v1.8.0: Audio 代码重构与低功耗优化 (#943)

* Reconstruct Audio Code

* Remove old IoT implementation

* Add MQTT-UDP documentation

* OTA升级失败时,可以继续使用
This commit is contained in:
Xiaoxia
2025-07-19 22:45:22 +08:00
committed by GitHub
parent 0621578f55
commit 3c71558a5f
173 changed files with 2099 additions and 3265 deletions

View File

@@ -8,7 +8,6 @@
#include "knob.h"
#include "config.h"
#include "led/single_led.h"
#include "iot/thing_manager.h"
#include "power_save_timer.h"
#include "sscma_camera.h"
@@ -367,14 +366,6 @@ private:
}
// 物联网初始化,添加对 AI 可见设备
void InitializeIot() {
auto& thing_manager = iot::ThingManager::GetInstance();
thing_manager.AddThing(iot::CreateThing("Speaker"));
thing_manager.AddThing(iot::CreateThing("Screen"));
thing_manager.AddThing(iot::CreateThing("Battery"));
}
uint16_t BatterygetVoltage(void) {
static bool initialized = false;
static adc_oneshot_unit_handle_t adc_handle;
@@ -550,7 +541,6 @@ public:
Initializespd2010Display();
GetBacklight()->RestoreBrightness(); // 对于不带摄像头的版本InitializeCamera需要3s, 所以先恢复背光亮度
InitializeCamera();
InitializeIot();
}
virtual AudioCodec* GetAudioCodec() override {