#include #include #include #include #include #include #include "display.h" #include "board.h" #include "application.h" #include "audio_codec.h" #include "settings.h" #include "assets/lang_config.h" #define TAG "Display" Display::Display() { } Display::~Display() { } void Display::SetStatus(const char* status) { ESP_LOGW(TAG, "SetStatus: %s", status); } void Display::ShowNotification(const std::string ¬ification, int duration_ms) { ShowNotification(notification.c_str(), duration_ms); } void Display::ShowNotification(const char* notification, int duration_ms) { ESP_LOGW(TAG, "ShowNotification: %s", notification); } void Display::UpdateStatusBar(bool update_all) { } void Display::SetEmotion(const char* emotion) { ESP_LOGW(TAG, "SetEmotion: %s", emotion); } void Display::SetChatMessage(const char* role, const char* content) { ESP_LOGW(TAG, "Role:%s", role); ESP_LOGW(TAG, " %s", content); } void Display::SetTheme(Theme* theme) { current_theme_ = theme; Settings settings("display", true); settings.SetString("theme", theme->name()); } void Display::SetPowerSaveMode(bool on) { ESP_LOGW(TAG, "SetPowerSaveMode: %d", on); }