#include "wifi_board.h" #include "audio_codecs/es8311_audio_codec.h" #include "display/ssd1306_display.h" #include "application.h" #include "button.h" #include "config.h" #include "iot/thing_manager.h" #include "led/single_led.h" #include "settings.h" #include "font_awesome_symbols.h" #include #include #include #include #include #include #define TAG "XminiC3Board" LV_FONT_DECLARE(font_puhui_14_1); LV_FONT_DECLARE(font_awesome_14_1); class XminiC3Board : public WifiBoard { private: i2c_master_bus_handle_t codec_i2c_bus_; Button boot_button_; bool press_to_talk_enabled_ = false; esp_timer_handle_t power_save_timer_ = nullptr; bool sleep_mode_enabled_ = false; int power_save_ticks_ = 0; void InitializePowerSaveTimer() { esp_timer_create_args_t power_save_timer_args = { .callback = [](void *arg) { auto board = static_cast(arg); board->PowerSaveCheck(); }, .arg = this, .dispatch_method = ESP_TIMER_TASK, .name = "power_save_timer", .skip_unhandled_events = false, }; ESP_ERROR_CHECK(esp_timer_create(&power_save_timer_args, &power_save_timer_)); ESP_ERROR_CHECK(esp_timer_start_periodic(power_save_timer_, 1000000)); } void PowerSaveCheck() { // 如果待机超过一定时间,则进入睡眠模式 const int seconds_to_sleep = 120; auto& app = Application::GetInstance(); if (app.GetDeviceState() != kDeviceStateIdle) { power_save_ticks_ = 0; return; } power_save_ticks_++; if (power_save_ticks_ >= seconds_to_sleep) { EnableSleepMode(true); } } void EnableSleepMode(bool enable) { power_save_ticks_ = 0; if (!sleep_mode_enabled_ && enable) { ESP_LOGI(TAG, "Enabling sleep mode"); auto display = GetDisplay(); display->SetChatMessage("system", ""); display->SetEmotion("sleepy"); // 如果是LCD,还可以调节屏幕亮度 auto codec = GetAudioCodec(); codec->EnableInput(false); esp_pm_config_t pm_config = { .max_freq_mhz = 160, .min_freq_mhz = 40, .light_sleep_enable = true, }; esp_pm_configure(&pm_config); sleep_mode_enabled_ = true; } else if (sleep_mode_enabled_ && !enable) { esp_pm_config_t pm_config = { .max_freq_mhz = 160, .min_freq_mhz = 160, .light_sleep_enable = false, }; esp_pm_configure(&pm_config); ESP_LOGI(TAG, "Disabling sleep mode"); auto codec = GetAudioCodec(); codec->EnableInput(true); sleep_mode_enabled_ = false; } } void InitializeCodecI2c() { // Initialize I2C peripheral i2c_master_bus_config_t i2c_bus_cfg = { .i2c_port = I2C_NUM_0, .sda_io_num = AUDIO_CODEC_I2C_SDA_PIN, .scl_io_num = AUDIO_CODEC_I2C_SCL_PIN, .clk_source = I2C_CLK_SRC_DEFAULT, .glitch_ignore_cnt = 7, .intr_priority = 0, .trans_queue_depth = 0, .flags = { .enable_internal_pullup = 1, }, }; ESP_ERROR_CHECK(i2c_new_master_bus(&i2c_bus_cfg, &codec_i2c_bus_)); } void InitializeButtons() { boot_button_.OnClick([this]() { auto& app = Application::GetInstance(); if (app.GetDeviceState() == kDeviceStateStarting && !WifiStation::GetInstance().IsConnected()) { ResetWifiConfiguration(); } if (!press_to_talk_enabled_) { app.ToggleChatState(); } }); boot_button_.OnPressDown([this]() { EnableSleepMode(false); if (press_to_talk_enabled_) { Application::GetInstance().StartListening(); } }); boot_button_.OnPressUp([this]() { if (press_to_talk_enabled_) { Application::GetInstance().StopListening(); } }); } // 物联网初始化,添加对 AI 可见设备 void InitializeIot() { Settings settings("vendor"); press_to_talk_enabled_ = settings.GetInt("press_to_talk", 0) != 0; auto& thing_manager = iot::ThingManager::GetInstance(); thing_manager.AddThing(iot::CreateThing("Speaker")); thing_manager.AddThing(iot::CreateThing("PressToTalk")); } public: XminiC3Board() : boot_button_(BOOT_BUTTON_GPIO) { // 把 ESP32C3 的 VDD SPI 引脚作为普通 GPIO 口使用 esp_efuse_write_field_bit(ESP_EFUSE_VDD_SPI_AS_GPIO); InitializeCodecI2c(); InitializeButtons(); InitializePowerSaveTimer(); InitializeIot(); } virtual Led* GetLed() override { static SingleLed led_strip(BUILTIN_LED_GPIO); return &led_strip; } virtual Display* GetDisplay() override { static Ssd1306Display display(codec_i2c_bus_, DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y, &font_puhui_14_1, &font_awesome_14_1); return &display; } virtual AudioCodec* GetAudioCodec() override { static Es8311AudioCodec audio_codec(codec_i2c_bus_, I2C_NUM_0, AUDIO_INPUT_SAMPLE_RATE, AUDIO_OUTPUT_SAMPLE_RATE, AUDIO_I2S_GPIO_MCLK, AUDIO_I2S_GPIO_BCLK, AUDIO_I2S_GPIO_WS, AUDIO_I2S_GPIO_DOUT, AUDIO_I2S_GPIO_DIN, AUDIO_CODEC_PA_PIN, AUDIO_CODEC_ES8311_ADDR); return &audio_codec; } void SetPressToTalkEnabled(bool enabled) { press_to_talk_enabled_ = enabled; Settings settings("vendor", true); settings.SetInt("press_to_talk", enabled ? 1 : 0); ESP_LOGI(TAG, "Press to talk enabled: %d", enabled); } bool IsPressToTalkEnabled() { return press_to_talk_enabled_; } }; DECLARE_BOARD(XminiC3Board); namespace iot { class PressToTalk : public Thing { public: PressToTalk() : Thing("PressToTalk", "控制对话模式,一种是长按对话,一种是单击后连续对话。") { // 定义设备的属性 properties_.AddBooleanProperty("enabled", "true 表示长按说话模式,false 表示单击说话模式", []() -> bool { auto board = static_cast(&Board::GetInstance()); return board->IsPressToTalkEnabled(); }); // 定义设备可以被远程执行的指令 methods_.AddMethod("SetEnabled", "启用或禁用长按说话模式,调用前需要经过用户确认", ParameterList({ Parameter("enabled", "true 表示长按说话模式,false 表示单击说话模式", kValueTypeBoolean, true) }), [](const ParameterList& parameters) { bool enabled = parameters["enabled"].boolean(); auto board = static_cast(&Board::GetInstance()); board->SetPressToTalkEnabled(enabled); }); } }; } // namespace iot DECLARE_THING(PressToTalk);