Switch to 2.0 branch (#1152)

* Adapt boards to v2 partition tables

* fix esp log error

* fix display style

* reset emotion after download assets

* fix compiling

* update assets default url

* Add user only tools

* Add image cache

* smaller cache and buffer, more heap

* use MAIN_EVENT_CLOCK_TICK to avoid audio glitches

* bump to 2.0.0

* fix compiling errors

---------

Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
This commit is contained in:
Xiaoxia
2025-09-04 15:41:28 +08:00
committed by GitHub
parent 3a3dfc003e
commit 83f6f8c703
196 changed files with 3918 additions and 4902 deletions

View File

@@ -123,18 +123,10 @@ void InitializePowerManager() {
esp_lcd_panel_mirror(panel, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y);
display_ = new SpiLcdDisplay(panel_io, panel,
DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_OFFSET_X, DISPLAY_OFFSET_Y, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y, DISPLAY_SWAP_XY,
{
.text_font = &font_puhui_14_1,
.icon_font = &font_awesome_14_1,
.emoji_font = font_emoji_32_init(),
});
{&font_puhui_14_1, &font_awesome_14_1, new Twemoji32()});
}
void InitializeButtons() {
boot_button_.OnClick([this]() {
power_save_timer_->WakeUp();
auto& app = Application::GetInstance();
@@ -149,7 +141,6 @@ void InitializePowerManager() {
std::string wake_word="你好小智";
Application::GetInstance().WakeWordInvoke(wake_word);
});
}
// 物联网初始化,添加对 AI 可见设备
@@ -169,8 +160,7 @@ public:
GetBacklight()->RestoreBrightness();
}
virtual AudioCodec* GetAudioCodec() override
{
virtual AudioCodec* GetAudioCodec() override {
static NoAudioCodecSimplex audio_codec(AUDIO_INPUT_SAMPLE_RATE, AUDIO_OUTPUT_SAMPLE_RATE,
AUDIO_I2S_SPK_GPIO_BCLK, AUDIO_I2S_SPK_GPIO_LRCK, AUDIO_I2S_SPK_GPIO_DOUT, AUDIO_I2S_MIC_GPIO_SCK, AUDIO_I2S_MIC_GPIO_WS, AUDIO_I2S_MIC_GPIO_DIN);
return &audio_codec;