v1.8.0: Audio 代码重构与低功耗优化 (#943)

* Reconstruct Audio Code

* Remove old IoT implementation

* Add MQTT-UDP documentation

* OTA升级失败时,可以继续使用
This commit is contained in:
Xiaoxia
2025-07-19 22:45:22 +08:00
committed by GitHub
parent 0621578f55
commit 3c71558a5f
173 changed files with 2099 additions and 3265 deletions

View File

@@ -1,10 +1,9 @@
#include "wifi_board.h"
#include "display/lcd_display.h"
#include "audio_codecs/es8311_audio_codec.h"
#include "codecs/es8311_audio_codec.h"
#include "application.h"
#include "button.h"
#include "led/circular_strip.h"
#include "iot/thing_manager.h"
#include "config.h"
#include "font_awesome_symbols.h"
#include "assets/lang_config.h"
@@ -225,13 +224,6 @@ private:
DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_OFFSET_X, DISPLAY_OFFSET_Y, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y, DISPLAY_SWAP_XY);
}
// 物联网初始化,添加对 AI 可见设备
void InitializeIot() {
auto& thing_manager = iot::ThingManager::GetInstance();
thing_manager.AddThing(iot::CreateThing("Speaker"));
thing_manager.AddThing(iot::CreateThing("Screen"));
}
public:
magiclick_2p4() :
main_button_(MAIN_BUTTON_GPIO),
@@ -244,7 +236,6 @@ public:
InitializeButtons();
InitializeSpi();
InitializeNv3023Display();
InitializeIot();
GetBacklight()->RestoreBrightness();
}