Switch to 2.0 branch (#1152)

* Adapt boards to v2 partition tables

* fix esp log error

* fix display style

* reset emotion after download assets

* fix compiling

* update assets default url

* Add user only tools

* Add image cache

* smaller cache and buffer, more heap

* use MAIN_EVENT_CLOCK_TICK to avoid audio glitches

* bump to 2.0.0

* fix compiling errors

---------

Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
This commit is contained in:
Xiaoxia
2025-09-04 15:41:28 +08:00
committed by GitHub
parent 3a3dfc003e
commit 83f6f8c703
196 changed files with 3918 additions and 4902 deletions

View File

@@ -3,7 +3,6 @@
#include "lcd_display.h"
#include <vector>
#include <font_awesome_symbols.h>
#include <esp_log.h>
#include <esp_err.h>
#include <esp_lvgl_port.h>
@@ -253,8 +252,8 @@ void CustomLcdDisplay::lvgl_port_flush_callback(lv_display_t *drv, const lv_area
CustomLcdDisplay::CustomLcdDisplay(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_handle_t panel,
int width, int height, int offset_x, int offset_y, bool mirror_x, bool mirror_y, bool swap_xy,
DisplayFonts fonts)
: LcdDisplay(panel_io, panel, fonts, width, height) {
DisplayStyle style)
: LcdDisplay(panel_io, panel, width, height, style) {
// width_ = width;
// height_ = height;

View File

@@ -9,7 +9,7 @@ public:
CustomLcdDisplay(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_handle_t panel,
int width, int height, int offset_x, int offset_y,
bool mirror_x, bool mirror_y, bool swap_xy,
DisplayFonts fonts);
DisplayStyle style);
private:
static bool lvgl_port_flush_io_ready_callback(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_io_event_data_t *edata, void *user_ctx);
static void lvgl_port_flush_callback(lv_display_t *drv, const lv_area_t *area, uint8_t *color_map);

View File

@@ -35,7 +35,7 @@
#define TAG "waveshare_lcd_3_5b"
LV_FONT_DECLARE(font_puhui_16_4);
LV_FONT_DECLARE(font_puhui_basic_16_4);
LV_FONT_DECLARE(font_awesome_16_4);
@@ -272,13 +272,7 @@ private:
display_ = new CustomLcdDisplay(panel_io, panel,
DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_OFFSET_X, DISPLAY_OFFSET_Y, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y, DISPLAY_SWAP_XY,
{
.text_font = &font_puhui_16_4,
.icon_font = &font_awesome_16_4,
.emoji_font = font_emoji_32_init(),
});
// display_ = new CustomLcdDisplay(panel_io, panel, DISPLAY_BACKLIGHT_PIN, DISPLAY_BACKLIGHT_OUTPUT_INVERT,
// DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_OFFSET_X, DISPLAY_OFFSET_Y, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y, DISPLAY_SWAP_XY);
{&font_puhui_basic_16_4, &font_awesome_16_4});
}
void InitializeButtons() {
@@ -346,6 +340,11 @@ public:
GetBacklight()->RestoreBrightness();
}
virtual Assets* GetAssets() override {
static Assets assets(ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32);
return &assets;
}
virtual AudioCodec* GetAudioCodec() override {
static Es8311AudioCodec audio_codec(i2c_bus_, I2C_NUM_0, AUDIO_INPUT_SAMPLE_RATE, AUDIO_OUTPUT_SAMPLE_RATE,
AUDIO_I2S_GPIO_MCLK, AUDIO_I2S_GPIO_BCLK, AUDIO_I2S_GPIO_WS, AUDIO_I2S_GPIO_DOUT, AUDIO_I2S_GPIO_DIN,