v1.8.0: Audio 代码重构与低功耗优化 (#943)

* Reconstruct Audio Code

* Remove old IoT implementation

* Add MQTT-UDP documentation

* OTA升级失败时,可以继续使用
This commit is contained in:
Xiaoxia
2025-07-19 22:45:22 +08:00
committed by GitHub
parent 0621578f55
commit 3c71558a5f
173 changed files with 2099 additions and 3265 deletions

View File

@@ -1,11 +1,10 @@
#include "wifi_board.h"
#include "audio_codecs/box_audio_codec.h"
#include "codecs/box_audio_codec.h"
#include "display/lcd_display.h"
#include "application.h"
#include "button.h"
#include "config.h"
#include "i2c_device.h"
#include "iot/thing_manager.h"
#include <esp_log.h>
#include <esp_lcd_panel_vendor.h>
@@ -269,12 +268,6 @@ private:
camera_ = new Esp32Camera(config);
}
// 物联网初始化,添加对 AI 可见设备
void InitializeIot() {
auto& thing_manager = iot::ThingManager::GetInstance();
thing_manager.AddThing(iot::CreateThing("Speaker"));
}
public:
Esp32S3Korvo2V3Board() : boot_button_(BOOT_BUTTON_GPIO) {
@@ -290,7 +283,6 @@ public:
#else
InitializeSt7789Display();
#endif
InitializeIot();
}
virtual AudioCodec* GetAudioCodec() override {