forked from xiaozhi/xiaozhi-esp32
Switch to 2.0 branch (#1152)
* Adapt boards to v2 partition tables * fix esp log error * fix display style * reset emotion after download assets * fix compiling * update assets default url * Add user only tools * Add image cache * smaller cache and buffer, more heap * use MAIN_EVENT_CLOCK_TICK to avoid audio glitches * bump to 2.0.0 * fix compiling errors --------- Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
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@@ -19,7 +19,7 @@
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#define TAG "esp_sparkbot"
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LV_FONT_DECLARE(font_puhui_20_4);
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LV_FONT_DECLARE(font_puhui_basic_20_4);
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LV_FONT_DECLARE(font_awesome_20_4);
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class SparkBotEs8311AudioCodec : public Es8311AudioCodec {
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@@ -121,11 +121,7 @@ private:
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esp_lcd_panel_disp_on_off(panel, true);
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display_ = new SpiLcdDisplay(panel_io, panel,
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DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_OFFSET_X, DISPLAY_OFFSET_Y, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y, DISPLAY_SWAP_XY,
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{
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.text_font = &font_puhui_20_4,
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.icon_font = &font_awesome_20_4,
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.emoji_font = font_emoji_64_init(),
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});
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{&font_puhui_basic_20_4, &font_awesome_20_4});
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}
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void InitializeCamera() {
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@@ -279,6 +275,11 @@ public:
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GetBacklight()->RestoreBrightness();
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}
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virtual Assets* GetAssets() override {
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static Assets assets(ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64);
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return &assets;
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}
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virtual AudioCodec* GetAudioCodec() override {
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static SparkBotEs8311AudioCodec audio_codec(i2c_bus_, I2C_NUM_0, AUDIO_INPUT_SAMPLE_RATE, AUDIO_OUTPUT_SAMPLE_RATE,
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AUDIO_I2S_GPIO_MCLK, AUDIO_I2S_GPIO_BCLK, AUDIO_I2S_GPIO_WS, AUDIO_I2S_GPIO_DOUT, AUDIO_I2S_GPIO_DIN,
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