v1.8.0: Audio 代码重构与低功耗优化 (#943)

* Reconstruct Audio Code

* Remove old IoT implementation

* Add MQTT-UDP documentation

* OTA升级失败时,可以继续使用
This commit is contained in:
Xiaoxia
2025-07-19 22:45:22 +08:00
committed by GitHub
parent 0621578f55
commit 3c71558a5f
173 changed files with 2099 additions and 3265 deletions

View File

@@ -1,11 +1,10 @@
#include "wifi_board.h"
#include "audio_codecs/es8311_audio_codec.h"
#include "codecs/es8311_audio_codec.h"
#include "application.h"
#include "display/lcd_display.h"
// #include "display/no_display.h"
#include "button.h"
#include "config.h"
#include "iot/thing_manager.h"
#include "esp_lcd_panel_ops.h"
#include "esp_lcd_mipi_dsi.h"
@@ -210,18 +209,10 @@ private:
app.ToggleChatState(); });
}
// 物联网初始化,添加对 AI 可见设备
void InitializeIot() {
auto &thing_manager = iot::ThingManager::GetInstance();
thing_manager.AddThing(iot::CreateThing("Speaker"));
thing_manager.AddThing(iot::CreateThing("Screen"));
}
public:
WaveshareEsp32p4nano() :
boot_button_(BOOT_BUTTON_GPIO) {
InitializeCodecI2c();
InitializeIot();
InitializeLCD();
InitializeTouch();
InitializeButtons();