v1.8.0: Audio 代码重构与低功耗优化 (#943)

* Reconstruct Audio Code

* Remove old IoT implementation

* Add MQTT-UDP documentation

* OTA升级失败时,可以继续使用
This commit is contained in:
Xiaoxia
2025-07-19 22:45:22 +08:00
committed by GitHub
parent 0621578f55
commit 3c71558a5f
173 changed files with 2099 additions and 3265 deletions

View File

@@ -1,5 +1,5 @@
#include "wifi_board.h"
#include "audio_codecs/es8311_audio_codec.h"
#include "codecs/box_audio_codec.h"
#include "display/lcd_display.h"
#include "application.h"
#include "button.h"
@@ -7,7 +7,6 @@
#include "pin_config.h"
#include "config.h"
#include "iot/thing_manager.h"
#include <wifi_station.h>
#include <esp_log.h>
@@ -17,7 +16,6 @@
#include <esp_lcd_panel_ops.h>
#include <esp_lcd_panel_io_additions.h>
#include "audio_codecs/box_audio_codec.h"
#include "esp_io_expander_tca9554.h"
#define TAG "ESP_S3_LCD_EV_Board"
@@ -175,17 +173,10 @@ private:
});
}
// 物联网初始化,添加对 AI 可见设备
void InitializeIot() {
auto& thing_manager = iot::ThingManager::GetInstance();
thing_manager.AddThing(iot::CreateThing("Speaker"));
}
public:
ESP_S3_LCD_EV_Board() : boot_button_(BOOT_BUTTON_GPIO) {
InitializeCodecI2c();
InitializeButtons();
InitializeIot();
InitializeRGB_GC9503V_Display();
}