forked from xiaozhi/xiaozhi-esp32
ESP-BOX-3 / LichuangDev enable AEC to support realtime chat (#429)
* read frame duration from server * fit wechat style emoji size * Make Wechat UI look better * Add Realtime Chat to ESP-BOX-3/LichuangDev * disable debug log * Fix Sh1106 Compile Error Bug. IDF 5.3.2 Not supporting sh1106-esp-idf. (#424) * Fix ESP32 Board Led No Light Bug (#427) * add board esp32-s3-touch-lcd-3.5 (#415) * add board esp32-s3-touch-lcd-3.5 * add axp2101 --------- Co-authored-by: flyingtjy <flyingtjy@gmail.com> --------- Co-authored-by: ooxxU <71391474@qq.com> Co-authored-by: flying1425 <79792003+flying1425@users.noreply.github.com> Co-authored-by: flyingtjy <flyingtjy@gmail.com>
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@@ -88,12 +88,20 @@ private:
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EventGroupHandle_t event_group_ = nullptr;
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esp_timer_handle_t clock_timer_handle_ = nullptr;
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volatile DeviceState device_state_ = kDeviceStateUnknown;
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bool keep_listening_ = false;
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ListeningMode listening_mode_ = kListeningModeAutoStop;
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#if CONFIG_USE_REALTIME_CHAT
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bool realtime_chat_enabled_ = true;
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#else
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bool realtime_chat_enabled_ = false;
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#endif
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bool aborted_ = false;
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bool voice_detected_ = false;
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int clock_ticks_ = 0;
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TaskHandle_t main_loop_task_handle_ = nullptr;
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TaskHandle_t check_new_version_task_handle_ = nullptr;
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// Audio encode / decode
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TaskHandle_t audio_loop_task_handle_ = nullptr;
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BackgroundTask* background_task_ = nullptr;
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std::chrono::steady_clock::time_point last_output_time_;
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std::list<std::vector<uint8_t>> audio_decode_queue_;
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@@ -101,19 +109,21 @@ private:
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std::unique_ptr<OpusEncoderWrapper> opus_encoder_;
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std::unique_ptr<OpusDecoderWrapper> opus_decoder_;
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int opus_decode_sample_rate_ = -1;
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OpusResampler input_resampler_;
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OpusResampler reference_resampler_;
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OpusResampler output_resampler_;
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void MainLoop();
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void InputAudio();
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void OutputAudio();
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void OnAudioInput();
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void OnAudioOutput();
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void ReadAudio(std::vector<int16_t>& data, int sample_rate, int samples);
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void ResetDecoder();
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void SetDecodeSampleRate(int sample_rate);
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void SetDecodeSampleRate(int sample_rate, int frame_duration);
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void CheckNewVersion();
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void ShowActivationCode();
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void OnClockTimer();
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void SetListeningMode(ListeningMode mode);
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void AudioLoop();
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};
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#endif // _APPLICATION_H_
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