forked from xiaozhi/xiaozhi-esp32
v1.8.0: Audio 代码重构与低功耗优化 (#943)
* Reconstruct Audio Code * Remove old IoT implementation * Add MQTT-UDP documentation * OTA升级失败时,可以继续使用
This commit is contained in:
114
main/boards/common/sleep_timer.cc
Normal file
114
main/boards/common/sleep_timer.cc
Normal file
@@ -0,0 +1,114 @@
|
||||
#include "sleep_timer.h"
|
||||
#include "application.h"
|
||||
#include "board.h"
|
||||
#include "display.h"
|
||||
|
||||
#include <esp_log.h>
|
||||
#include <esp_sleep.h>
|
||||
#include <esp_lvgl_port.h>
|
||||
|
||||
#define TAG "SleepTimer"
|
||||
|
||||
|
||||
SleepTimer::SleepTimer(int seconds_to_light_sleep, int seconds_to_deep_sleep)
|
||||
: seconds_to_light_sleep_(seconds_to_light_sleep), seconds_to_deep_sleep_(seconds_to_deep_sleep) {
|
||||
esp_timer_create_args_t timer_args = {
|
||||
.callback = [](void* arg) {
|
||||
auto self = static_cast<SleepTimer*>(arg);
|
||||
self->CheckTimer();
|
||||
},
|
||||
.arg = this,
|
||||
.dispatch_method = ESP_TIMER_TASK,
|
||||
.name = "sleep_timer",
|
||||
.skip_unhandled_events = true,
|
||||
};
|
||||
ESP_ERROR_CHECK(esp_timer_create(&timer_args, &sleep_timer_));
|
||||
}
|
||||
|
||||
SleepTimer::~SleepTimer() {
|
||||
esp_timer_stop(sleep_timer_);
|
||||
esp_timer_delete(sleep_timer_);
|
||||
}
|
||||
|
||||
void SleepTimer::SetEnabled(bool enabled) {
|
||||
if (enabled && !enabled_) {
|
||||
ticks_ = 0;
|
||||
enabled_ = enabled;
|
||||
ESP_ERROR_CHECK(esp_timer_start_periodic(sleep_timer_, 1000000));
|
||||
ESP_LOGI(TAG, "Sleep timer enabled");
|
||||
} else if (!enabled && enabled_) {
|
||||
ESP_ERROR_CHECK(esp_timer_stop(sleep_timer_));
|
||||
enabled_ = enabled;
|
||||
WakeUp();
|
||||
ESP_LOGI(TAG, "Sleep timer disabled");
|
||||
}
|
||||
}
|
||||
|
||||
void SleepTimer::OnEnterLightSleepMode(std::function<void()> callback) {
|
||||
on_enter_light_sleep_mode_ = callback;
|
||||
}
|
||||
|
||||
void SleepTimer::OnExitLightSleepMode(std::function<void()> callback) {
|
||||
on_exit_light_sleep_mode_ = callback;
|
||||
}
|
||||
|
||||
void SleepTimer::OnEnterDeepSleepMode(std::function<void()> callback) {
|
||||
on_enter_deep_sleep_mode_ = callback;
|
||||
}
|
||||
|
||||
void SleepTimer::CheckTimer() {
|
||||
auto& app = Application::GetInstance();
|
||||
if (!app.CanEnterSleepMode()) {
|
||||
ticks_ = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
ticks_++;
|
||||
if (seconds_to_light_sleep_ != -1 && ticks_ >= seconds_to_light_sleep_) {
|
||||
if (!in_light_sleep_mode_) {
|
||||
in_light_sleep_mode_ = true;
|
||||
if (on_enter_light_sleep_mode_) {
|
||||
on_enter_light_sleep_mode_();
|
||||
}
|
||||
|
||||
app.Schedule([this, &app]() {
|
||||
while (in_light_sleep_mode_) {
|
||||
auto& board = Board::GetInstance();
|
||||
board.GetDisplay()->UpdateStatusBar(true);
|
||||
lv_refr_now(nullptr);
|
||||
lvgl_port_stop();
|
||||
|
||||
// 配置timer唤醒源(30秒后自动唤醒)
|
||||
esp_sleep_enable_timer_wakeup(30 * 1000000);
|
||||
|
||||
// 进入light sleep模式
|
||||
esp_light_sleep_start();
|
||||
lvgl_port_resume();
|
||||
|
||||
auto wakeup_reason = esp_sleep_get_wakeup_cause();
|
||||
if (wakeup_reason != ESP_SLEEP_WAKEUP_TIMER) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
WakeUp();
|
||||
});
|
||||
}
|
||||
}
|
||||
if (seconds_to_deep_sleep_ != -1 && ticks_ >= seconds_to_deep_sleep_) {
|
||||
if (on_enter_deep_sleep_mode_) {
|
||||
on_enter_deep_sleep_mode_();
|
||||
}
|
||||
|
||||
esp_deep_sleep_start();
|
||||
}
|
||||
}
|
||||
|
||||
void SleepTimer::WakeUp() {
|
||||
ticks_ = 0;
|
||||
if (in_light_sleep_mode_) {
|
||||
in_light_sleep_mode_ = false;
|
||||
if (on_exit_light_sleep_mode_) {
|
||||
on_exit_light_sleep_mode_();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user