forked from xiaozhi/xiaozhi-esp32
Switch to 2.0 branch (#1152)
* Adapt boards to v2 partition tables * fix esp log error * fix display style * reset emotion after download assets * fix compiling * update assets default url * Add user only tools * Add image cache * smaller cache and buffer, more heap * use MAIN_EVENT_CLOCK_TICK to avoid audio glitches * bump to 2.0.0 * fix compiling errors --------- Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
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@@ -21,7 +21,7 @@
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#define TAG "GenJuTech_s3_1_54TFT"
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LV_FONT_DECLARE(font_puhui_20_4);
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LV_FONT_DECLARE(font_puhui_basic_20_4);
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LV_FONT_DECLARE(font_awesome_20_4);
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class SparkBotEs8311AudioCodec : public Es8311AudioCodec {
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@@ -201,11 +201,7 @@ private:
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display_ = new SpiLcdDisplay(panel_io, panel,
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DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_OFFSET_X, DISPLAY_OFFSET_Y, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y, DISPLAY_SWAP_XY,
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{
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.text_font = &font_puhui_20_4,
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.icon_font = &font_awesome_20_4,
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.emoji_font = font_emoji_64_init(),
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});
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{&font_puhui_basic_20_4, &font_awesome_20_4});
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}
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public:
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@@ -223,6 +219,10 @@ public:
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GetBacklight()->RestoreBrightness();
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}
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virtual Assets* GetAssets() override {
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static Assets assets(ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64);
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return &assets;
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}
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virtual Led* GetLed() override {
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static SingleLed led(BUILTIN_LED_GPIO);
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