Add English system sounds

This commit is contained in:
Terrence
2025-02-19 23:54:59 +08:00
parent d5594d01a3
commit 939564b175
52 changed files with 204 additions and 199 deletions

View File

@@ -67,22 +67,26 @@ Display::~Display() {
}
}
void Display::SetStatus(const std::string &status) {
void Display::SetStatus(const char* status) {
DisplayLockGuard lock(this);
if (status_label_ == nullptr) {
return;
}
lv_label_set_text(status_label_, status.c_str());
lv_label_set_text(status_label_, status);
lv_obj_clear_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_add_flag(notification_label_, LV_OBJ_FLAG_HIDDEN);
}
void Display::ShowNotification(const std::string &notification, int duration_ms) {
ShowNotification(notification.c_str(), duration_ms);
}
void Display::ShowNotification(const char* notification, int duration_ms) {
DisplayLockGuard lock(this);
if (notification_label_ == nullptr) {
return;
}
lv_label_set_text(notification_label_, notification.c_str());
lv_label_set_text(notification_label_, notification);
lv_obj_clear_flag(notification_label_, LV_OBJ_FLAG_HIDDEN);
lv_obj_add_flag(status_label_, LV_OBJ_FLAG_HIDDEN);
@@ -154,7 +158,7 @@ void Display::Update() {
}
void Display::SetEmotion(const std::string &emotion) {
void Display::SetEmotion(const char* emotion) {
struct Emotion {
const char* icon;
const char* text;
@@ -185,8 +189,9 @@ void Display::SetEmotion(const std::string &emotion) {
};
// 查找匹配的表情
std::string_view emotion_view(emotion);
auto it = std::find_if(emotions.begin(), emotions.end(),
[&emotion](const Emotion& e) { return e.text == emotion; });
[&emotion_view](const Emotion& e) { return e.text == emotion_view; });
DisplayLockGuard lock(this);
if (emotion_label_ == nullptr) {
@@ -209,12 +214,12 @@ void Display::SetIcon(const char* icon) {
lv_label_set_text(emotion_label_, icon);
}
void Display::SetChatMessage(const std::string &role, const std::string &content) {
void Display::SetChatMessage(const char* role, const char* content) {
DisplayLockGuard lock(this);
if (chat_message_label_ == nullptr) {
return;
}
lv_label_set_text(chat_message_label_, content.c_str());
lv_label_set_text(chat_message_label_, content);
}
void Display::SetBacklight(uint8_t brightness) {