forked from xiaozhi/xiaozhi-esp32
Switch to 2.0 branch (#1152)
* Adapt boards to v2 partition tables * fix esp log error * fix display style * reset emotion after download assets * fix compiling * update assets default url * Add user only tools * Add image cache * smaller cache and buffer, more heap * use MAIN_EVENT_CLOCK_TICK to avoid audio glitches * bump to 2.0.0 * fix compiling errors --------- Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
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main/assets.h
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68
main/assets.h
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#ifndef ASSETS_H
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#define ASSETS_H
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#include "emoji_collection.h"
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#include <map>
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#include <string>
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#include <functional>
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#include <cJSON.h>
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#include <esp_partition.h>
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#include <lvgl.h>
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#include <model_path.h>
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// All combinations of wakenet_model, text_font, emoji_collection can be found from the following url:
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// https://github.com/78/xiaozhi-fonts/releases/tag/assets
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#define ASSETS_PUHUI_COMMON_14_1 "none-font_puhui_common_14_1-none.bin"
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#define ASSETS_XIAOZHI_WAKENET "wn9_nihaoxiaozhi_tts-none-none.bin"
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#define ASSETS_XIAOZHI_WAKENET_SMALL "wn9s_nihaoxiaozhi-none-none.bin"
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#define ASSETS_XIAOZHI_PUHUI_COMMON_14_1 "wn9_nihaoxiaozhi_tts-font_puhui_common_14_1-none.bin"
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#define ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_32 "wn9_nihaoxiaozhi_tts-font_puhui_common_16_4-emojis_32.bin"
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#define ASSETS_XIAOZHI_PUHUI_COMMON_16_4_EMOJI_64 "wn9_nihaoxiaozhi_tts-font_puhui_common_16_4-emojis_64.bin"
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#define ASSETS_XIAOZHI_PUHUI_COMMON_20_4_EMOJI_64 "wn9_nihaoxiaozhi_tts-font_puhui_common_20_4-emojis_64.bin"
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#define ASSETS_XIAOZHI_PUHUI_COMMON_30_4_EMOJI_64 "wn9_nihaoxiaozhi_tts-font_puhui_common_30_4-emojis_64.bin"
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#define ASSETS_XIAOZHI_S_PUHUI_COMMON_14_1 "wn9s_nihaoxiaozhi-font_puhui_common_14_1-none.bin"
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#define ASSETS_XIAOZHI_S_PUHUI_COMMON_20_4_EMOJI_64 "wn9s_nihaoxiaozhi-font_puhui_common_20_4-emojis_64.bin"
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#define ASSETS_XIAOZHI_S_PUHUI_COMMON_30_4_EMOJI_64 "wn9s_nihaoxiaozhi-font_puhui_common_30_4-emojis_64.bin"
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struct Asset {
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size_t size;
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size_t offset;
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};
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class Assets {
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public:
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Assets(std::string default_assets_url);
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~Assets();
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bool Download(std::string url, std::function<void(int progress, size_t speed)> progress_callback);
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bool Apply();
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inline bool partition_valid() const { return partition_valid_; }
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inline bool checksum_valid() const { return checksum_valid_; }
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inline std::string default_assets_url() const { return default_assets_url_; }
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private:
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Assets(const Assets&) = delete;
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Assets& operator=(const Assets&) = delete;
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bool InitializePartition();
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uint32_t CalculateChecksum(const char* data, uint32_t length);
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bool GetAssetData(const std::string& name, void*& ptr, size_t& size);
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const esp_partition_t* partition_ = nullptr;
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esp_partition_mmap_handle_t mmap_handle_ = 0;
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const char* mmap_root_ = nullptr;
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bool partition_valid_ = false;
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bool checksum_valid_ = false;
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std::string default_assets_url_;
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lv_font_t* text_font_ = nullptr;
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srmodel_list_t* models_list_ = nullptr;
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CustomEmojiCollection* custom_emoji_collection_ = nullptr;
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std::map<std::string, Asset> assets_;
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};
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#endif
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