feat: 添加批量转换OGG音频的相关脚本,移动声波配网HTML文件到scripts文件夹下 (#1107)

* feat: 添加批量转换OGG音频的相关脚本,移动声波配网HTML文件到scripts文件夹下

* Rename

* moved README.md
This commit is contained in:
香草味的纳西妲喵
2025-08-22 00:53:18 +08:00
committed by GitHub
parent 2d772dad68
commit 7cd37427b2
3 changed files with 259 additions and 0 deletions

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@@ -1,208 +0,0 @@
<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="UTF-8" />
<title>小智声波配网</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<style>
body {
font-family: "Segoe UI", "PingFang SC", sans-serif;
background: #f0f2f5;
margin: 0;
padding: 2rem 1rem;
display: flex;
justify-content: center;
}
.card {
background: #fff;
padding: 2rem 1.5rem;
border-radius: 16px;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.08);
max-width: 400px;
width: 100%;
}
h2 {
text-align: center;
margin-bottom: 2rem;
}
label {
font-weight: bold;
display: block;
margin: 1rem 0 0.3rem;
}
input[type="text"],
input[type="password"] {
width: 100%;
padding: 0.75rem;
font-size: 1rem;
border-radius: 8px;
border: 1px solid #ccc;
box-sizing: border-box;
}
input[type="checkbox"] {
margin-right: 0.5rem;
}
.checkbox-container {
margin-top: 1rem;
font-size: 0.95rem;
}
button {
width: 100%;
margin-top: 1rem;
padding: 0.8rem;
font-size: 1rem;
border: none;
border-radius: 8px;
background-color: #4a90e2;
color: #fff;
cursor: pointer;
transition: background-color 0.2s;
}
button:hover {
background-color: #357ab8;
}
button:active {
background-color: #2f6ea2;
}
audio {
margin-top: 1.5rem;
width: 100%;
outline: none;
}
</style>
</head>
<body>
<div class="card">
<h2>📶 小智声波配网</h2>
<label for="ssid">WiFi 名称</label>
<input id="ssid" type="text" value="" placeholder="请输入 WiFi 名称" />
<label for="pwd">WiFi 密码</label>
<input id="pwd" type="password" value="" placeholder="请输入 WiFi 密码" />
<div class="checkbox-container">
<label><input type="checkbox" id="loopCheck" checked /> 自动循环播放声波</label>
</div>
<button onclick="generate()">🎵 生成并播放声波</button>
<button onclick="stopPlay()">⏹️ 停止播放</button>
<audio id="player" controls></audio>
</div>
<script>
const MARK = 1800;
const SPACE = 1500;
const SAMPLE_RATE = 44100;
const BIT_RATE = 100;
const START_BYTES = [0x01, 0x02];
const END_BYTES = [0x03, 0x04];
let loopTimer = null;
function checksum(data) {
return data.reduce((sum, b) => (sum + b) & 0xff, 0);
}
function toBits(byte) {
const bits = [];
for (let i = 7; i >= 0; i--) bits.push((byte >> i) & 1);
return bits;
}
function afskModulate(bits) {
const samplesPerBit = SAMPLE_RATE / BIT_RATE;
const totalSamples = Math.floor(bits.length * samplesPerBit);
const buffer = new Float32Array(totalSamples);
for (let i = 0; i < bits.length; i++) {
const freq = bits[i] ? MARK : SPACE;
for (let j = 0; j < samplesPerBit; j++) {
const t = (i * samplesPerBit + j) / SAMPLE_RATE;
buffer[i * samplesPerBit + j] = Math.sin(2 * Math.PI * freq * t);
}
}
return buffer;
}
function floatTo16BitPCM(floatSamples) {
const buffer = new Uint8Array(floatSamples.length * 2);
for (let i = 0; i < floatSamples.length; i++) {
const s = Math.max(-1, Math.min(1, floatSamples[i]));
const val = s < 0 ? s * 0x8000 : s * 0x7fff;
buffer[i * 2] = val & 0xff;
buffer[i * 2 + 1] = (val >> 8) & 0xff;
}
return buffer;
}
function buildWav(pcm) {
const wavHeader = new Uint8Array(44);
const dataLen = pcm.length;
const fileLen = 36 + dataLen;
const writeStr = (offset, str) => {
for (let i = 0; i < str.length; i++) wavHeader[offset + i] = str.charCodeAt(i);
};
const write32 = (offset, value) => {
wavHeader[offset] = value & 0xff;
wavHeader[offset + 1] = (value >> 8) & 0xff;
wavHeader[offset + 2] = (value >> 16) & 0xff;
wavHeader[offset + 3] = (value >> 24) & 0xff;
};
const write16 = (offset, value) => {
wavHeader[offset] = value & 0xff;
wavHeader[offset + 1] = (value >> 8) & 0xff;
};
writeStr(0, 'RIFF');
write32(4, fileLen);
writeStr(8, 'WAVE');
writeStr(12, 'fmt ');
write32(16, 16);
write16(20, 1);
write16(22, 1);
write32(24, SAMPLE_RATE);
write32(28, SAMPLE_RATE * 2);
write16(32, 2);
write16(34, 16);
writeStr(36, 'data');
write32(40, dataLen);
return new Blob([wavHeader, pcm], { type: 'audio/wav' });
}
function generate() {
stopPlay();
const ssid = document.getElementById('ssid').value.trim();
const pwd = document.getElementById('pwd').value.trim();
const dataStr = ssid + '\n' + pwd;
const textBytes = Array.from(new TextEncoder().encode(dataStr));
const fullBytes = [...START_BYTES, ...textBytes, checksum(textBytes), ...END_BYTES];
let bits = [];
fullBytes.forEach((b) => (bits = bits.concat(toBits(b))));
const floatBuf = afskModulate(bits);
const pcmBuf = floatTo16BitPCM(floatBuf);
const wavBlob = buildWav(pcmBuf);
const audio = document.getElementById('player');
audio.src = URL.createObjectURL(wavBlob);
audio.load();
audio.play();
// 修改了这里:使用 'ended' 事件来实现循环播放
if (document.getElementById('loopCheck').checked) {
audio.onended = function() {
audio.currentTime = 0; // 从头开始
audio.play(); // 重新播放
};
}
}
function stopPlay() {
const audio = document.getElementById('player');
audio.pause();
audio.onended = null; // 清除事件监听
}
</script>
</body>
</html>