#include "press_to_talk_mcp_tool.h" #include static const char* TAG = "PressToTalkMcpTool"; PressToTalkMcpTool::PressToTalkMcpTool() : press_to_talk_enabled_(false) { } void PressToTalkMcpTool::Initialize() { // 从设置中读取当前状态 Settings settings("vendor"); press_to_talk_enabled_ = settings.GetInt("press_to_talk", 0) != 0; // 注册MCP工具 auto& mcp_server = McpServer::GetInstance(); mcp_server.AddTool("self.set_press_to_talk", "Switch between press to talk mode (长按说话) and click to talk mode (单击说话).\n" "The mode can be `press_to_talk` or `click_to_talk`.", PropertyList({ Property("mode", kPropertyTypeString) }), [this](const PropertyList& properties) -> ReturnValue { return HandleSetPressToTalk(properties); }); ESP_LOGI(TAG, "PressToTalkMcpTool initialized, current mode: %s", press_to_talk_enabled_ ? "press_to_talk" : "click_to_talk"); } bool PressToTalkMcpTool::IsPressToTalkEnabled() const { return press_to_talk_enabled_; } ReturnValue PressToTalkMcpTool::HandleSetPressToTalk(const PropertyList& properties) { auto mode = properties["mode"].value(); if (mode == "press_to_talk") { SetPressToTalkEnabled(true); ESP_LOGI(TAG, "Switched to press to talk mode"); return true; } else if (mode == "click_to_talk") { SetPressToTalkEnabled(false); ESP_LOGI(TAG, "Switched to click to talk mode"); return true; } throw std::runtime_error("Invalid mode: " + mode); } void PressToTalkMcpTool::SetPressToTalkEnabled(bool enabled) { press_to_talk_enabled_ = enabled; Settings settings("vendor", true); settings.SetInt("press_to_talk", enabled ? 1 : 0); ESP_LOGI(TAG, "Press to talk enabled: %d", enabled); }