#ifndef _AUDIO_CODEC_H #define _AUDIO_CODEC_H #include #include #include #include #include #include "board.h" class AudioCodec { public: AudioCodec(); virtual ~AudioCodec(); virtual void SetOutputVolume(int volume); virtual void EnableInput(bool enable); virtual void EnableOutput(bool enable); void OnInputData(std::function&& data)> callback); void OutputData(std::vector& data); inline bool duplex() const { return duplex_; } inline bool input_reference() const { return input_reference_; } inline int input_sample_rate() const { return input_sample_rate_; } inline int output_sample_rate() const { return output_sample_rate_; } inline int input_channels() const { return input_channels_; } inline int output_channels() const { return output_channels_; } inline int output_volume() const { return output_volume_; } private: TaskHandle_t audio_input_task_ = nullptr; std::function&& data)> on_input_data_; void InputTask(); protected: bool duplex_ = false; bool input_reference_ = false; bool input_enabled_ = false; bool output_enabled_ = false; int input_sample_rate_ = 0; int output_sample_rate_ = 0; int input_channels_ = 1; int output_channels_ = 1; int output_volume_ = 70; virtual int Read(int16_t* dest, int samples) = 0; virtual int Write(const int16_t* data, int samples) = 0; }; #endif // _AUDIO_CODEC_H