fix display for magicclick

This commit is contained in:
Terrence
2025-01-06 01:26:39 +08:00
parent b94c8a6e8b
commit b3cef41d77
2 changed files with 13 additions and 0 deletions

View File

@@ -4,6 +4,7 @@
#include "application.h" #include "application.h"
#include "button.h" #include "button.h"
#include "led/single_led.h" #include "led/single_led.h"
#include "iot/thing_manager.h"
#include "config.h" #include "config.h"
#include <esp_lcd_panel_vendor.h> #include <esp_lcd_panel_vendor.h>
#include <wifi_station.h> #include <wifi_station.h>
@@ -104,6 +105,12 @@ private:
DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_OFFSET_X, DISPLAY_OFFSET_Y, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y, DISPLAY_SWAP_XY); DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_OFFSET_X, DISPLAY_OFFSET_Y, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y, DISPLAY_SWAP_XY);
} }
// 物联网初始化,添加对 AI 可见设备
void InitializeIot() {
auto& thing_manager = iot::ThingManager::GetInstance();
thing_manager.AddThing(iot::CreateThing("Speaker"));
}
public: public:
magiclick_2p4() : magiclick_2p4() :
boot_button_(BOOT_BUTTON_GPIO) { boot_button_(BOOT_BUTTON_GPIO) {
@@ -112,6 +119,7 @@ public:
InitializeLedPower(); InitializeLedPower();
InitializeSpi(); InitializeSpi();
InitializeNv3023Display(); InitializeNv3023Display();
InitializeIot();
} }
virtual Led* GetLed() override { virtual Led* GetLed() override {
@@ -125,6 +133,10 @@ public:
AUDIO_CODEC_PA_PIN, AUDIO_CODEC_ES8311_ADDR); AUDIO_CODEC_PA_PIN, AUDIO_CODEC_ES8311_ADDR);
return &audio_codec; return &audio_codec;
} }
virtual Display* GetDisplay() override {
return display_;
}
}; };
DECLARE_BOARD(magiclick_2p4); DECLARE_BOARD(magiclick_2p4);

View File

@@ -304,6 +304,7 @@ void LcdDisplay::SetupUI() {
status_label_ = lv_label_create(status_bar_); status_label_ = lv_label_create(status_bar_);
lv_obj_set_flex_grow(status_label_, 1); lv_obj_set_flex_grow(status_label_, 1);
lv_label_set_long_mode(status_label_, LV_LABEL_LONG_SCROLL_CIRCULAR);
lv_label_set_text(status_label_, "正在初始化"); lv_label_set_text(status_label_, "正在初始化");
lv_obj_set_style_text_align(status_label_, LV_TEXT_ALIGN_CENTER, 0); lv_obj_set_style_text_align(status_label_, LV_TEXT_ALIGN_CENTER, 0);