGL_DISPLAY_H #include "display.h" #include "lvgl_image.h" #include #include #include #include #include #include class LvglDisplay : public Display { public: LvglDisplay(); virtual ~LvglDisplay(); virtual void SetStatus(const char* status); virtual void ShowNotification(const char* notification, int duration_ms = 3000); virtual void ShowNotification(const std::string ¬ification, int duration_ms = 3000); virtual void SetPreviewImage(std::unique_ptr image); virtual void UpdateStatusBar(bool update_all = false); virtual void SetPowerSaveMode(bool on); virtual bool SnapshotToJpeg(std::string& jpeg_data, int quality = 80); protected: esp_pm_lock_handle_t pm_lock_ = nullptr; lv_display_t *display_ = nullptr; lv_obj_t *network_label_ = nullptr; lv_obj_t *status_label_ = nullptr; lv_obj_t *notification_label_ = nullptr; lv_obj_t *mute_label_ = nullptr; lv_obj_t *battery_label_ = nullptr; lv_obj_t* low_battery_popup_ = nullptr; lv_obj_t* low_battery_label_ = nullptr; const char* battery_icon_ = nullptr; const char* network_icon_ = nullptr; bool muted_ = false; std::chrono::system_clock::time_point last_status_update_time_; esp_timer_handle_t notification_timer_ = nullptr; friend class DisplayLockGuard; virtual bool Lock(int timeout_ms = 0) = 0; virtual void Unlock() = 0; }; #endif