Switch to 2.0 branch (#1152)

* Adapt boards to v2 partition tables

* fix esp log error

* fix display style

* reset emotion after download assets

* fix compiling

* update assets default url

* Add user only tools

* Add image cache

* smaller cache and buffer, more heap

* use MAIN_EVENT_CLOCK_TICK to avoid audio glitches

* bump to 2.0.0

* fix compiling errors

---------

Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
This commit is contained in:
Xiaoxia
2025-09-04 15:41:28 +08:00
committed by GitHub
parent 3a3dfc003e
commit 83f6f8c703
196 changed files with 3918 additions and 4902 deletions

View File

@@ -10,7 +10,7 @@ AfeAudioProcessor::AfeAudioProcessor()
event_group_ = xEventGroupCreate();
}
void AfeAudioProcessor::Initialize(AudioCodec* codec, int frame_duration_ms) {
void AfeAudioProcessor::Initialize(AudioCodec* codec, int frame_duration_ms, srmodel_list_t* models_list) {
codec_ = codec;
frame_samples_ = frame_duration_ms * 16000 / 1000;
@@ -27,7 +27,13 @@ void AfeAudioProcessor::Initialize(AudioCodec* codec, int frame_duration_ms) {
input_format.push_back('R');
}
srmodel_list_t *models = esp_srmodel_init("model");
srmodel_list_t *models;
if (models_list == nullptr) {
models = esp_srmodel_init("model");
} else {
models = models_list;
}
char* ns_model_name = esp_srmodel_filter(models, ESP_NSNET_PREFIX, NULL);
char* vad_model_name = esp_srmodel_filter(models, ESP_VADN_PREFIX, NULL);