forked from xiaozhi/xiaozhi-esp32
加入中文UI
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150
main/audio_codecs/audio_codec.cc
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150
main/audio_codecs/audio_codec.cc
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#include "audio_codec.h"
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#include "board.h"
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#include "settings.h"
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#include <esp_log.h>
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#include <cstring>
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#include <driver/i2s_common.h>
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#define TAG "AudioCodec"
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AudioCodec::AudioCodec() {
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audio_event_group_ = xEventGroupCreate();
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}
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AudioCodec::~AudioCodec() {
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if (audio_input_task_ != nullptr) {
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vTaskDelete(audio_input_task_);
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}
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if (audio_output_task_ != nullptr) {
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vTaskDelete(audio_output_task_);
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}
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if (audio_event_group_ != nullptr) {
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vEventGroupDelete(audio_event_group_);
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}
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}
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void AudioCodec::OnInputData(std::function<void(std::vector<int16_t>&& data)> callback) {
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on_input_data_ = callback;
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}
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void AudioCodec::OutputData(std::vector<int16_t>& data) {
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std::lock_guard<std::mutex> lock(audio_output_queue_mutex_);
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audio_output_queue_.emplace_back(std::move(data));
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audio_output_queue_cv_.notify_one();
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}
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IRAM_ATTR bool AudioCodec::on_sent(i2s_chan_handle_t handle, i2s_event_data_t *event, void *user_ctx) {
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auto audio_codec = (AudioCodec*)user_ctx;
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xEventGroupSetBits(audio_codec->audio_event_group_, AUDIO_EVENT_OUTPUT_DONE);
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return false;
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}
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void AudioCodec::Start() {
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Settings settings("audio", false);
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output_volume_ = settings.GetInt("output_volume", output_volume_);
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// 注册音频输出回调
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i2s_event_callbacks_t callbacks = {};
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callbacks.on_sent = on_sent;
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i2s_channel_register_event_callback(tx_handle_, &callbacks, this);
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ESP_ERROR_CHECK(i2s_channel_enable(tx_handle_));
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ESP_ERROR_CHECK(i2s_channel_enable(rx_handle_));
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EnableInput(true);
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EnableOutput(true);
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// 创建音频输入任务
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if (audio_input_task_ == nullptr) {
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xTaskCreate([](void* arg) {
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auto audio_device = (AudioCodec*)arg;
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audio_device->InputTask();
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}, "audio_input", 4096 * 2, this, 3, &audio_input_task_);
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}
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// 创建音频输出任务
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if (audio_output_task_ == nullptr) {
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xTaskCreate([](void* arg) {
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auto audio_device = (AudioCodec*)arg;
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audio_device->OutputTask();
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}, "audio_output", 4096 * 2, this, 3, &audio_output_task_);
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}
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}
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void AudioCodec::InputTask() {
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int duration = 30;
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int input_frame_size = input_sample_rate_ / 1000 * duration * input_channels_;
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while (true) {
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std::vector<int16_t> input_data(input_frame_size);
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int samples = Read(input_data.data(), input_data.size());
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if (samples > 0) {
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if (on_input_data_) {
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on_input_data_(std::move(input_data));
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}
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}
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}
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}
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void AudioCodec::OutputTask() {
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while (true) {
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std::unique_lock<std::mutex> lock(audio_output_queue_mutex_);
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if (!audio_output_queue_cv_.wait_for(lock, std::chrono::seconds(30), [this]() {
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return !audio_output_queue_.empty();
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})) {
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// If timeout, disable output
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EnableOutput(false);
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continue;
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}
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auto data = std::move(audio_output_queue_.front());
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audio_output_queue_.pop_front();
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lock.unlock();
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if (!output_enabled_) {
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EnableOutput(true);
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}
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xEventGroupClearBits(audio_event_group_, AUDIO_EVENT_OUTPUT_DONE);
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Write(data.data(), data.size());
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audio_output_queue_cv_.notify_all();
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}
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}
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void AudioCodec::WaitForOutputDone() {
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// Wait for the output queue to be empty and the output is done
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std::unique_lock<std::mutex> lock(audio_output_queue_mutex_);
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audio_output_queue_cv_.wait(lock, [this]() {
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return audio_output_queue_.empty();
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});
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lock.unlock();
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xEventGroupWaitBits(audio_event_group_, AUDIO_EVENT_OUTPUT_DONE, pdFALSE, pdFALSE, portMAX_DELAY);
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}
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void AudioCodec::ClearOutputQueue() {
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std::lock_guard<std::mutex> lock(audio_output_queue_mutex_);
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audio_output_queue_.clear();
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}
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void AudioCodec::SetOutputVolume(int volume) {
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output_volume_ = volume;
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ESP_LOGI(TAG, "Set output volume to %d", output_volume_);
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Settings settings("audio", true);
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settings.SetInt("output_volume", output_volume_);
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}
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void AudioCodec::EnableInput(bool enable) {
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if (enable == input_enabled_) {
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return;
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}
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input_enabled_ = enable;
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ESP_LOGI(TAG, "Set input enable to %s", enable ? "true" : "false");
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}
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void AudioCodec::EnableOutput(bool enable) {
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if (enable == output_enabled_) {
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return;
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}
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output_enabled_ = enable;
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ESP_LOGI(TAG, "Set output enable to %s", enable ? "true" : "false");
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}
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